blob: da820e3943a009a2e513ee80128e0f926e9dbb1a [file] [log] [blame] [edit]
#include "rive/animation/transition_number_condition.hpp"
#include "rive/animation/state_machine_input_instance.hpp"
#include "rive/animation/state_machine_number.hpp"
#include "rive/animation/transition_condition_op.hpp"
using namespace rive;
bool TransitionNumberCondition::validateInputType(const StateMachineInput* input) const
{
// A null input is valid as the StateMachine can attempt to limp along if we
// introduce new input types that old conditions are expected to handle in
// newer runtimes. The older runtimes will just evaluate them to true.
return input == nullptr || input->is<StateMachineNumber>();
}
bool TransitionNumberCondition::evaluate(const StateMachineInstance* stateMachineInstance) const
{
auto inputInstance = stateMachineInstance->input(inputId());
if (inputInstance == nullptr)
{
return true;
}
auto numberInput = static_cast<const SMINumber*>(inputInstance);
switch (op())
{
case TransitionConditionOp::equal:
return numberInput->value() == value();
case TransitionConditionOp::notEqual:
return numberInput->value() != value();
case TransitionConditionOp::lessThanOrEqual:
return numberInput->value() <= value();
case TransitionConditionOp::lessThan:
return numberInput->value() < value();
case TransitionConditionOp::greaterThanOrEqual:
return numberInput->value() >= value();
case TransitionConditionOp::greaterThan:
return numberInput->value() > value();
}
return false;
}