#include "rive/animation/blend_state_direct.hpp" | |
#include "rive/animation/state_machine.hpp" | |
#include "rive/animation/state_machine_number.hpp" | |
#include "rive/animation/blend_state_direct_instance.hpp" | |
#include "rive/importers/state_machine_importer.hpp" | |
using namespace rive; | |
std::unique_ptr<StateInstance> BlendStateDirect::makeInstance(ArtboardInstance* instance) const { | |
return std::make_unique<BlendStateDirectInstance>(this, instance); | |
} |