blob: a6b64cb2f8d5395e1cd761f54abfcde73c3d18a9 [file] [log] [blame]
#include "rive/constraints/transform_constraint.hpp"
#include "rive/transform_component.hpp"
#include "rive/math/mat2d.hpp"
#include "rive/math/math_types.hpp"
#include "rive/math/aabb.hpp"
using namespace rive;
const Mat2D TransformConstraint::targetTransform() const
{
AABB bounds = m_Target->localBounds();
Mat2D local = Mat2D::fromTranslate(bounds.left() + bounds.width() * originX(),
bounds.top() + bounds.height() * originY());
return m_Target->worldTransform() * local;
}
void TransformConstraint::constrain(TransformComponent* component)
{
if (m_Target == nullptr || m_Target->isCollapsed())
{
return;
}
const Mat2D& transformA = component->worldTransform();
Mat2D transformB(targetTransform());
if (sourceSpace() == TransformSpace::local)
{
const Mat2D& targetParentWorld = getParentWorld(*m_Target);
Mat2D inverse;
if (!targetParentWorld.invert(&inverse))
{
return;
}
transformB = inverse * transformB;
}
if (destSpace() == TransformSpace::local)
{
const Mat2D& targetParentWorld = getParentWorld(*component);
transformB = targetParentWorld * transformB;
}
m_ComponentsA = transformA.decompose();
m_ComponentsB = transformB.decompose();
float angleA = std::fmod(m_ComponentsA.rotation(), math::PI * 2);
float angleB = std::fmod(m_ComponentsB.rotation(), math::PI * 2);
float diff = angleB - angleA;
if (diff > math::PI)
{
diff -= math::PI * 2;
}
else if (diff < -math::PI)
{
diff += math::PI * 2;
}
float t = strength();
float ti = 1.0f - t;
m_ComponentsB.rotation(angleA + diff * t);
m_ComponentsB.x(m_ComponentsA.x() * ti + m_ComponentsB.x() * t);
m_ComponentsB.y(m_ComponentsA.y() * ti + m_ComponentsB.y() * t);
m_ComponentsB.scaleX(m_ComponentsA.scaleX() * ti + m_ComponentsB.scaleX() * t);
m_ComponentsB.scaleY(m_ComponentsA.scaleY() * ti + m_ComponentsB.scaleY() * t);
m_ComponentsB.skew(m_ComponentsA.skew() * ti + m_ComponentsB.skew() * t);
component->mutableWorldTransform() = Mat2D::compose(m_ComponentsB);
}