| #ifndef _RIVE_SCRIPT_INPUT_STRING_HPP_ |
| #define _RIVE_SCRIPT_INPUT_STRING_HPP_ |
| #include "rive/generated/script_input_string_base.hpp" |
| #include "rive/assets/script_asset.hpp" |
| #include "rive/scripted/scripted_object.hpp" |
| #include <stdio.h> |
| namespace rive |
| { |
| class ScriptInputString : public ScriptInputStringBase, public ScriptInput |
| { |
| protected: |
| void propertyValueChanged() override; |
| |
| public: |
| ~ScriptInputString(); |
| void initScriptedValue() override |
| { |
| ScriptInput::initScriptedValue(); |
| auto obj = scriptedObject(); |
| if (obj) |
| { |
| obj->setStringInput(name(), propertyValue()); |
| } |
| } |
| bool validateForScriptInit() override { return true; } |
| StatusCode import(ImportStack& importStack) override; |
| StatusCode onAddedClean(CoreContext* context) override; |
| }; |
| } // namespace rive |
| |
| #endif |