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#ifndef _RIVE_LAYOUT_COMPONENT_HPP_
#define _RIVE_LAYOUT_COMPONENT_HPP_
#include "rive/advance_flags.hpp"
#include "rive/animation/keyframe_interpolator.hpp"
#include "rive/drawable.hpp"
#include "rive/generated/layout_component_base.hpp"
#include "rive/layout/layout_measure_mode.hpp"
#include "rive/layout/layout_node_provider.hpp"
#include "rive/math/raw_path.hpp"
#include "rive/shapes/rectangle.hpp"
#include "rive/shapes/shape_paint_container.hpp"
#include "rive/advancing_component.hpp"
#include "rive/layout/layout_enums.hpp"
namespace rive
{
class AABB;
class KeyFrameInterpolator;
class LayoutData;
class LayoutComponentStyle;
class LayoutConstraint;
class Layout
{
public:
Layout() : m_left(0.0f), m_top(0.0f), m_width(0.0f), m_height(0.0f) {}
Layout(float left, float top, float width, float height) :
m_left(left), m_top(top), m_width(width), m_height(height)
{}
bool operator==(const Layout& o) const
{
return m_left == o.m_left && m_top == o.m_top && m_width == o.m_width &&
m_height == o.m_height;
}
bool operator!=(const Layout& o) const { return !(*this == o); }
static Layout lerp(const Layout& from, const Layout& to, float f)
{
float fi = 1.0f - f;
return Layout(to.m_left * f + from.m_left * fi,
to.m_top * f + from.m_top * fi,
to.m_width * f + from.m_width * fi,
to.m_height * f + from.m_height * fi);
}
float left() const { return m_left; }
float top() const { return m_top; }
float width() const { return m_width; }
float height() const { return m_height; }
private:
float m_left;
float m_top;
float m_width;
float m_height;
};
class LayoutPadding
{
public:
LayoutPadding() : m_left(0.0f), m_top(0.0f), m_right(0.0f), m_bottom(0.0f)
{}
LayoutPadding(float left, float top, float right, float bottom) :
m_left(left), m_top(top), m_right(right), m_bottom(bottom)
{}
bool operator==(const LayoutPadding& o) const
{
return m_left == o.m_left && m_top == o.m_top && m_right == o.m_right &&
m_bottom == o.m_bottom;
}
bool operator!=(const LayoutPadding& o) const { return !(*this == o); }
float left() const { return m_left; }
float top() const { return m_top; }
float right() const { return m_right; }
float bottom() const { return m_bottom; }
private:
float m_left;
float m_top;
float m_right;
float m_bottom;
};
struct LayoutAnimationData
{
float elapsedSeconds = 0.0f;
Layout from;
Layout to;
Layout interpolate(float f) const { return Layout::lerp(from, to, f); }
void copy(const LayoutAnimationData& from);
};
class LayoutComponent : public LayoutComponentBase,
public ProxyDrawing,
public ShapePaintContainer,
public AdvancingComponent,
public InterpolatorHost,
public LayoutNodeProvider
{
protected:
LayoutComponentStyle* m_style = nullptr;
LayoutData* m_layoutData;
Layout m_layout;
LayoutPadding m_layoutPadding;
LayoutAnimationData m_animationDataA;
LayoutAnimationData m_animationDataB;
bool m_isSmoothingAnimation = false;
KeyFrameInterpolator* m_inheritedInterpolator;
LayoutStyleInterpolation m_inheritedInterpolation =
LayoutStyleInterpolation::hold;
float m_inheritedInterpolationTime = 0;
LayoutDirection m_inheritedDirection = LayoutDirection::inherit;
Rectangle m_backgroundRect;
ShapePaintPath m_localPath;
ShapePaintPath m_worldPath;
DrawableProxy m_proxy;
Artboard* getArtboard() override { return artboard(); }
LayoutAnimationData* currentAnimationData();
LayoutComponent* layoutParent()
{
auto p = parent();
while (p != nullptr)
{
if (p->is<LayoutComponent>())
{
return p->as<LayoutComponent>();
}
p = p->parent();
}
return nullptr;
}
bool isCollapsed() const override;
void propagateCollapse(bool collapse);
bool collapse(bool value) override;
float computedLocalX() override { return m_layout.left(); };
float computedLocalY() override { return m_layout.top(); };
float computedWidth() override { return m_layout.width(); };
float computedHeight() override { return m_layout.height(); };
void calculateLayoutInternal(float availableWidth, float availableHeight);
private:
float m_widthOverride = NAN;
int m_widthUnitValueOverride = -1;
float m_heightOverride = NAN;
int m_heightUnitValueOverride = -1;
bool m_parentIsRow = true;
bool m_widthIntrinsicallySizeOverride = false;
bool m_heightIntrinsicallySizeOverride = false;
float m_forcedWidth = NAN;
float m_forcedHeight = NAN;
bool m_forceUpdateLayoutBounds = false;
bool m_positionLeftChanged = true;
bool m_positionTopChanged = true;
#ifdef WITH_RIVE_LAYOUT
protected:
void propagateSizeToChildren(ContainerComponent* component);
bool applyInterpolation(float elapsedSeconds, bool animate = true);
bool styleDisplayHidden() const;
#endif
public:
// Implemented for ShapePaintContainer.
const Mat2D& shapeWorldTransform() const override
{
return worldTransform();
}
LayoutComponentStyle* style() { return m_style; }
void style(LayoutComponentStyle* style) { m_style = style; }
void draw(Renderer* renderer) override;
void drawProxy(Renderer* renderer) override;
bool isProxyHidden() override { return isHidden(); }
Core* hitTest(HitInfo*, const Mat2D&) override;
bool hitTestPoint(const Vec2D& position,
bool skipOnUnclipped,
bool isPrimaryHit) override;
DrawableProxy* proxy() { return &m_proxy; };
virtual void updateRenderPath();
void update(ComponentDirt value) override;
void onDirty(ComponentDirt value) override;
AABB layoutBounds() override
{
return AABB::fromLTWH(m_layout.left(),
m_layout.top(),
m_layout.width(),
m_layout.height());
}
size_t numLayoutNodes() override { return 1; }
AABB constraintBounds() const override { return localBounds(); }
AABB localBounds() const override
{
return AABB::fromLTWH(0.0f, 0.0f, m_layout.width(), m_layout.height());
}
virtual AABB worldBounds() const
{
auto transform = worldTransform();
return AABB::fromLTWH(transform[4],
transform[5],
m_layout.width(),
m_layout.height());
}
float x() const override { return layoutX(); }
float y() const override { return layoutY(); }
float layoutX() const { return m_layout.left(); }
float layoutY() const { return m_layout.top(); }
float layoutWidth() { return m_layout.width(); }
float layoutHeight() { return m_layout.height(); }
float innerWidth()
{
return m_layout.width() - m_layoutPadding.left() -
m_layoutPadding.right();
}
float innerHeight()
{
return m_layout.height() - m_layoutPadding.top() -
m_layoutPadding.bottom();
}
float paddingLeft() { return m_layoutPadding.left(); }
float paddingRight() { return m_layoutPadding.right(); }
float paddingTop() { return m_layoutPadding.top(); }
float paddingBottom() { return m_layoutPadding.bottom(); }
float gapHorizontal();
float gapVertical();
// We provide a way for nested artboards (or other objects) to override this
// layout's width/height and unit values.
void widthOverride(float width, int unitValue = 1, bool isRow = true);
void heightOverride(float height, int unitValue = 1, bool isRow = true);
void parentIsRow(bool isRow);
void widthIntrinsicallySizeOverride(bool intrinsic);
void heightIntrinsicallySizeOverride(bool intrinsic);
virtual bool canHaveOverrides() { return false; }
bool mainAxisIsRow();
bool mainAxisIsColumn();
bool overridesKeyedInterpolation(int propertyKey) override;
bool hasShapePaints() const { return m_ShapePaints.size() > 0; }
const Rectangle* backgroundRect() const { return &m_backgroundRect; }
bool advanceComponent(float elapsedSeconds,
AdvanceFlags flags = AdvanceFlags::Animate |
AdvanceFlags::NewFrame) override;
bool isHidden() const override;
float forcedWidth() { return m_forcedWidth; }
float forcedHeight() { return m_forcedHeight; }
void forcedWidth(float width);
void forcedHeight(float height);
void updateConstraints() override;
TransformComponent* transformComponent() override
{
return this->as<TransformComponent>();
}
LayoutComponent();
~LayoutComponent();
#ifdef WITH_RIVE_LAYOUT
void* layoutNode(int index) override;
void syncStyle();
void syncLayoutChildren();
void clearLayoutChildren();
virtual void propagateSize();
void updateLayoutBounds(bool animate = true) override;
StatusCode onAddedDirty(CoreContext* context) override;
StatusCode onAddedClean(CoreContext* context) override;
bool advance(float elapsedSeconds);
bool animates();
LayoutAnimationStyle animationStyle();
KeyFrameInterpolator* interpolator();
LayoutStyleInterpolation interpolation();
float interpolationTime();
bool cascadeLayoutStyle(LayoutStyleInterpolation inheritedInterpolation,
KeyFrameInterpolator* inheritedInterpolator,
float inheritedInterpolationTime,
LayoutDirection direction);
bool setInheritedInterpolation(
LayoutStyleInterpolation inheritedInterpolation,
KeyFrameInterpolator* inheritedInterpolator,
float inheritedInterpolationTime);
void clearInheritedInterpolation();
void interruptAnimation();
bool isLeaf();
void positionTypeChanged();
void scaleTypeChanged();
void displayChanged();
void flexDirectionChanged();
void directionChanged();
LayoutDirection actualDirection();
#endif
void markPositionLeftChanged() { m_positionLeftChanged = true; }
void markPositionTopChanged() { m_positionTopChanged = true; }
void buildDependencies() override;
void markLayoutNodeDirty(
bool shouldForceUpdateLayoutBounds = false) override;
void markLayoutStyleDirty();
void clipChanged() override;
void widthChanged() override;
void heightChanged() override;
void styleIdChanged() override;
void fractionalWidthChanged() override;
void fractionalHeightChanged() override;
Vec2D measureLayout(float width,
LayoutMeasureMode widthMode,
float height,
LayoutMeasureMode heightMode) override;
ShapePaintPath* worldPath() override;
ShapePaintPath* localPath() override;
ShapePaintPath* localClockwisePath() override;
Component* pathBuilder() override;
};
} // namespace rive
#endif