| /* |
| * Copyright 2014 Google Inc. |
| * Copyright 2022 Rive |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm.hpp" |
| #include "gmutils.hpp" |
| #include "common/rand.hpp" |
| |
| using namespace rivegm; |
| using namespace rive; |
| |
| #define W 400 |
| #define H 400 |
| #define N 10 |
| |
| constexpr float SH = H; |
| |
| static Path rnd_quad(RenderPaint* paint, Rand& rand) |
| { |
| auto a = rand.f32(0, W), b = rand.f32(0, H); |
| |
| PathBuilder builder; |
| builder.moveTo(a, b); |
| for (int x = 0; x < 2; ++x) |
| { |
| auto c = rand.f32(W / 4.f, W), d = rand.f32(0, H), e = rand.f32(0, W), |
| f = rand.f32(H / 4.f, H); |
| builder.quadTo(c, d, e, f); |
| } |
| paint->color(rand.u32()); |
| float width = rand.f32(1, 5); |
| width *= width; |
| paint->thickness(width); |
| return builder.detach(); |
| } |
| |
| static Path rnd_cubic(RenderPaint* paint, Rand& rand) |
| { |
| auto a = rand.f32(0, W), b = rand.f32(0, H); |
| |
| PathBuilder builder; |
| builder.moveTo(a, b); |
| for (int x = 0; x < 2; ++x) |
| { |
| auto c = rand.f32(W / 4.f, W), d = rand.f32(0, H), e = rand.f32(0, W), |
| f = rand.f32(H / 4.f, H), g = rand.f32(W / 4.f, W), |
| h = rand.f32(H / 4.f, H); |
| builder.cubicTo(c, d, e, f, g, h); |
| } |
| paint->color(rand.u32()); |
| float width = rand.f32(1, 5); |
| width *= width; |
| paint->thickness(width); |
| return builder.detach(); |
| } |
| |
| class BeziersGM : public GM |
| { |
| public: |
| BeziersGM() : GM(W, H * 2) {} |
| |
| protected: |
| void onDraw(Renderer* canvas) override |
| { |
| Paint paint; |
| paint->style(RenderPaintStyle::stroke); |
| paint->thickness(9.0f / 2.0f); |
| |
| Rand rand; |
| for (int i = 0; i < N; i++) |
| { |
| canvas->drawPath(rnd_quad(paint, rand), paint); |
| } |
| canvas->translate(0, SH); |
| for (int i = 0; i < N; i++) |
| { |
| canvas->drawPath(rnd_cubic(paint, rand), paint); |
| } |
| } |
| }; |
| |
| GMREGISTER(beziers, return new BeziersGM;) |