blob: 7b3bb16929ae729c2af2c01b52255e1e1a7d5314 [file] [edit]
#include <metal_stdlib>
#define VERTEX
#define FRAGMENT
#include "../../shaders/out/generated/metal.minified.glsl"
#include "../../shaders/out/generated/constants.minified.glsl"
#include "../../shaders/out/generated/common.minified.glsl"
#include "../../shaders/out/generated/tessellate.minified.glsl"