| #include "rive/shapes/paint/radial_gradient.hpp" | |
| #include "rive/renderer.hpp" | |
| using namespace rive; | |
| void RadialGradient::makeGradient(Vec2D start, Vec2D end, | |
| const ColorInt colors[], const float stops[], size_t count) { | |
| auto paint = renderPaint(); | |
| paint->shader(makeRadialGradient(start[0], start[1], Vec2D::distance(start, end), | |
| colors, stops, count, RenderTileMode::clamp)); | |
| } |