| #include "rive/shapes/paint/linear_gradient.hpp" |
| #include "rive/math/vec2d.hpp" |
| #include "rive/artboard.hpp" |
| #include "rive/factory.hpp" |
| #include "rive/node.hpp" |
| #include "rive/renderer.hpp" |
| #include "rive/shapes/deformer.hpp" |
| #include "rive/shapes/paint/color.hpp" |
| #include "rive/shapes/paint/gradient_stop.hpp" |
| #include "rive/shapes/shape.hpp" |
| #include "rive/shapes/shape_paint_container.hpp" |
| #include "rive/shapes/paint/shape_paint.hpp" |
| #include <algorithm> |
| |
| using namespace rive; |
| |
| StatusCode LinearGradient::onAddedDirty(CoreContext* context) |
| { |
| StatusCode code = Super::onAddedDirty(context); |
| if (code != StatusCode::Ok) |
| { |
| return code; |
| } |
| |
| return initPaintMutator(this); |
| } |
| |
| void LinearGradient::buildDependencies() |
| { |
| auto p = parent(); |
| if (p != nullptr && p->parent() != nullptr) |
| { |
| ContainerComponent* grandParent = p->parent(); |
| // Parent's parent must be a shape paint container. |
| assert(ShapePaintContainer::from(grandParent) != nullptr); |
| |
| // We need to find the container that owns our world space transform. |
| // This is the first node up the chain (or none, meaning we are in world |
| // space). |
| m_shapePaintContainer = nullptr; |
| for (ContainerComponent* container = grandParent; container != nullptr; |
| container = container->parent()) |
| { |
| if (container->is<Node>()) |
| { |
| m_shapePaintContainer = container->as<Node>(); |
| break; |
| } |
| } |
| if (m_shapePaintContainer != nullptr) |
| { |
| m_shapePaintContainer->addDependent(this); |
| } |
| else |
| { |
| grandParent->addDependent(this); |
| } |
| } |
| updateDeformer(); |
| } |
| |
| void LinearGradient::updateDeformer() |
| { |
| if (!m_shapePaintContainer) |
| { |
| return; |
| } |
| if (m_shapePaintContainer->is<Shape>()) |
| { |
| if (RenderPathDeformer* deformer = |
| m_shapePaintContainer->as<Shape>()->deformer()) |
| { |
| Component* component = deformer->asComponent(); |
| m_deformer = PointDeformer::from(component); |
| } |
| } |
| } |
| |
| void LinearGradient::addStop(GradientStop* stop) { m_stops.push_back(stop); } |
| |
| static bool stopsComparer(GradientStop* a, GradientStop* b) |
| { |
| return a->position() < b->position(); |
| } |
| |
| void LinearGradient::update(ComponentDirt value) |
| { |
| // Do the stops need to be re-ordered? |
| bool stopsChanged = hasDirt(value, ComponentDirt::Stops); |
| if (stopsChanged) |
| { |
| std::sort(m_stops.begin(), m_stops.end(), stopsComparer); |
| } |
| |
| // We rebuild the gradient if the gradient is dirty or we paint in world |
| // space and the world space transform has changed, or the local transform |
| // has changed. Local transform changes when a stop moves in local space. |
| bool rebuildGradient = |
| hasDirt(value, |
| ComponentDirt::Paint | ComponentDirt::RenderOpacity | |
| ComponentDirt::Transform | ComponentDirt::NSlicer) || |
| ( |
| // paints in world space |
| parent()->as<ShapePaint>()->isFlagged(PathFlags::world) && |
| // and had a world transform change |
| hasDirt(value, ComponentDirt::WorldTransform)); |
| if (rebuildGradient) |
| { |
| applyTo(renderPaint(), 1.0f); |
| m_flags = ShapePaintMutator::Flags::none; |
| const auto count = m_stops.size(); |
| ColorInt* colors = m_colorStorage.data(); |
| for (size_t i = 0; i < count; ++i) |
| { |
| auto colorValue = colors[i]; |
| auto opacity = colorOpacity(colorValue); |
| if (opacity > 0.0f) |
| { |
| m_flags |= ShapePaintMutator::Flags::visible; |
| } |
| if (opacity < 1.0f) |
| { |
| m_flags |= ShapePaintMutator::Flags::translucent; |
| } |
| } |
| } |
| } |
| |
| void LinearGradient::applyTo(RenderPaint* renderPaint, float opacityModifier) |
| { |
| bool paintsInWorldSpace = |
| parent()->as<ShapePaint>()->isFlagged(PathFlags::world); |
| Vec2D start(startX(), startY()); |
| Vec2D end(endX(), endY()); |
| |
| // Check if we need to update the world space gradient (if there's no |
| // shape container, presumably it's the artboard and we're already in |
| // world). |
| if (paintsInWorldSpace && m_shapePaintContainer != nullptr) |
| { |
| // Get the start and end of the gradient in world coordinates (world |
| // transform of the shape). |
| const Mat2D& world = m_shapePaintContainer->worldTransform(); |
| start = world * start; |
| end = world * end; |
| if (m_deformer) |
| { |
| start = m_deformer->deformWorldPoint(start); |
| end = m_deformer->deformWorldPoint(end); |
| } |
| } |
| else |
| { |
| if (m_deformer && m_shapePaintContainer != nullptr) |
| { |
| const Mat2D& world = m_shapePaintContainer->worldTransform(); |
| Mat2D inverseWorld; |
| if (world.invert(&inverseWorld)) |
| { |
| start = |
| m_deformer->deformLocalPoint(start, world, inverseWorld); |
| end = m_deformer->deformLocalPoint(end, world, inverseWorld); |
| } |
| } |
| } |
| |
| // build up the color and positions lists |
| const auto ro = opacity() * renderOpacity() * opacityModifier; |
| const auto count = m_stops.size(); |
| |
| // need some temporary storage. Allocate enough for both arrays |
| assert(sizeof(ColorInt) == sizeof(float)); |
| m_colorStorage.resize(count * 2); |
| ColorInt* colors = m_colorStorage.data(); |
| float* stops = (float*)colors + count; |
| |
| for (size_t i = 0; i < count; ++i) |
| { |
| colors[i] = colorModulateOpacity(m_stops[i]->colorValue(), ro); |
| stops[i] = std::max(0.0f, std::min(m_stops[i]->position(), 1.0f)); |
| } |
| |
| makeGradient(renderPaint, start, end, colors, stops, count); |
| } |
| |
| void LinearGradient::makeGradient(RenderPaint* renderPaint, |
| Vec2D start, |
| Vec2D end, |
| const ColorInt colors[], |
| const float stops[], |
| size_t count) const |
| { |
| auto factory = artboard()->factory(); |
| renderPaint->shader(factory->makeLinearGradient(start.x, |
| start.y, |
| end.x, |
| end.y, |
| colors, |
| stops, |
| count)); |
| } |
| |
| void LinearGradient::markGradientDirty() { addDirt(ComponentDirt::Paint); } |
| void LinearGradient::markStopsDirty() |
| { |
| addDirt(ComponentDirt::Paint | ComponentDirt::Stops); |
| } |
| |
| void LinearGradient::renderOpacityChanged() { markGradientDirty(); } |
| |
| void LinearGradient::startXChanged() { addDirt(ComponentDirt::Transform); } |
| void LinearGradient::startYChanged() { addDirt(ComponentDirt::Transform); } |
| void LinearGradient::endXChanged() { addDirt(ComponentDirt::Transform); } |
| void LinearGradient::endYChanged() { addDirt(ComponentDirt::Transform); } |
| void LinearGradient::opacityChanged() { markGradientDirty(); } |