blob: e5e45c09c4d3b4092ba56ab2986f00d52e66cdf7 [file] [log] [blame] [edit]
#include "rive/shapes/paint/radial_gradient.hpp"
#include "rive/renderer.hpp"
using namespace rive;
void RadialGradient::makeGradient(Vec2D start, Vec2D end,
const ColorInt colors[], const float stops[], size_t count) {
auto paint = renderPaint();
paint->shader(makeRadialGradient(start[0], start[1], Vec2D::distance(start, end),
colors, stops, count, RenderTileMode::clamp));
}