| #include "rive/animation/blend_state.hpp" | |
| #include "rive/animation/blend_animation.hpp" | |
| using namespace rive; | |
| BlendState::~BlendState() | |
| { | |
| for (auto anim : m_Animations) | |
| { | |
| delete anim; | |
| } | |
| } | |
| void BlendState::addAnimation(BlendAnimation* animation) | |
| { | |
| // Assert it's not already contained. | |
| assert(std::find(m_Animations.begin(), m_Animations.end(), animation) == | |
| m_Animations.end()); | |
| m_Animations.push_back(animation); | |
| } |