blob: a6d70d6c255ebc895908307491553327c7f94532 [file] [log] [blame]
#include "rive/shapes/points_path.hpp"
#include "rive/shapes/vertex.hpp"
#include "rive/shapes/path_vertex.hpp"
#include "rive/shapes/shape.hpp"
#include "rive/bones/skin.hpp"
#include "rive/span.hpp"
using namespace rive;
void PointsPath::buildDependencies()
{
Super::buildDependencies();
if (skin() != nullptr)
{
skin()->addDependent(this);
}
}
const Mat2D& PointsPath::pathTransform() const
{
if (skin() != nullptr)
{
static Mat2D identity;
return identity;
}
return worldTransform();
}
void PointsPath::update(ComponentDirt value)
{
if (hasDirt(value, ComponentDirt::Path) && skin() != nullptr && !m_Shape->canDeferPathUpdate())
{
// Path tracks re-adding ComponentDirt::Path if we deferred due to to
// shape being invisible.
skin()->deform(Span<Vertex*>((Vertex**)m_Vertices.data(), m_Vertices.size()));
}
Super::update(value);
}
void PointsPath::markPathDirty()
{
if (skin() != nullptr)
{
skin()->addDirt(ComponentDirt::Skin);
}
Super::markPathDirty();
}
void PointsPath::markSkinDirty() { markPathDirty(); }