blob: 477122ddd933d8137a52eeac45dccf1ff2821f5d [file] [log] [blame]
#include "rive/shapes/vertex.hpp"
using namespace rive;
Vec2D Vertex::renderTranslation()
{
if (hasWeight())
{
return m_Weight->translation();
}
return Vec2D(x(), y());
}
void Vertex::xChanged() { markGeometryDirty(); }
void Vertex::yChanged() { markGeometryDirty(); }
void Vertex::deform(const Mat2D& worldTransform, const float* boneTransforms)
{
m_Weight->translation() = Weight::deform(Vec2D(x(), y()),
m_Weight->indices(),
m_Weight->values(),
worldTransform,
boneTransforms);
}