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#ifndef _RIVE_TRANSITION_TRIGGER_CONDITION_HPP_
#define _RIVE_TRANSITION_TRIGGER_CONDITION_HPP_
#include "rive/generated/animation/transition_trigger_condition_base.hpp"
#include <stdio.h>
namespace rive
{
class TransitionTriggerCondition : public TransitionTriggerConditionBase
{
public:
bool evaluate(const SMIInput* inputInstance) const override;
protected:
bool validateInputType(const StateMachineInput* input) const override;
};
} // namespace rive
#endif