blob: ef232358416d62c19e6c7aaab0b3010d3d785bb9 [file] [log] [blame]
#include "rive/artboard.hpp"
#include "rive/animation/linear_animation.hpp"
#include "rive/animation/linear_animation_instance.hpp"
#include "rive/animation/keyed_callback_reporter.hpp"
#include "utils/no_op_factory.hpp"
#include "rive_file_reader.hpp"
#include "rive_testing.hpp"
#include "rive/shapes/shape.hpp"
#include <catch.hpp>
#include <cstdio>
TEST_CASE("LinearAnimation with positive speed have normal start and end seconds", "[animation]")
{
rive::NoOpFactory emptyFactory;
// For each of these tests, we cons up a dummy artboard/instance
// just to make the animations happy.
rive::Artboard ab(&emptyFactory);
auto abi = ab.instance();
rive::LinearAnimation* linearAnimation = new rive::LinearAnimation();
// duration in seconds is 5
linearAnimation->duration(10);
linearAnimation->fps(2);
linearAnimation->speed(1);
REQUIRE(linearAnimation->startSeconds() == 0.0);
REQUIRE(linearAnimation->endSeconds() == 5.0);
REQUIRE(linearAnimation->startTime() == 0.0);
REQUIRE(linearAnimation->endTime() == 5.0);
REQUIRE(linearAnimation->durationSeconds() == 5.0);
delete linearAnimation;
}
TEST_CASE("LinearAnimation with negative speed have reversed start and end seconds", "[animation]")
{
rive::NoOpFactory emptyFactory;
// For each of these tests, we cons up a dummy artboard/instance
// just to make the animations happy.
rive::Artboard ab(&emptyFactory);
auto abi = ab.instance();
rive::LinearAnimation* linearAnimation = new rive::LinearAnimation();
// duration in seconds is 5
linearAnimation->duration(10);
linearAnimation->fps(2);
linearAnimation->speed(-1);
REQUIRE(linearAnimation->startSeconds() == 0.0);
REQUIRE(linearAnimation->endSeconds() == 5.0);
REQUIRE(linearAnimation->startTime() == 5.0);
REQUIRE(linearAnimation->endTime() == 0.0);
REQUIRE(linearAnimation->durationSeconds() == 5.0);
delete linearAnimation;
}
TEST_CASE("quantize goes to whole frames", "[animation]")
{
auto file = ReadRiveFile("../../test/assets/quantize_test.riv");
auto artboard = file->artboard();
auto animation = artboard->animation(0);
REQUIRE(animation->quantize());
auto shapes = artboard->find<rive::Shape>();
REQUIRE(shapes.size() == 1);
auto ellipse = shapes[0];
animation->apply(artboard, 0.0f);
REQUIRE(ellipse->x() == 0.0f);
// Animation has 5 frames and lasts 1 second. So going to 0.5 seconds should
// show frame 2.5 which should floor to frame 2's value of 160 on x. Without
// quantize this would be 200.
animation->apply(artboard, 0.5f);
REQUIRE(ellipse->x() == 160.0f);
// Make sure our assumption with quantize off is true.
animation->quantize(false);
animation->apply(artboard, 0.5f);
REQUIRE(ellipse->x() == 200.0f);
}
TEST_CASE("LinearAnimation reports when to keep going correctly", "[animation]")
{
rive::NoOpFactory emptyFactory;
// For each of these tests, we cons up a dummy artboard/instance
// just to make the animations happy.
rive::Artboard ab(&emptyFactory);
auto abi = ab.instance();
rive::LinearAnimation* linearAnimation = new rive::LinearAnimation();
linearAnimation->duration(60);
linearAnimation->fps(60);
linearAnimation->speed(1);
linearAnimation->enableWorkArea(true);
linearAnimation->workStart(30);
linearAnimation->workEnd(42);
auto animationInstance = rive::LinearAnimationInstance(linearAnimation, abi.get());
REQUIRE(animationInstance.advance(0.0f));
REQUIRE(animationInstance.time() == 0.5f);
REQUIRE(animationInstance.advance(0.1f));
REQUIRE(animationInstance.time() == 0.6f);
REQUIRE(!animationInstance.advance(0.2f));
REQUIRE(animationInstance.time() == 0.7f);
delete linearAnimation;
}
class TestReporter : public rive::KeyedCallbackReporter
{
private:
std::vector<uint32_t> m_reportedObjects;
public:
void reportKeyedCallback(uint32_t objectId, uint32_t propertyKey, float elapsedSeconds) override
{
m_reportedObjects.push_back(objectId);
}
size_t count() { return m_reportedObjects.size(); }
};
TEST_CASE("Looping timeline events load correctly and report", "[events]")
{
auto file = ReadRiveFile("../../test/assets/looping_timeline_events.riv");
auto artboard = file->artboard()->instance();
REQUIRE(artboard != nullptr);
REQUIRE(artboard->animationCount() == 1);
auto animationInstance = artboard->animationAt(0);
REQUIRE(animationInstance != nullptr);
TestReporter reporter;
// Report (at frame 0) fires from 0-0.1f
animationInstance->advance(0.1f, &reporter);
REQUIRE(animationInstance->time() == 0.1f);
REQUIRE(reporter.count() == 1);
// Report (at frame 25) fires
animationInstance->advance(0.32f, &reporter);
REQUIRE(animationInstance->time() == 0.42f);
REQUIRE(reporter.count() == 2);
// No report from .42 to .72 seconds.
animationInstance->advance(0.3f, &reporter);
REQUIRE(animationInstance->time() == 0.72f);
REQUIRE(reporter.count() == 2);
// Report at 1s fires from .72 to 1.0 seconds.
animationInstance->advance(0.28f, &reporter);
REQUIRE(animationInstance->time() == 0.0f);
REQUIRE(reporter.count() == 3);
// All 3 events fire (and first one again too).
animationInstance->advance(1.01f, &reporter);
REQUIRE(animationInstance->time() == Approx(0.01f));
REQUIRE(reporter.count() == 7);
}