blob: 3846bdcbd2bfbe480b92425118adb7c79891645f [file] [log] [blame] [edit]
/*
* Copyright 2021 Google LLC.
* Copyright 2022 Rive
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.hpp"
#include "gmutils.hpp"
#include "rive/renderer.hpp"
#include "rive/math/math_types.hpp"
using namespace rivegm;
using namespace rive;
class BatchedConvexPathsGM : public GM
{
public:
BatchedConvexPathsGM() : GM(512, 512) {}
private:
ColorInt clearColor() const override { return 0xFF000000; }
void onDraw(Renderer* canvas) override
{
for (uint32_t i = 0; i < 10; ++i)
{
canvas->save();
int numPoints = (i + 3) * 3;
Path path;
path->moveTo(1, 0);
for (float j = 1; j < numPoints; j += 3)
{
constexpr float k2PI = math::PI * 2;
path->cubicTo(
cosf(j / numPoints * k2PI),
sinf(j / numPoints * k2PI),
cosf((j + 1) / numPoints * k2PI),
sinf((j + 1) / numPoints * k2PI),
j + 2 == numPoints ? 1 : cosf((j + 2) / numPoints * k2PI),
j + 2 == numPoints ? 0 : sinf((j + 2) / numPoints * k2PI));
}
float scale = 256 - i * 24;
canvas->translate(scale + (256 - scale) * .33f,
scale + (256 - scale) * .33f);
canvas->scale(scale, scale);
Paint paint;
paint->color(colorModulateOpacity(((i + 123458383u) * 285018463u) |
0xff808080,
0.3f));
canvas->drawPath(path, paint);
canvas->restore();
}
}
};
GMREGISTER(batchedconvexpaths, return new BatchedConvexPathsGM;)