| #include "rive/constraints/scrolling/scroll_constraint.hpp" |
| #include "rive/constraints/scrolling/scroll_constraint_proxy.hpp" |
| #include "rive/constraints/scrolling/scroll_virtualizer.hpp" |
| #include "rive/constraints/transform_constraint.hpp" |
| #include "rive/core_context.hpp" |
| #include "rive/layout/layout_node_provider.hpp" |
| #include "rive/transform_component.hpp" |
| #include "rive/virtualizing_component.hpp" |
| #include "rive/math/mat2d.hpp" |
| |
| using namespace rive; |
| |
| ScrollConstraint::~ScrollConstraint() |
| { |
| if (m_virtualizer != nullptr) |
| { |
| delete m_virtualizer; |
| m_virtualizer = nullptr; |
| } |
| m_layoutChildren.clear(); |
| delete m_physics; |
| } |
| |
| float ScrollConstraint::contentWidth() |
| { |
| if (virtualize() && !mainAxisIsColumn()) |
| { |
| auto contentSize = 0.0f; |
| for (auto child : scrollChildren()) |
| { |
| if (child == nullptr) |
| { |
| continue; |
| } |
| contentSize += child->layoutBounds().width(); |
| } |
| auto lenOffset = infinite() ? 0 : 1; |
| return contentSize + gap().x * (scrollChildren().size() - lenOffset); |
| } |
| return content()->layoutWidth(); |
| } |
| |
| float ScrollConstraint::contentHeight() |
| { |
| if (virtualize() && mainAxisIsColumn()) |
| { |
| auto contentSize = 0.0f; |
| for (auto child : scrollChildren()) |
| { |
| if (child == nullptr) |
| { |
| continue; |
| } |
| contentSize += child->layoutBounds().height(); |
| } |
| auto lenOffset = infinite() ? 0 : 1; |
| return contentSize + gap().y * (scrollChildren().size() - lenOffset); |
| } |
| return content()->layoutHeight(); |
| } |
| |
| float ScrollConstraint::viewportWidth() |
| { |
| return direction() == DraggableConstraintDirection::vertical |
| ? viewport()->layoutWidth() |
| : std::max(0.0f, |
| viewport()->layoutWidth() - content()->layoutX()); |
| } |
| float ScrollConstraint::viewportHeight() |
| { |
| return direction() == DraggableConstraintDirection::horizontal |
| ? viewport()->layoutHeight() |
| : std::max(0.0f, |
| viewport()->layoutHeight() - content()->layoutY()); |
| } |
| float ScrollConstraint::visibleWidthRatio() |
| { |
| if (contentWidth() == 0) |
| { |
| return 1; |
| } |
| return std::min(1.0f, viewportWidth() / contentWidth()); |
| } |
| float ScrollConstraint::visibleHeightRatio() |
| { |
| if (contentHeight() == 0) |
| { |
| return 1; |
| } |
| return std::min(1.0f, viewportHeight() / contentHeight()); |
| } |
| float ScrollConstraint::minOffsetX() |
| { |
| if (infinite() && !mainAxisIsColumn()) |
| { |
| return std::numeric_limits<float>::infinity(); |
| } |
| return 0; |
| } |
| float ScrollConstraint::minOffsetY() |
| { |
| if (infinite() && mainAxisIsColumn()) |
| { |
| return std::numeric_limits<float>::infinity(); |
| } |
| return 0; |
| } |
| float ScrollConstraint::maxOffsetX() |
| { |
| if (infinite() && !mainAxisIsColumn()) |
| { |
| return -std::numeric_limits<float>::infinity(); |
| } |
| return std::min(0.0f, |
| viewportWidth() - contentWidth() - |
| viewport()->paddingRight()); |
| } |
| float ScrollConstraint::maxOffsetY() |
| { |
| if (infinite() && mainAxisIsColumn()) |
| { |
| return -std::numeric_limits<float>::infinity(); |
| } |
| return std::min(0.0f, |
| viewportHeight() - contentHeight() - |
| viewport()->paddingBottom()); |
| } |
| float ScrollConstraint::clampedOffsetX() |
| { |
| if (infinite()) |
| { |
| return offsetX(); |
| } |
| if (maxOffsetX() > 0) |
| { |
| return 0; |
| } |
| if (m_physics != nullptr && m_physics->enabled()) |
| { |
| return m_physics |
| ->clamp(Vec2D(maxOffsetX(), maxOffsetY()), |
| Vec2D(minOffsetX(), minOffsetY()), |
| Vec2D(m_offsetX, m_offsetY)) |
| .x; |
| } |
| return math::clamp(m_offsetX, maxOffsetX(), 0); |
| } |
| float ScrollConstraint::clampedOffsetY() |
| { |
| if (infinite()) |
| { |
| return offsetY(); |
| } |
| if (maxOffsetY() > 0) |
| { |
| return 0; |
| } |
| if (m_physics != nullptr && m_physics->enabled()) |
| { |
| return m_physics |
| ->clamp(Vec2D(maxOffsetX(), maxOffsetY()), |
| Vec2D(minOffsetX(), minOffsetY()), |
| Vec2D(m_offsetX, m_offsetY)) |
| .y; |
| } |
| return math::clamp(m_offsetY, maxOffsetY(), 0); |
| } |
| |
| void ScrollConstraint::offsetX(float value) |
| { |
| if (m_offsetX == value) |
| { |
| return; |
| } |
| m_offsetX = value; |
| content()->markWorldTransformDirty(); |
| } |
| void ScrollConstraint::offsetY(float value) |
| { |
| if (m_offsetY == value) |
| { |
| return; |
| } |
| m_offsetY = value; |
| content()->markWorldTransformDirty(); |
| } |
| |
| bool ScrollConstraint::mainAxisIsColumn() |
| { |
| return content() != nullptr && content()->mainAxisIsColumn(); |
| } |
| |
| void ScrollConstraint::constrain(TransformComponent* component) |
| { |
| m_scrollTransform = |
| Mat2D::fromTranslate(constrainsHorizontal() ? clampedOffsetX() : 0, |
| constrainsVertical() ? clampedOffsetY() : 0); |
| m_childConstraintAppliedCount = 0; |
| } |
| |
| void ScrollConstraint::constrainChild(LayoutNodeProvider* child) |
| { |
| auto component = child->transformComponent(); |
| if (component == nullptr) |
| { |
| return; |
| } |
| auto targetTransform = |
| Mat2D::multiply(component->worldTransform(), m_scrollTransform); |
| TransformConstraint::constrainWorld(component, |
| component->worldTransform(), |
| m_componentsA, |
| targetTransform, |
| m_componentsB, |
| strength()); |
| m_childConstraintAppliedCount += 1; |
| constrainVirtualized(); |
| } |
| |
| void ScrollConstraint::constrainVirtualized(bool force) |
| { |
| if (virtualize() && m_virtualizer != nullptr) |
| { |
| auto children = scrollChildren(); |
| if (m_childConstraintAppliedCount < children.size() && !force) |
| { |
| return; |
| } |
| auto isColumn = mainAxisIsColumn(); |
| auto direction = isColumn ? VirtualizedDirection::vertical |
| : VirtualizedDirection::horizontal; |
| auto offset = isColumn ? clampedOffsetY() : clampedOffsetX(); |
| m_virtualizer->constrain(this, children, offset, direction); |
| } |
| } |
| |
| void ScrollConstraint::addLayoutChild(LayoutNodeProvider* child) |
| { |
| m_layoutChildren.push_back(child); |
| } |
| |
| void ScrollConstraint::dragView(Vec2D delta, float timeStamp) |
| { |
| if (m_physics != nullptr) |
| { |
| m_physics->accumulate(delta, timeStamp); |
| } |
| scrollOffsetX(offsetX() + delta.x); |
| scrollOffsetY(offsetY() + delta.y); |
| } |
| |
| void ScrollConstraint::runPhysics() |
| { |
| m_isDragging = false; |
| std::vector<Vec2D> snappingPoints; |
| if (snap()) |
| { |
| for (auto child : content()->children()) |
| { |
| auto c = LayoutNodeProvider::from(child); |
| if (c != nullptr) |
| { |
| size_t count = c->numLayoutNodes(); |
| for (int j = 0; j < count; j++) |
| { |
| auto bounds = c->layoutBoundsForNode(j); |
| if (isBoundsCollapsed(bounds)) |
| { |
| continue; |
| } |
| snappingPoints.push_back( |
| Vec2D(bounds.left(), bounds.top())); |
| } |
| } |
| } |
| } |
| if (m_physics != nullptr) |
| { |
| m_physics->run(Vec2D(maxOffsetX(), maxOffsetY()), |
| Vec2D(minOffsetX(), minOffsetY()), |
| Vec2D(offsetX(), offsetY()), |
| snap() ? snappingPoints : std::vector<Vec2D>(), |
| mainAxisIsColumn() ? contentHeight() : contentWidth()); |
| } |
| } |
| |
| bool ScrollConstraint::advanceComponent(float elapsedSeconds, |
| AdvanceFlags flags) |
| { |
| if ((flags & AdvanceFlags::AdvanceNested) != AdvanceFlags::AdvanceNested) |
| { |
| // offsetX(0); |
| // offsetY(0); |
| return false; |
| } |
| if (m_physics == nullptr) |
| { |
| return false; |
| } |
| if (m_physics->isRunning()) |
| { |
| auto offset = m_physics->advance(elapsedSeconds); |
| scrollOffsetX(offset.x); |
| scrollOffsetY(offset.y); |
| } |
| return m_physics->enabled(); |
| } |
| |
| std::vector<DraggableProxy*> ScrollConstraint::draggables() |
| { |
| std::vector<DraggableProxy*> items; |
| items.push_back(new ViewportDraggableProxy(this, viewport()->proxy())); |
| return items; |
| } |
| |
| void ScrollConstraint::buildDependencies() |
| { |
| Super::buildDependencies(); |
| for (auto child : content()->children()) |
| { |
| auto layout = LayoutNodeProvider::from(child); |
| if (layout != nullptr) |
| { |
| addDependent(child); |
| layout->addLayoutConstraint(static_cast<LayoutConstraint*>(this)); |
| } |
| } |
| } |
| |
| Core* ScrollConstraint::clone() const |
| { |
| auto cloned = ScrollConstraintBase::clone(); |
| if (physics() != nullptr) |
| { |
| auto constraint = cloned->as<ScrollConstraint>(); |
| auto clonedPhysics = physics()->clone()->as<ScrollPhysics>(); |
| constraint->physics(clonedPhysics); |
| } |
| return cloned; |
| } |
| |
| StatusCode ScrollConstraint::import(ImportStack& importStack) |
| { |
| auto backboardImporter = |
| importStack.latest<BackboardImporter>(BackboardBase::typeKey); |
| if (backboardImporter != nullptr) |
| { |
| std::vector<ScrollPhysics*> physicsObjects = |
| backboardImporter->physics(); |
| if (physicsId() != -1 && physicsId() < physicsObjects.size()) |
| { |
| auto phys = physicsObjects[physicsId()]; |
| if (phys != nullptr) |
| { |
| auto cloned = phys->clone()->as<ScrollPhysics>(); |
| physics(cloned); |
| } |
| } |
| } |
| else |
| { |
| return StatusCode::MissingObject; |
| } |
| return Super::import(importStack); |
| } |
| |
| StatusCode ScrollConstraint::onAddedDirty(CoreContext* context) |
| { |
| StatusCode result = Super::onAddedDirty(context); |
| if (virtualize()) |
| { |
| m_virtualizer = new ScrollVirtualizer(); |
| } |
| offsetX(scrollOffsetX()); |
| offsetY(scrollOffsetY()); |
| return result; |
| } |
| |
| void ScrollConstraint::initPhysics() |
| { |
| m_isDragging = true; |
| if (m_physics != nullptr) |
| { |
| m_physics->prepare(direction()); |
| } |
| } |
| |
| void ScrollConstraint::stopPhysics() |
| { |
| if (m_physics != nullptr) |
| { |
| m_physics->reset(); |
| } |
| } |
| |
| float ScrollConstraint::maxOffsetXForPercent() |
| { |
| return infinite() ? contentWidth() : maxOffsetX(); |
| } |
| |
| float ScrollConstraint::maxOffsetYForPercent() |
| { |
| return infinite() ? contentHeight() : maxOffsetY(); |
| } |
| |
| float ScrollConstraint::scrollPercentX() |
| { |
| return maxOffsetX() != 0 ? scrollOffsetX() / maxOffsetXForPercent() : 0; |
| } |
| |
| float ScrollConstraint::scrollPercentY() |
| { |
| return maxOffsetY() != 0 ? scrollOffsetY() / maxOffsetYForPercent() : 0; |
| } |
| |
| float ScrollConstraint::scrollIndex() |
| { |
| return indexAtPosition(Vec2D(scrollOffsetX(), scrollOffsetY())); |
| } |
| |
| void ScrollConstraint::setScrollPercentX(float value) |
| { |
| if (m_isDragging) |
| { |
| return; |
| } |
| stopPhysics(); |
| float to = value * maxOffsetXForPercent(); |
| scrollOffsetX(to); |
| } |
| |
| void ScrollConstraint::setScrollPercentY(float value) |
| { |
| if (m_isDragging) |
| { |
| return; |
| } |
| stopPhysics(); |
| float to = value * maxOffsetYForPercent(); |
| scrollOffsetY(to); |
| } |
| |
| void ScrollConstraint::setScrollIndex(float value) |
| { |
| if (m_isDragging) |
| { |
| return; |
| } |
| stopPhysics(); |
| Vec2D to = positionAtIndex(value); |
| if (constrainsHorizontal()) |
| { |
| scrollOffsetX(to.x); |
| } |
| else if (constrainsVertical()) |
| { |
| scrollOffsetY(to.y); |
| } |
| } |
| |
| Vec2D ScrollConstraint::positionAtIndex(float index) |
| { |
| auto count = scrollItemCount(); |
| if (content() == nullptr || count == 0) |
| { |
| return Vec2D(); |
| } |
| uint32_t i = 0; |
| Vec2D contentGap = gap(); |
| float normalizedIndex = infinite() ? std::fmod(index, (float)count) : index; |
| float floorIndex = std::floor(normalizedIndex); |
| LayoutNodeProvider* lastChild = nullptr; |
| for (auto child : scrollChildren()) |
| { |
| if (child == nullptr) |
| { |
| continue; |
| } |
| size_t count = child->numLayoutNodes(); |
| if ((uint32_t)floorIndex < i + count) |
| { |
| float mod = normalizedIndex - floorIndex; |
| auto bounds = child->layoutBoundsForNode(floorIndex - i); |
| return Vec2D(-bounds.left() - (bounds.width() + contentGap.x) * mod, |
| -bounds.top() - |
| (bounds.height() + contentGap.y) * mod); |
| } |
| lastChild = child; |
| i += count; |
| } |
| if (lastChild == nullptr) |
| { |
| return Vec2D(); |
| } |
| |
| auto bounds = |
| lastChild->layoutBoundsForNode((int)lastChild->numLayoutNodes() - 1); |
| return Vec2D(-bounds.left(), -bounds.top()); |
| } |
| |
| float ScrollConstraint::indexAtPosition(Vec2D pos) |
| { |
| if (content() == nullptr || content()->children().size() == 0) |
| { |
| return 0; |
| } |
| float i = 0.0f; |
| Vec2D contentGap = gap(); |
| if (constrainsHorizontal()) |
| { |
| for (auto child : scrollChildren()) |
| { |
| if (child == nullptr) |
| { |
| continue; |
| } |
| size_t count = child->numLayoutNodes(); |
| for (int j = 0; j < count; j++) |
| { |
| auto bounds = child->layoutBoundsForNode(j); |
| if (pos.x > -bounds.left() - (bounds.width() + contentGap.x)) |
| { |
| return (i + j) + (-pos.x - bounds.left()) / |
| (bounds.width() + contentGap.x); |
| } |
| } |
| i += count; |
| } |
| return i; |
| } |
| else if (constrainsVertical()) |
| { |
| for (auto child : scrollChildren()) |
| { |
| if (child == nullptr) |
| { |
| continue; |
| } |
| size_t count = child->numLayoutNodes(); |
| for (int j = 0; j < count; j++) |
| { |
| auto bounds = child->layoutBoundsForNode(j); |
| if (pos.y > -bounds.top() - (bounds.height() + contentGap.y)) |
| { |
| return (i + j) + (-pos.y - bounds.top()) / |
| (bounds.height() + contentGap.y); |
| } |
| } |
| i += count; |
| } |
| return i; |
| } |
| return 0; |
| } |
| |
| bool ScrollConstraint::isBoundsCollapsed(AABB bounds) |
| { |
| return (constrainsHorizontal() && bounds.width() <= 0) || |
| (constrainsVertical() && bounds.height() <= 0); |
| } |
| |
| size_t ScrollConstraint::scrollItemCount() |
| { |
| size_t count = 0; |
| for (auto child : scrollChildren()) |
| { |
| if (child == nullptr) |
| { |
| continue; |
| } |
| count += child->numLayoutNodes(); |
| } |
| return count; |
| } |
| |
| Vec2D ScrollConstraint::gap() |
| { |
| if (content() == nullptr) |
| { |
| return Vec2D(); |
| } |
| return Vec2D(content()->gapHorizontal(), content()->gapVertical()); |
| } |