blob: ff31bf7496a12c8393e1bf5d266c8b5f64e30af0 [file] [log] [blame] [edit]
/*
* Copyright 2022 Rive
*/
#include "rive/hittest_command_path.hpp"
using namespace rive;
HitTestCommandPath::HitTestCommandPath(const IAABB& area) : m_Area(area)
{
m_Tester.reset(m_Area);
}
bool HitTestCommandPath::wasHit() { return m_Tester.test(m_FillRule); }
void HitTestCommandPath::rewind() { m_Tester.reset(m_Area); }
void HitTestCommandPath::fillRule(FillRule value)
{
// remember this here, and pass it to test()
m_FillRule = value;
}
void HitTestCommandPath::addPath(CommandPath* path, const Mat2D& transform)
{
assert(false);
// not supported
}
RenderPath* HitTestCommandPath::renderPath()
{
assert(false);
// not supported
return nullptr;
}
const RenderPath* HitTestCommandPath::renderPath() const
{
assert(false);
// not supported
return nullptr;
}
void HitTestCommandPath::moveTo(float x, float y)
{
m_Tester.move(m_Xform * Vec2D(x, y));
}
void HitTestCommandPath::lineTo(float x, float y)
{
m_Tester.line(m_Xform * Vec2D(x, y));
}
void HitTestCommandPath::cubicTo(float ox,
float oy,
float ix,
float iy,
float x,
float y)
{
m_Tester.cubic(m_Xform * Vec2D(ox, oy),
m_Xform * Vec2D(ix, iy),
m_Xform * Vec2D(x, y));
}
void HitTestCommandPath::close() { m_Tester.close(); }