blob: 01cdcc715810604e8aba9c5e256b8e64909edbd1 [file] [log] [blame] [edit]
#include "rive/animation/system_state_instance.hpp"
using namespace rive;
SystemStateInstance::SystemStateInstance(const LayerState* layerState,
ArtboardInstance* instance) :
StateInstance(layerState)
{}
void SystemStateInstance::advance(float seconds,
StateMachineInstance* stateMachineInstance)
{}
void SystemStateInstance::apply(ArtboardInstance* artboard, float mix) {}
bool SystemStateInstance::keepGoing() const { return false; }