blob: fa3bb212fbef256b527bf1b549ec5dbee625a25f [file] [log] [blame]
#include "rive/artboard.hpp"
#include "rive/command_path.hpp"
#include "rive/constraints/follow_path_constraint.hpp"
#include "rive/factory.hpp"
#include "rive/math/contour_measure.hpp"
#include "rive/math/mat2d.hpp"
#include "rive/math/math_types.hpp"
#include "rive/shapes/metrics_path.hpp"
#include "rive/shapes/path.hpp"
#include "rive/shapes/shape.hpp"
#include "rive/transform_component.hpp"
#include <algorithm>
#include <iostream>
#include <typeinfo>
using namespace rive;
static float positiveMod(float value, float range)
{
assert(range > 0.0f);
float v = fmodf(value, range);
if (v < 0.0f)
{
v += range;
}
return v;
}
void FollowPathConstraint::distanceChanged() { markConstraintDirty(); }
void FollowPathConstraint::orientChanged() { markConstraintDirty(); }
const Mat2D FollowPathConstraint::targetTransform() const
{
if (m_Target->is<Shape>() || m_Target->is<Path>())
{
float totalLength = 0.0f;
for (auto contour : m_contours)
{
totalLength += contour->length();
}
float actualDistance = positiveMod(distance(), 1.0f);
if (distance() != 0 && actualDistance == 0)
{
actualDistance = 1;
}
float distanceUnits = totalLength * std::min(1.0f, std::max(0.0f, actualDistance));
float runningLength = 0;
ContourMeasure::PosTan posTan = ContourMeasure::PosTan();
for (auto contour : m_contours)
{
float pathLength = contour->length();
if (distanceUnits <= pathLength + runningLength)
{
posTan = contour->getPosTan(distanceUnits - runningLength);
break;
}
runningLength += pathLength;
}
Vec2D position = Vec2D(posTan.pos.x, posTan.pos.y);
Mat2D transformB = Mat2D(m_Target->worldTransform());
if (orient())
{
transformB = Mat2D::fromRotation(std::atan2(posTan.tan.y, posTan.tan.x));
}
Vec2D offsetPosition = Vec2D();
if (offset())
{
if (parent()->is<TransformComponent>())
{
Mat2D components = parent()->as<TransformComponent>()->transform();
offsetPosition.x = components[4];
offsetPosition.y = components[5];
}
}
transformB[4] = position.x + offsetPosition.x;
transformB[5] = position.y + offsetPosition.y;
return transformB;
}
else
{
return m_Target->worldTransform();
}
}
void FollowPathConstraint::constrain(TransformComponent* component)
{
if (m_Target == nullptr || m_Target->isCollapsed())
{
return;
}
const Mat2D& transformA = component->worldTransform();
Mat2D transformB(targetTransform());
if (sourceSpace() == TransformSpace::local)
{
const Mat2D& targetParentWorld = getParentWorld(*m_Target);
Mat2D inverse;
if (!targetParentWorld.invert(&inverse))
{
return;
}
transformB = inverse * transformB;
}
if (destSpace() == TransformSpace::local)
{
const Mat2D& targetParentWorld = getParentWorld(*component);
transformB = targetParentWorld * transformB;
}
m_ComponentsA = transformA.decompose();
m_ComponentsB = transformB.decompose();
float t = strength();
float ti = 1.0f - t;
if (!orient())
{
float angleA = std::fmod(m_ComponentsA.rotation(), math::PI * 2);
m_ComponentsB.rotation(angleA);
}
m_ComponentsB.x(m_ComponentsA.x() * ti + m_ComponentsB.x() * t);
m_ComponentsB.y(m_ComponentsA.y() * ti + m_ComponentsB.y() * t);
m_ComponentsB.scaleX(m_ComponentsA.scaleX());
m_ComponentsB.scaleY(m_ComponentsA.scaleY());
m_ComponentsB.skew(m_ComponentsA.skew());
component->mutableWorldTransform() = Mat2D::compose(m_ComponentsB);
}
void FollowPathConstraint::update(ComponentDirt value)
{
std::vector<Path*> paths;
if (m_Target->is<Shape>())
{
auto shape = m_Target->as<Shape>();
for (auto path : shape->paths())
{
paths.push_back(path);
}
}
else if (m_Target->is<Path>())
{
paths.push_back(m_Target->as<Path>());
}
if (paths.size() > 0)
{
m_rawPath.rewind();
m_contours.clear();
for (auto path : paths)
{
auto commandPath = static_cast<MetricsPath*>(path->commandPath());
commandPath->addToRawPath(m_rawPath, path->pathTransform());
}
auto measure = ContourMeasureIter(m_rawPath);
for (auto contour = measure.next(); contour != nullptr; contour = measure.next())
{
m_contours.push_back(contour);
}
}
}
StatusCode FollowPathConstraint::onAddedClean(CoreContext* context)
{
if (m_Target != nullptr)
{
if (m_Target->is<Shape>())
{
Shape* shape = static_cast<Shape*>(m_Target);
shape->addDefaultPathSpace(PathSpace::FollowPath);
}
else if (m_Target->is<Path>())
{
Path* path = static_cast<Path*>(m_Target);
path->addDefaultPathSpace(PathSpace::FollowPath);
}
}
return Super::onAddedClean(context);
}
void FollowPathConstraint::buildDependencies()
{
if (m_Target != nullptr && m_Target->is<Shape>()) // which should never happen
{
// Follow path should update after the target's path composer
Shape* shape = static_cast<Shape*>(m_Target);
shape->pathComposer()->addDependent(this);
}
// ok this appears to be enough to get the inital layout & animations to be working.
else if (m_Target != nullptr && m_Target->is<Path>()) // which should never happen
{
// or do we need to be dependent on the shape still???
Path* path = static_cast<Path*>(m_Target);
path->addDependent(this);
}
// The constrained component should update after follow path
addDependent(parent());
}