blob: 547d6b54e9e6984ae3cbcbc75eef54b4f80bbe6e [file] [log] [blame]
#ifndef _RIVE_DRAWABLE_HPP_
#define _RIVE_DRAWABLE_HPP_
#include "rive/generated/drawable_base.hpp"
#include "rive/hit_info.hpp"
#include "rive/renderer.hpp"
#include "rive/clip_result.hpp"
#include "rive/drawable_flag.hpp"
#include <vector>
namespace rive
{
class ClippingShape;
class Artboard;
class DrawRules;
class Drawable : public DrawableBase
{
friend class Artboard;
friend class StateMachineInstance;
private:
std::vector<ClippingShape*> m_ClippingShapes;
/// Used exclusively by the artboard;
DrawRules* flattenedDrawRules = nullptr;
Drawable* prev = nullptr;
Drawable* next = nullptr;
public:
BlendMode blendMode() const { return (BlendMode)blendModeValue(); }
ClipResult clip(Renderer* renderer) const;
virtual void draw(Renderer* renderer) = 0;
virtual Core* hitTest(HitInfo*, const Mat2D&) = 0;
void addClippingShape(ClippingShape* shape);
inline const std::vector<ClippingShape*>& clippingShapes() const { return m_ClippingShapes; }
inline bool isHidden() const
{
return (static_cast<DrawableFlag>(drawableFlags()) & DrawableFlag::Hidden) ==
DrawableFlag::Hidden ||
hasDirt(ComponentDirt::Collapsed);
}
inline bool isTargetOpaque() const
{
return (static_cast<DrawableFlag>(drawableFlags()) & DrawableFlag::Opaque) ==
DrawableFlag::Opaque;
}
};
} // namespace rive
#endif