| #include <metal_stdlib> | |
| #define VERTEX | |
| #define FRAGMENT | |
| #include "../../shaders/out/generated/metal.minified.glsl" | |
| #include "../../shaders/out/generated/constants.minified.glsl" | |
| #include "../../shaders/out/generated/common.minified.glsl" | |
| #include "../../shaders/out/generated/tessellate.minified.glsl" |