| #include "rive/animation/transition_number_condition.hpp" |
| #include "rive/animation/state_machine_input_instance.hpp" |
| #include "rive/animation/state_machine_number.hpp" |
| #include "rive/animation/transition_condition_op.hpp" |
| |
| using namespace rive; |
| |
| bool TransitionNumberCondition::validateInputType(const StateMachineInput* input) const { |
| // A null input is valid as the StateMachine can attempt to limp along if we |
| // introduce new input types that old conditions are expected to handle in |
| // newer runtimes. The older runtimes will just evaluate them to true. |
| return input == nullptr || input->is<StateMachineNumber>(); |
| } |
| |
| bool TransitionNumberCondition::evaluate(const SMIInput* inputInstance) const { |
| if (inputInstance == nullptr) { |
| return true; |
| } |
| auto numberInput = reinterpret_cast<const SMINumber*>(inputInstance); |
| |
| switch (op()) { |
| case TransitionConditionOp::equal: |
| return numberInput->value() == value(); |
| case TransitionConditionOp::notEqual: |
| return numberInput->value() != value(); |
| case TransitionConditionOp::lessThanOrEqual: |
| return numberInput->value() <= value(); |
| case TransitionConditionOp::lessThan: |
| return numberInput->value() < value(); |
| case TransitionConditionOp::greaterThanOrEqual: |
| return numberInput->value() >= value(); |
| case TransitionConditionOp::greaterThan: |
| return numberInput->value() > value(); |
| } |
| return false; |
| } |