| #include "rive/shapes/image.hpp" | |
| #include "rive/backboard.hpp" | |
| #include "rive/importers/backboard_importer.hpp" | |
| #include "rive/assets/file_asset.hpp" | |
| #include "rive/assets/image_asset.hpp" | |
| #include "rive/shapes/mesh.hpp" | |
| using namespace rive; | |
| void Image::draw(Renderer* renderer) { | |
| if (m_ImageAsset == nullptr || renderOpacity() == 0.0f) { | |
| return; | |
| } | |
| if (!clip(renderer)) { | |
| // We didn't clip, so make sure to save as we'll be doing some | |
| // transformations. | |
| renderer->save(); | |
| } | |
| auto renderImage = m_ImageAsset->renderImage(); | |
| auto width = renderImage->width(); | |
| auto height = renderImage->height(); | |
| if (m_Mesh != nullptr) { | |
| m_Mesh->draw(renderer, renderImage, blendMode(), renderOpacity()); | |
| } else { | |
| renderer->transform(worldTransform()); | |
| renderer->translate(-width / 2.0f, -height / 2.0f); | |
| renderer->drawImage(renderImage, blendMode(), renderOpacity()); | |
| } | |
| renderer->restore(); | |
| } | |
| StatusCode Image::import(ImportStack& importStack) { | |
| auto backboardImporter = | |
| importStack.latest<BackboardImporter>(Backboard::typeKey); | |
| if (backboardImporter == nullptr) { | |
| return StatusCode::MissingObject; | |
| } | |
| backboardImporter->addFileAssetReferencer(this); | |
| return Super::import(importStack); | |
| } | |
| void Image::assets(const std::vector<FileAsset*>& assets) { | |
| if ((size_t)assetId() >= assets.size()) { | |
| return; | |
| } | |
| auto asset = assets[assetId()]; | |
| if (asset->is<ImageAsset>()) { | |
| m_ImageAsset = asset->as<ImageAsset>(); | |
| } | |
| } | |
| Core* Image::clone() const { | |
| Image* twin = ImageBase::clone()->as<Image>(); | |
| twin->m_ImageAsset = m_ImageAsset; | |
| return twin; | |
| } | |
| void Image::setMesh(Mesh* mesh) { m_Mesh = mesh; } | |
| Mesh* Image::mesh() const { return m_Mesh; } |