| /* |
| |
| OpenGL ES loader generated by glad 0.1.36 on Wed Apr 3 22:10:47 2024. |
| |
| Language/Generator: C/C++ |
| Specification: gl |
| APIs: gles2=3.1 |
| Profile: compatibility |
| Extensions: |
| GL_EXT_base_instance, |
| GL_EXT_clip_cull_distance, |
| GL_EXT_multisampled_render_to_texture, |
| GL_KHR_blend_equation_advanced, |
| GL_KHR_blend_equation_advanced_coherent, |
| GL_KHR_debug |
| Loader: True |
| Local files: True |
| Omit khrplatform: False |
| Reproducible: False |
| |
| Commandline: |
| --profile="compatibility" --api="gles2=3.1" --generator="c" --spec="gl" --local-files --extensions="GL_EXT_base_instance,GL_EXT_clip_cull_distance,GL_EXT_multisampled_render_to_texture,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_debug" |
| Online: |
| https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gles2%3D3.1&extensions=GL_EXT_base_instance&extensions=GL_EXT_clip_cull_distance&extensions=GL_EXT_multisampled_render_to_texture&extensions=GL_KHR_blend_equation_advanced&extensions=GL_KHR_blend_equation_advanced_coherent&extensions=GL_KHR_debug |
| */ |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include "glad.h" |
| |
| struct gladGLversionStruct GLVersion = { 0, 0 }; |
| |
| #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) |
| #define _GLAD_IS_SOME_NEW_VERSION 1 |
| #endif |
| |
| static int max_loaded_major; |
| static int max_loaded_minor; |
| |
| static const char *exts = NULL; |
| static int num_exts_i = 0; |
| static char **exts_i = NULL; |
| |
| static int get_exts(void) { |
| #ifdef _GLAD_IS_SOME_NEW_VERSION |
| if(max_loaded_major < 3) { |
| #endif |
| exts = (const char *)glGetString(GL_EXTENSIONS); |
| #ifdef _GLAD_IS_SOME_NEW_VERSION |
| } else { |
| unsigned int index; |
| |
| num_exts_i = 0; |
| glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); |
| if (num_exts_i > 0) { |
| exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i)); |
| } |
| |
| if (exts_i == NULL) { |
| return 0; |
| } |
| |
| for(index = 0; index < (unsigned)num_exts_i; index++) { |
| const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); |
| size_t len = strlen(gl_str_tmp); |
| |
| char *local_str = (char*)malloc((len+1) * sizeof(char)); |
| if(local_str != NULL) { |
| memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char)); |
| } |
| exts_i[index] = local_str; |
| } |
| } |
| #endif |
| return 1; |
| } |
| |
| static void free_exts(void) { |
| if (exts_i != NULL) { |
| int index; |
| for(index = 0; index < num_exts_i; index++) { |
| free((char *)exts_i[index]); |
| } |
| free((void *)exts_i); |
| exts_i = NULL; |
| } |
| } |
| |
| static int has_ext(const char *ext) { |
| #ifdef _GLAD_IS_SOME_NEW_VERSION |
| if(max_loaded_major < 3) { |
| #endif |
| const char *extensions; |
| const char *loc; |
| const char *terminator; |
| extensions = exts; |
| if(extensions == NULL || ext == NULL) { |
| return 0; |
| } |
| |
| while(1) { |
| loc = strstr(extensions, ext); |
| if(loc == NULL) { |
| return 0; |
| } |
| |
| terminator = loc + strlen(ext); |
| if((loc == extensions || *(loc - 1) == ' ') && |
| (*terminator == ' ' || *terminator == '\0')) { |
| return 1; |
| } |
| extensions = terminator; |
| } |
| #ifdef _GLAD_IS_SOME_NEW_VERSION |
| } else { |
| int index; |
| if(exts_i == NULL) return 0; |
| for(index = 0; index < num_exts_i; index++) { |
| const char *e = exts_i[index]; |
| |
| if(exts_i[index] != NULL && strcmp(e, ext) == 0) { |
| return 1; |
| } |
| } |
| } |
| #endif |
| |
| return 0; |
| } |
| int GLAD_GL_ES_VERSION_2_0 = 0; |
| int GLAD_GL_ES_VERSION_3_0 = 0; |
| int GLAD_GL_ES_VERSION_3_1 = 0; |
| PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL; |
| PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; |
| PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; |
| PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; |
| PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; |
| PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; |
| PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; |
| PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; |
| PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; |
| PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; |
| PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL; |
| PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL; |
| PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; |
| PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; |
| PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; |
| PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; |
| PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; |
| PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL; |
| PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; |
| PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; |
| PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; |
| PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; |
| PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; |
| PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; |
| PFNGLBUFFERDATAPROC glad_glBufferData = NULL; |
| PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; |
| PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; |
| PFNGLCLEARPROC glad_glClear = NULL; |
| PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; |
| PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; |
| PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; |
| PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; |
| PFNGLCLEARCOLORPROC glad_glClearColor = NULL; |
| PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; |
| PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; |
| PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; |
| PFNGLCOLORMASKPROC glad_glColorMask = NULL; |
| PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; |
| PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; |
| PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; |
| PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; |
| PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; |
| PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; |
| PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; |
| PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; |
| PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; |
| PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; |
| PFNGLCREATESHADERPROC glad_glCreateShader = NULL; |
| PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL; |
| PFNGLCULLFACEPROC glad_glCullFace = NULL; |
| PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; |
| PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; |
| PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; |
| PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL; |
| PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; |
| PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; |
| PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; |
| PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; |
| PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; |
| PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; |
| PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL; |
| PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; |
| PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; |
| PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; |
| PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; |
| PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; |
| PFNGLDISABLEPROC glad_glDisable = NULL; |
| PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; |
| PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL; |
| PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL; |
| PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; |
| PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL; |
| PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; |
| PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; |
| PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; |
| PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL; |
| PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; |
| PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; |
| PFNGLENABLEPROC glad_glEnable = NULL; |
| PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; |
| PFNGLENDQUERYPROC glad_glEndQuery = NULL; |
| PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; |
| PFNGLFENCESYNCPROC glad_glFenceSync = NULL; |
| PFNGLFINISHPROC glad_glFinish = NULL; |
| PFNGLFLUSHPROC glad_glFlush = NULL; |
| PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; |
| PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL; |
| PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; |
| PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; |
| PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; |
| PFNGLFRONTFACEPROC glad_glFrontFace = NULL; |
| PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; |
| PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; |
| PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL; |
| PFNGLGENQUERIESPROC glad_glGenQueries = NULL; |
| PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; |
| PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; |
| PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; |
| PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; |
| PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; |
| PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; |
| PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; |
| PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; |
| PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; |
| PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; |
| PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; |
| PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; |
| PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; |
| PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; |
| PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; |
| PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; |
| PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; |
| PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; |
| PFNGLGETERRORPROC glad_glGetError = NULL; |
| PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; |
| PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; |
| PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; |
| PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL; |
| PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; |
| PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; |
| PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; |
| PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; |
| PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL; |
| PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; |
| PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; |
| PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; |
| PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL; |
| PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL; |
| PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL; |
| PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL; |
| PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL; |
| PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL; |
| PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL; |
| PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; |
| PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; |
| PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; |
| PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; |
| PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; |
| PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; |
| PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; |
| PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; |
| PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; |
| PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; |
| PFNGLGETSTRINGPROC glad_glGetString = NULL; |
| PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; |
| PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; |
| PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; |
| PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; |
| PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; |
| PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; |
| PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; |
| PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; |
| PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; |
| PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; |
| PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; |
| PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; |
| PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; |
| PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; |
| PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; |
| PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; |
| PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; |
| PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; |
| PFNGLHINTPROC glad_glHint = NULL; |
| PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL; |
| PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL; |
| PFNGLISBUFFERPROC glad_glIsBuffer = NULL; |
| PFNGLISENABLEDPROC glad_glIsEnabled = NULL; |
| PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; |
| PFNGLISPROGRAMPROC glad_glIsProgram = NULL; |
| PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL; |
| PFNGLISQUERYPROC glad_glIsQuery = NULL; |
| PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; |
| PFNGLISSAMPLERPROC glad_glIsSampler = NULL; |
| PFNGLISSHADERPROC glad_glIsShader = NULL; |
| PFNGLISSYNCPROC glad_glIsSync = NULL; |
| PFNGLISTEXTUREPROC glad_glIsTexture = NULL; |
| PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; |
| PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; |
| PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; |
| PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; |
| PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; |
| PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL; |
| PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL; |
| PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; |
| PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; |
| PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; |
| PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; |
| PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; |
| PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL; |
| PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL; |
| PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL; |
| PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL; |
| PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL; |
| PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL; |
| PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL; |
| PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL; |
| PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL; |
| PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL; |
| PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL; |
| PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL; |
| PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL; |
| PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL; |
| PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL; |
| PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL; |
| PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL; |
| PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL; |
| PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL; |
| PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL; |
| PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL; |
| PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL; |
| PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL; |
| PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL; |
| PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL; |
| PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; |
| PFNGLREADPIXELSPROC glad_glReadPixels = NULL; |
| PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; |
| PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; |
| PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; |
| PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; |
| PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; |
| PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; |
| PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; |
| PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; |
| PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; |
| PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; |
| PFNGLSCISSORPROC glad_glScissor = NULL; |
| PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; |
| PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; |
| PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; |
| PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; |
| PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; |
| PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; |
| PFNGLSTENCILOPPROC glad_glStencilOp = NULL; |
| PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; |
| PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; |
| PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; |
| PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; |
| PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; |
| PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; |
| PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; |
| PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL; |
| PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL; |
| PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL; |
| PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; |
| PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; |
| PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; |
| PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; |
| PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; |
| PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; |
| PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; |
| PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; |
| PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; |
| PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; |
| PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; |
| PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; |
| PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; |
| PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; |
| PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; |
| PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; |
| PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; |
| PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; |
| PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; |
| PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; |
| PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; |
| PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; |
| PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; |
| PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; |
| PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; |
| PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; |
| PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; |
| PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; |
| PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; |
| PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; |
| PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; |
| PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; |
| PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; |
| PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; |
| PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; |
| PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; |
| PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; |
| PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; |
| PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; |
| PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL; |
| PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; |
| PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL; |
| PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; |
| PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; |
| PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; |
| PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; |
| PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; |
| PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; |
| PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; |
| PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; |
| PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL; |
| PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; |
| PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL; |
| PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; |
| PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; |
| PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; |
| PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; |
| PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL; |
| PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; |
| PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; |
| PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL; |
| PFNGLVIEWPORTPROC glad_glViewport = NULL; |
| PFNGLWAITSYNCPROC glad_glWaitSync = NULL; |
| int GLAD_GL_EXT_base_instance = 0; |
| int GLAD_GL_EXT_clip_cull_distance = 0; |
| int GLAD_GL_EXT_multisampled_render_to_texture = 0; |
| int GLAD_GL_KHR_blend_equation_advanced = 0; |
| int GLAD_GL_KHR_blend_equation_advanced_coherent = 0; |
| int GLAD_GL_KHR_debug = 0; |
| PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawArraysInstancedBaseInstanceEXT = NULL; |
| PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseInstanceEXT = NULL; |
| PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT = NULL; |
| PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL; |
| PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glad_glFramebufferTexture2DMultisampleEXT = NULL; |
| PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL; |
| PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; |
| PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; |
| PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; |
| PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; |
| PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; |
| PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; |
| PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; |
| PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; |
| PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; |
| PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; |
| PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; |
| PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL; |
| PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL; |
| PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL; |
| PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL; |
| PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL; |
| PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL; |
| PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL; |
| PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL; |
| PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL; |
| PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL; |
| PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL; |
| static void load_GL_ES_VERSION_2_0(GLADloadproc load) { |
| if(!GLAD_GL_ES_VERSION_2_0) return; |
| glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); |
| glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); |
| glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); |
| glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); |
| glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); |
| glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); |
| glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); |
| glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); |
| glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); |
| glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); |
| glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); |
| glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); |
| glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); |
| glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); |
| glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); |
| glad_glClear = (PFNGLCLEARPROC)load("glClear"); |
| glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); |
| glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf"); |
| glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); |
| glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); |
| glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); |
| glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); |
| glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); |
| glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); |
| glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); |
| glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); |
| glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); |
| glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); |
| glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); |
| glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); |
| glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); |
| glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); |
| glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); |
| glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); |
| glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); |
| glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); |
| glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef"); |
| glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); |
| glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); |
| glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); |
| glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); |
| glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); |
| glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); |
| glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); |
| glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); |
| glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); |
| glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); |
| glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); |
| glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); |
| glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); |
| glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); |
| glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); |
| glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); |
| glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); |
| glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); |
| glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); |
| glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); |
| glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); |
| glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); |
| glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); |
| glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); |
| glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); |
| glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); |
| glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); |
| glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); |
| glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); |
| glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); |
| glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); |
| glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); |
| glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat"); |
| glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); |
| glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); |
| glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); |
| glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); |
| glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); |
| glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); |
| glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); |
| glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); |
| glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); |
| glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); |
| glad_glHint = (PFNGLHINTPROC)load("glHint"); |
| glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); |
| glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); |
| glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); |
| glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); |
| glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); |
| glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); |
| glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); |
| glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); |
| glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); |
| glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); |
| glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); |
| glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); |
| glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler"); |
| glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); |
| glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); |
| glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); |
| glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary"); |
| glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); |
| glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); |
| glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); |
| glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); |
| glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); |
| glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); |
| glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); |
| glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); |
| glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); |
| glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); |
| glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); |
| glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); |
| glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); |
| glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); |
| glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); |
| glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); |
| glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); |
| glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); |
| glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); |
| glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); |
| glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); |
| glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); |
| glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); |
| glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); |
| glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); |
| glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); |
| glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); |
| glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); |
| glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); |
| glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); |
| glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); |
| glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); |
| glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); |
| glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); |
| glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); |
| glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); |
| glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); |
| glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); |
| glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); |
| glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); |
| glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f"); |
| glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv"); |
| glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer"); |
| glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); |
| } |
| static void load_GL_ES_VERSION_3_0(GLADloadproc load) { |
| if(!GLAD_GL_ES_VERSION_3_0) return; |
| glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); |
| glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); |
| glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); |
| glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); |
| glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); |
| glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); |
| glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D"); |
| glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); |
| glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); |
| glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); |
| glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); |
| glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); |
| glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); |
| glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); |
| glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); |
| glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); |
| glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); |
| glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv"); |
| glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv"); |
| glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv"); |
| glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv"); |
| glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv"); |
| glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv"); |
| glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); |
| glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); |
| glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); |
| glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); |
| glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); |
| glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); |
| glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); |
| glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); |
| glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); |
| glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); |
| glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); |
| glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); |
| glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); |
| glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); |
| glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings"); |
| glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying"); |
| glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer"); |
| glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv"); |
| glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv"); |
| glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i"); |
| glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui"); |
| glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); |
| glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); |
| glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); |
| glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); |
| glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); |
| glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); |
| glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); |
| glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); |
| glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); |
| glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); |
| glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); |
| glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); |
| glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); |
| glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); |
| glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); |
| glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); |
| glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); |
| glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); |
| glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); |
| glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); |
| glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); |
| glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); |
| glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); |
| glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); |
| glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); |
| glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); |
| glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); |
| glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); |
| glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); |
| glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); |
| glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); |
| glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); |
| glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); |
| glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); |
| glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); |
| glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers"); |
| glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers"); |
| glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler"); |
| glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler"); |
| glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri"); |
| glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv"); |
| glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf"); |
| glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv"); |
| glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv"); |
| glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv"); |
| glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor"); |
| glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback"); |
| glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks"); |
| glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks"); |
| glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback"); |
| glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback"); |
| glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback"); |
| glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary"); |
| glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary"); |
| glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri"); |
| glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer"); |
| glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer"); |
| glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D"); |
| glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D"); |
| glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ"); |
| } |
| static void load_GL_ES_VERSION_3_1(GLADloadproc load) { |
| if(!GLAD_GL_ES_VERSION_3_1) return; |
| glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute"); |
| glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect"); |
| glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect"); |
| glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect"); |
| glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri"); |
| glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv"); |
| glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv"); |
| glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex"); |
| glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName"); |
| glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv"); |
| glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation"); |
| glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages"); |
| glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram"); |
| glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv"); |
| glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline"); |
| glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines"); |
| glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines"); |
| glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline"); |
| glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv"); |
| glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i"); |
| glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i"); |
| glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i"); |
| glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i"); |
| glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui"); |
| glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui"); |
| glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui"); |
| glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui"); |
| glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f"); |
| glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f"); |
| glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f"); |
| glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f"); |
| glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv"); |
| glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv"); |
| glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv"); |
| glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv"); |
| glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv"); |
| glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv"); |
| glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv"); |
| glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv"); |
| glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv"); |
| glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv"); |
| glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv"); |
| glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv"); |
| glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv"); |
| glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv"); |
| glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv"); |
| glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv"); |
| glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv"); |
| glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv"); |
| glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv"); |
| glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv"); |
| glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv"); |
| glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline"); |
| glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog"); |
| glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture"); |
| glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v"); |
| glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier"); |
| glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion"); |
| glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample"); |
| glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); |
| glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); |
| glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); |
| glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); |
| glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer"); |
| glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat"); |
| glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat"); |
| glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding"); |
| glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor"); |
| } |
| static void load_GL_EXT_base_instance(GLADloadproc load) { |
| if(!GLAD_GL_EXT_base_instance) return; |
| glad_glDrawArraysInstancedBaseInstanceEXT = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC)load("glDrawArraysInstancedBaseInstanceEXT"); |
| glad_glDrawElementsInstancedBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC)load("glDrawElementsInstancedBaseInstanceEXT"); |
| glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC)load("glDrawElementsInstancedBaseVertexBaseInstanceEXT"); |
| } |
| static void load_GL_EXT_multisampled_render_to_texture(GLADloadproc load) { |
| if(!GLAD_GL_EXT_multisampled_render_to_texture) return; |
| glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load("glRenderbufferStorageMultisampleEXT"); |
| glad_glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)load("glFramebufferTexture2DMultisampleEXT"); |
| } |
| static void load_GL_KHR_blend_equation_advanced(GLADloadproc load) { |
| if(!GLAD_GL_KHR_blend_equation_advanced) return; |
| glad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)load("glBlendBarrierKHR"); |
| } |
| static void load_GL_KHR_debug(GLADloadproc load) { |
| if(!GLAD_GL_KHR_debug) return; |
| glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl"); |
| glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert"); |
| glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback"); |
| glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog"); |
| glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup"); |
| glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup"); |
| glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel"); |
| glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel"); |
| glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel"); |
| glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel"); |
| glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); |
| glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load("glDebugMessageControlKHR"); |
| glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load("glDebugMessageInsertKHR"); |
| glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load("glDebugMessageCallbackKHR"); |
| glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load("glGetDebugMessageLogKHR"); |
| glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load("glPushDebugGroupKHR"); |
| glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load("glPopDebugGroupKHR"); |
| glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load("glObjectLabelKHR"); |
| glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load("glGetObjectLabelKHR"); |
| glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load("glObjectPtrLabelKHR"); |
| glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load("glGetObjectPtrLabelKHR"); |
| glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load("glGetPointervKHR"); |
| } |
| static int find_extensionsGLES2(void) { |
| if (!get_exts()) return 0; |
| GLAD_GL_EXT_base_instance = has_ext("GL_EXT_base_instance"); |
| GLAD_GL_EXT_clip_cull_distance = has_ext("GL_EXT_clip_cull_distance"); |
| GLAD_GL_EXT_multisampled_render_to_texture = has_ext("GL_EXT_multisampled_render_to_texture"); |
| GLAD_GL_KHR_blend_equation_advanced = has_ext("GL_KHR_blend_equation_advanced"); |
| GLAD_GL_KHR_blend_equation_advanced_coherent = has_ext("GL_KHR_blend_equation_advanced_coherent"); |
| GLAD_GL_KHR_debug = has_ext("GL_KHR_debug"); |
| free_exts(); |
| return 1; |
| } |
| |
| static void find_coreGLES2(void) { |
| |
| /* Thank you @elmindreda |
| * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 |
| * https://github.com/glfw/glfw/blob/master/src/context.c#L36 |
| */ |
| int i, major, minor; |
| |
| const char* version; |
| const char* prefixes[] = { |
| "OpenGL ES-CM ", |
| "OpenGL ES-CL ", |
| "OpenGL ES ", |
| NULL |
| }; |
| |
| version = (const char*) glGetString(GL_VERSION); |
| if (!version) return; |
| |
| for (i = 0; prefixes[i]; i++) { |
| const size_t length = strlen(prefixes[i]); |
| if (strncmp(version, prefixes[i], length) == 0) { |
| version += length; |
| break; |
| } |
| } |
| |
| /* PR #18 */ |
| #ifdef _MSC_VER |
| sscanf_s(version, "%d.%d", &major, &minor); |
| #else |
| sscanf(version, "%d.%d", &major, &minor); |
| #endif |
| |
| GLVersion.major = major; GLVersion.minor = minor; |
| max_loaded_major = major; max_loaded_minor = minor; |
| GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; |
| GLAD_GL_ES_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; |
| GLAD_GL_ES_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; |
| if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 1)) { |
| max_loaded_major = 3; |
| max_loaded_minor = 1; |
| } |
| } |
| |
| int gladLoadGLES2Loader(GLADloadproc load) { |
| GLVersion.major = 0; GLVersion.minor = 0; |
| glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); |
| if(glGetString == NULL) return 0; |
| if(glGetString(GL_VERSION) == NULL) return 0; |
| find_coreGLES2(); |
| load_GL_ES_VERSION_2_0(load); |
| load_GL_ES_VERSION_3_0(load); |
| load_GL_ES_VERSION_3_1(load); |
| |
| if (!find_extensionsGLES2()) return 0; |
| load_GL_EXT_base_instance(load); |
| load_GL_EXT_multisampled_render_to_texture(load); |
| load_GL_KHR_blend_equation_advanced(load); |
| load_GL_KHR_debug(load); |
| return GLVersion.major != 0 || GLVersion.minor != 0; |
| } |