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/*
* Copyright 2018 Google Inc.
* Copyright 2022 Rive
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.hpp"
#include "gmutils.hpp"
#include "rive/renderer.hpp"
#include "rive/math/vec2d.hpp"
#include "rive/math/bezier_utils.hpp"
#include "rive/math/math_types.hpp"
#include "common/rand.hpp"
using namespace rivegm;
using namespace rive;
using namespace rive::math;
// Atomic mode uses 6:11 fixed point and clockwiseAtomic uses 7:8, so the
// winding number breaks if a shape has more than +/-32 [ == +/-2^(6-1)] levels
// of self overlap at any point.
constexpr static float SLICE_LENGTH = 2;
// Slices paths into sliver-size contours shaped like ice cream cones.
class MandolineSlicer
{
public:
MandolineSlicer(Vec2D anchorPt, Vec2D p0) { this->reset(anchorPt, p0); }
void reset(Vec2D anchorPt, Vec2D p0)
{
fPath = Path();
fPath->fillRule(FillRule::evenOdd);
fAnchorPt = anchorPt;
fLastPt = p0;
}
void sliceLine(Vec2D pt)
{
if ((pt - fLastPt).length() < SLICE_LENGTH)
{
fPath->moveTo(fAnchorPt.x, fAnchorPt.y);
fPath->lineTo(fLastPt.x, fLastPt.y);
fPath->lineTo(pt.x, pt.y);
fPath->close();
fLastPt = pt;
return;
}
float T = .5f;
if (0 == T)
{
return;
}
Vec2D midpt = fLastPt * (1 - T) + pt * T;
this->sliceLine(midpt);
this->sliceLine(pt);
}
void sliceQuadratic(Vec2D p1, Vec2D p2)
{
if ((p2 - fLastPt).length() < SLICE_LENGTH)
{
fPath->moveTo(fAnchorPt.x, fAnchorPt.y);
fPath->lineTo(fLastPt.x, fLastPt.y);
fPath->cubicTo(fLastPt.x + (p1.x - fLastPt.x) * (2 / 3.f),
fLastPt.y + (p1.y - fLastPt.y) * (2 / 3.f),
p2.x + (p1.x - p2.x) * (2 / 3.f),
p2.y + (p1.y - p2.y) * (2 / 3.f),
p2.x,
p2.y);
fPath->close();
fLastPt = p2;
return;
}
Vec2D P[4] = {fLastPt,
Vec2D::lerp(fLastPt, p1, 2 / 3.f),
Vec2D::lerp(p2, p1, 2 / 3.f),
p2},
PP[7];
math::chop_cubic_at(P, PP, .5f);
this->sliceCubic(PP[1], PP[2], PP[3]);
this->sliceCubic(PP[4], PP[5], PP[6]);
}
void sliceCubic(Vec2D p1, Vec2D p2, Vec2D p3)
{
if ((p3 - fLastPt).length() < SLICE_LENGTH)
{
fPath->moveTo(fAnchorPt.x, fAnchorPt.y);
fPath->lineTo(fLastPt.x, fLastPt.y);
fPath->cubicTo(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
fPath->close();
fLastPt = p3;
return;
}
Vec2D P[4] = {fLastPt, p1, p2, p3}, PP[7];
math::chop_cubic_at(P, PP, .5f);
this->sliceCubic(PP[1], PP[2], PP[3]);
this->sliceCubic(PP[4], PP[5], PP[6]);
}
rive::RenderPath* path() const { return fPath; }
private:
Rand fRand;
Path fPath;
Vec2D fAnchorPt;
Vec2D fLastPt;
};
class MandolineGM : public GM
{
public:
MandolineGM() : GM(560, 475) {}
protected:
ColorInt clearColor() const override { return 0xff000000; }
void onDraw(Renderer* renderer) override
{
Paint paint;
paint->color(0xc0c0c0c0);
MandolineSlicer mandoline({0, -500}, {41, 43});
mandoline.sliceCubic({5, 277}, {381, -74}, {243, 162});
mandoline.sliceLine({41, 43});
renderer->drawPath(mandoline.path(), paint);
mandoline.reset({700, 700}, {357.049988f, 446.049988f});
mandoline.sliceCubic({472.750000f, -71.950012f},
{639.750000f, 531.950012f},
{309.049988f, 347.950012f});
mandoline.sliceLine({309.049988f, 419});
mandoline.sliceLine({357.049988f, 446.049988f});
renderer->drawPath(mandoline.path(), paint);
renderer->save();
renderer->translate(421, 105);
renderer->scale(100, 81);
mandoline.reset(
{0, 500},
{-cosf(degreesToRadians(-60)), sinf(degreesToRadians(-60))});
mandoline.sliceQuadratic(
{-2, 0},
{-cosf(degreesToRadians(60)), sinf(degreesToRadians(60))});
mandoline.sliceQuadratic(
{-cosf(degreesToRadians(120)) * 2, sinf(degreesToRadians(120)) * 2},
{1, 0});
mandoline.sliceLine({0, 0});
mandoline.sliceLine(
{-cosf(degreesToRadians(-60)), sinf(degreesToRadians(-60))});
renderer->drawPath(mandoline.path(), paint);
renderer->restore();
renderer->save();
renderer->translate(150, 300);
renderer->scale(75, 75);
mandoline.reset({0, 0}, {1, 0});
constexpr int nquads = 5;
for (int i = 0; i < nquads; ++i)
{
float theta1 = 2 * PI / nquads * (i + .5f);
float theta2 = 2 * PI / nquads * (i + 1);
mandoline.sliceQuadratic({cosf(theta1) * 2, sinf(theta1) * 2},
{cosf(theta2), sinf(theta2)});
}
renderer->drawPath(mandoline.path(), paint);
renderer->restore();
}
};
GMREGISTER(mandoline, return new MandolineGM;)