blob: e7ca1196ba971849a76ded14eda35b8d9538aa4a [file] [log] [blame] [edit]
#include "rive/animation/nested_simple_animation.hpp"
#include "rive/animation/linear_animation_instance.hpp"
using namespace rive;
bool NestedSimpleAnimation::advance(float elapsedSeconds, bool newFrame)
{
bool keepGoing = false;
if (m_AnimationInstance != nullptr)
{
if (isPlaying())
{
keepGoing = m_AnimationInstance->advance(elapsedSeconds * speed(),
m_AnimationInstance.get());
}
if (mix() != 0.0f)
{
m_AnimationInstance->apply(mix());
}
}
return keepGoing;
}