| #include "rive/importers/state_machine_importer.hpp" |
| #include "rive/animation/state_machine.hpp" |
| |
| using namespace rive; |
| |
| StateMachineImporter::StateMachineImporter(StateMachine* machine) : m_StateMachine(machine) {} |
| |
| void StateMachineImporter::addLayer(StateMachineLayer* layer) { m_StateMachine->addLayer(layer); } |
| |
| void StateMachineImporter::addInput(StateMachineInput* input) { m_StateMachine->addInput(input); } |
| |
| void StateMachineImporter::addEvent(StateMachineEvent* event) { m_StateMachine->addEvent(event); } |
| |
| bool StateMachineImporter::readNullObject() { |
| // Hard assumption that we won't add new layer types... |
| m_StateMachine->addInput(nullptr); |
| return true; |
| } |
| |
| StatusCode StateMachineImporter::resolve() { return StatusCode::Ok; } |