| /* |
| * Copyright 2019 Google Inc. |
| * Copyright 2022 Rive |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm.hpp" |
| #include "gmutils.hpp" |
| #include "rive/renderer.hpp" |
| |
| using namespace rivegm; |
| using namespace rive; |
| |
| /* |
| * Canvas example. Expected large blue stroked circle, white middle, small red |
| * circle. GPU-accelerated canvas produces large blue stroked circle, white |
| * middle, NO red circle. 1: var c = document.getElementById("myCanvas"); 2: |
| * var ctx = c.getContext("2d"); 3: ctx.beginPath(); 4: ctx.scale(203.20, |
| * 203.20); 5: ctx.translate(-14.55, -711.51); 6: ctx.fillStyle = "red"; 7: |
| * ctx.strokeStyle = "blue"; 8: //ctx.lineWidth = 1/203.20; 9: ctx.arc(19.221, |
| * 720-6.76,0.0295275590551181,0,2*Math.PI); 10: ctx.stroke(); 11: ctx.fill(); |
| * 12: ctx.closePath(); |
| */ |
| DEF_SIMPLE_GM(crbug_996140, 300, 300, renderer) |
| { |
| // Specific parameters taken from the canvas minimum working example |
| float cx = 19.221f; |
| float cy = 720 - 6.76f; |
| float radius = 0.0295275590551181f; |
| |
| float s = 203.20f; |
| float tx = -14.55f; |
| float ty = -711.51f; |
| |
| // 0: The test canvas was 1920x574 and the circle was located in the bottom |
| // left, but that's not necessary to reproduce the problem, so translate to |
| // make a smaller GM. |
| renderer->translate(-800, -200); |
| |
| // 3: ctx.beginPath(); |
| |
| // 4: ctx.scale(203.20, 203.20); |
| renderer->scale(s, s); |
| // 5: ctx.translate(-14.55, -711.51); |
| renderer->translate(tx, ty); |
| |
| // 6: ctx.fillStyle = "red"; |
| Paint fill; |
| fill->color(0xff0000ff); |
| fill->style(RenderPaintStyle::fill); |
| |
| // 7: ctx.strokeStyle = "blue"; |
| Paint stroke; |
| stroke->color(0xffff0000); |
| stroke->thickness(1.f); |
| stroke->style(RenderPaintStyle::stroke); |
| |
| // 9: ctx.arc(19.221, 720-6.76,0.0295275590551181,0,2*Math.PI); |
| // This matches how Canvas prepares an arc(x, y, radius, 0, 2pi) call |
| auto boundingBox = AABB(cx - radius, cy - radius, cx + radius, cy + radius); |
| |
| Path path; |
| path_addOval(path, boundingBox); |
| |
| // 12: ctx.closePath(); |
| // path.close(); |
| |
| // 10: ctx.stroke(); (NOT NEEDED TO REPRODUCE FAILING RED CIRCLE) |
| renderer->drawPath(path, stroke); |
| // 11: ctx.fill() |
| renderer->drawPath(path, fill); |
| } |