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/*
* Copyright 2023 Rive
*/
#include "vulkan_shaders.hpp"
#include "rive/span.hpp"
namespace rive::gpu::spirv
{
namespace embedded
{
// Draw setup shaders.
#include "generated/shaders/spirv/color_ramp.vert.h"
#include "generated/shaders/spirv/color_ramp.frag.h"
#include "generated/shaders/spirv/tessellate.vert.h"
#include "generated/shaders/spirv/tessellate.frag.h"
#include "generated/shaders/spirv/render_atlas.vert.h"
#include "generated/shaders/spirv/render_atlas_fill.frag.h"
#include "generated/shaders/spirv/render_atlas_stroke.frag.h"
// InterlockMode::rasterOrdering shaders.
#include "generated/shaders/spirv/draw_path.vert.h"
#include "generated/shaders/spirv/draw_path.frag.h"
#include "generated/shaders/spirv/draw_interior_triangles.vert.h"
#include "generated/shaders/spirv/draw_interior_triangles.frag.h"
#include "generated/shaders/spirv/draw_atlas_blit.vert.h"
#include "generated/shaders/spirv/draw_atlas_blit.frag.h"
#include "generated/shaders/spirv/draw_image_mesh.vert.h"
#include "generated/shaders/spirv/draw_image_mesh.frag.h"
// InterlockMode::atomics shaders.
#include "generated/shaders/spirv/atomic_draw_path.vert.h"
#include "generated/shaders/spirv/atomic_draw_path.frag.h"
#include "generated/shaders/spirv/atomic_draw_path.fixedcolor_frag.h"
#include "generated/shaders/spirv/atomic_draw_interior_triangles.vert.h"
#include "generated/shaders/spirv/atomic_draw_interior_triangles.frag.h"
#include "generated/shaders/spirv/atomic_draw_interior_triangles.fixedcolor_frag.h"
#include "generated/shaders/spirv/atomic_draw_atlas_blit.vert.h"
#include "generated/shaders/spirv/atomic_draw_atlas_blit.frag.h"
#include "generated/shaders/spirv/atomic_draw_atlas_blit.fixedcolor_frag.h"
#include "generated/shaders/spirv/atomic_draw_image_rect.vert.h"
#include "generated/shaders/spirv/atomic_draw_image_rect.frag.h"
#include "generated/shaders/spirv/atomic_draw_image_rect.fixedcolor_frag.h"
#include "generated/shaders/spirv/atomic_draw_image_mesh.vert.h"
#include "generated/shaders/spirv/atomic_draw_image_mesh.frag.h"
#include "generated/shaders/spirv/atomic_draw_image_mesh.fixedcolor_frag.h"
#include "generated/shaders/spirv/atomic_resolve.vert.h"
#include "generated/shaders/spirv/atomic_resolve.frag.h"
#include "generated/shaders/spirv/atomic_resolve.fixedcolor_frag.h"
#include "generated/shaders/spirv/atomic_resolve_coalesced.vert.h"
#include "generated/shaders/spirv/atomic_resolve_coalesced.frag.h"
// InterlockMode::clockwiseAtomic shaders.
#include "generated/shaders/spirv/draw_clockwise_atomic_path.vert.h"
#include "generated/shaders/spirv/draw_clockwise_atomic_path.frag.h"
#include "generated/shaders/spirv/draw_clockwise_atomic_interior_triangles.vert.h"
#include "generated/shaders/spirv/draw_clockwise_atomic_interior_triangles.frag.h"
#include "generated/shaders/spirv/draw_clockwise_atomic_atlas_blit.vert.h"
#include "generated/shaders/spirv/draw_clockwise_atomic_atlas_blit.frag.h"
#include "generated/shaders/spirv/draw_clockwise_atomic_image_mesh.vert.h"
#include "generated/shaders/spirv/draw_clockwise_atomic_image_mesh.frag.h"
// InterlockMode::msaa shaders.
#include "generated/shaders/spirv/draw_msaa_path.vert.h"
#include "generated/shaders/spirv/draw_msaa_path.frag.h"
#include "generated/shaders/spirv/draw_msaa_path.fixedcolor_frag.h"
#include "generated/shaders/spirv/draw_msaa_path.noclipdistance_vert.h"
#include "generated/shaders/spirv/draw_msaa_stencil.vert.h"
#include "generated/shaders/spirv/draw_msaa_stencil.frag.h"
#include "generated/shaders/spirv/draw_msaa_stencil.fixedcolor_frag.h"
#include "generated/shaders/spirv/draw_msaa_atlas_blit.vert.h"
#include "generated/shaders/spirv/draw_msaa_atlas_blit.frag.h"
#include "generated/shaders/spirv/draw_msaa_atlas_blit.fixedcolor_frag.h"
#include "generated/shaders/spirv/draw_msaa_atlas_blit.noclipdistance_vert.h"
#include "generated/shaders/spirv/draw_msaa_image_mesh.vert.h"
#include "generated/shaders/spirv/draw_msaa_image_mesh.frag.h"
#include "generated/shaders/spirv/draw_msaa_image_mesh.fixedcolor_frag.h"
#include "generated/shaders/spirv/draw_msaa_image_mesh.noclipdistance_vert.h"
#include "generated/shaders/spirv/copy_attachment_to_attachment.vert.h"
#include "generated/shaders/spirv/copy_attachment_to_attachment.frag.h"
} // namespace embedded
// Draw setup shaders.
rive::Span<const uint32_t> color_ramp_vert =
rive::make_span(embedded::color_ramp_vert);
rive::Span<const uint32_t> color_ramp_frag =
rive::make_span(embedded::color_ramp_frag);
rive::Span<const uint32_t> tessellate_vert =
rive::make_span(embedded::tessellate_vert);
rive::Span<const uint32_t> tessellate_frag =
rive::make_span(embedded::tessellate_frag);
rive::Span<const uint32_t> render_atlas_vert =
rive::make_span(embedded::render_atlas_vert);
rive::Span<const uint32_t> render_atlas_fill_frag =
rive::make_span(embedded::render_atlas_fill_frag);
rive::Span<const uint32_t> render_atlas_stroke_frag =
rive::make_span(embedded::render_atlas_stroke_frag);
// InterlockMode::rasterOrdering shaders.
rive::Span<const uint32_t> draw_path_vert =
rive::make_span(embedded::draw_path_vert);
rive::Span<const uint32_t> draw_path_frag =
rive::make_span(embedded::draw_path_frag);
rive::Span<const uint32_t> draw_interior_triangles_vert =
rive::make_span(embedded::draw_interior_triangles_vert);
rive::Span<const uint32_t> draw_interior_triangles_frag =
rive::make_span(embedded::draw_interior_triangles_frag);
rive::Span<const uint32_t> draw_atlas_blit_vert =
rive::make_span(embedded::draw_atlas_blit_vert);
rive::Span<const uint32_t> draw_atlas_blit_frag =
rive::make_span(embedded::draw_atlas_blit_frag);
rive::Span<const uint32_t> draw_image_mesh_vert =
rive::make_span(embedded::draw_image_mesh_vert);
rive::Span<const uint32_t> draw_image_mesh_frag =
rive::make_span(embedded::draw_image_mesh_frag);
// InterlockMode::atomics shaders.
rive::Span<const uint32_t> atomic_draw_path_vert =
rive::make_span(embedded::atomic_draw_path_vert);
rive::Span<const uint32_t> atomic_draw_path_frag =
rive::make_span(embedded::atomic_draw_path_frag);
rive::Span<const uint32_t> atomic_draw_path_fixedcolor_frag =
rive::make_span(embedded::atomic_draw_path_fixedcolor_frag);
rive::Span<const uint32_t> atomic_draw_interior_triangles_vert =
rive::make_span(embedded::atomic_draw_interior_triangles_vert);
rive::Span<const uint32_t> atomic_draw_interior_triangles_frag =
rive::make_span(embedded::atomic_draw_interior_triangles_frag);
rive::Span<const uint32_t> atomic_draw_interior_triangles_fixedcolor_frag =
rive::make_span(embedded::atomic_draw_interior_triangles_fixedcolor_frag);
rive::Span<const uint32_t> atomic_draw_atlas_blit_vert =
rive::make_span(embedded::atomic_draw_atlas_blit_vert);
rive::Span<const uint32_t> atomic_draw_atlas_blit_frag =
rive::make_span(embedded::atomic_draw_atlas_blit_frag);
rive::Span<const uint32_t> atomic_draw_atlas_blit_fixedcolor_frag =
rive::make_span(embedded::atomic_draw_atlas_blit_fixedcolor_frag);
rive::Span<const uint32_t> atomic_draw_image_rect_vert =
rive::make_span(embedded::atomic_draw_image_rect_vert);
rive::Span<const uint32_t> atomic_draw_image_rect_frag =
rive::make_span(embedded::atomic_draw_image_rect_frag);
rive::Span<const uint32_t> atomic_draw_image_rect_fixedcolor_frag =
rive::make_span(embedded::atomic_draw_image_rect_fixedcolor_frag);
rive::Span<const uint32_t> atomic_draw_image_mesh_vert =
rive::make_span(embedded::atomic_draw_image_mesh_vert);
rive::Span<const uint32_t> atomic_draw_image_mesh_frag =
rive::make_span(embedded::atomic_draw_image_mesh_frag);
rive::Span<const uint32_t> atomic_draw_image_mesh_fixedcolor_frag =
rive::make_span(embedded::atomic_draw_image_mesh_fixedcolor_frag);
rive::Span<const uint32_t> atomic_resolve_vert =
rive::make_span(embedded::atomic_resolve_vert);
rive::Span<const uint32_t> atomic_resolve_frag =
rive::make_span(embedded::atomic_resolve_frag);
rive::Span<const uint32_t> atomic_resolve_fixedcolor_frag =
rive::make_span(embedded::atomic_resolve_fixedcolor_frag);
rive::Span<const uint32_t> atomic_resolve_coalesced_vert =
rive::make_span(embedded::atomic_resolve_coalesced_vert);
rive::Span<const uint32_t> atomic_resolve_coalesced_frag =
rive::make_span(embedded::atomic_resolve_coalesced_frag);
// InterlockMode::clockwiseAtomic shaders.
rive::Span<const uint32_t> draw_clockwise_atomic_path_vert =
rive::make_span(embedded::draw_clockwise_atomic_path_vert);
rive::Span<const uint32_t> draw_clockwise_atomic_path_frag =
rive::make_span(embedded::draw_clockwise_atomic_path_frag);
rive::Span<const uint32_t> draw_clockwise_atomic_interior_triangles_vert =
rive::make_span(embedded::draw_clockwise_atomic_interior_triangles_vert);
rive::Span<const uint32_t> draw_clockwise_atomic_interior_triangles_frag =
rive::make_span(embedded::draw_clockwise_atomic_interior_triangles_frag);
rive::Span<const uint32_t> draw_clockwise_atomic_atlas_blit_vert =
rive::make_span(embedded::draw_clockwise_atomic_atlas_blit_vert);
rive::Span<const uint32_t> draw_clockwise_atomic_atlas_blit_frag =
rive::make_span(embedded::draw_clockwise_atomic_atlas_blit_frag);
rive::Span<const uint32_t> draw_clockwise_atomic_image_mesh_vert =
rive::make_span(embedded::draw_clockwise_atomic_image_mesh_vert);
rive::Span<const uint32_t> draw_clockwise_atomic_image_mesh_frag =
rive::make_span(embedded::draw_clockwise_atomic_image_mesh_frag);
// InterlockMode::msaa shaders.
rive::Span<const uint32_t> draw_msaa_path_vert =
rive::make_span(embedded::draw_msaa_path_vert);
rive::Span<const uint32_t> draw_msaa_path_noclipdistance_vert =
rive::make_span(embedded::draw_msaa_path_noclipdistance_vert);
rive::Span<const uint32_t> draw_msaa_path_frag =
rive::make_span(embedded::draw_msaa_path_frag);
rive::Span<const uint32_t> draw_msaa_path_fixedcolor_frag =
rive::make_span(embedded::draw_msaa_path_fixedcolor_frag);
rive::Span<const uint32_t> draw_msaa_stencil_vert =
rive::make_span(embedded::draw_msaa_stencil_vert);
rive::Span<const uint32_t> draw_msaa_stencil_frag =
rive::make_span(embedded::draw_msaa_stencil_frag);
rive::Span<const uint32_t> draw_msaa_stencil_fixedcolor_frag =
rive::make_span(embedded::draw_msaa_stencil_fixedcolor_frag);
rive::Span<const uint32_t> draw_msaa_atlas_blit_vert =
rive::make_span(embedded::draw_msaa_atlas_blit_vert);
rive::Span<const uint32_t> draw_msaa_atlas_blit_noclipdistance_vert =
rive::make_span(embedded::draw_msaa_atlas_blit_noclipdistance_vert);
rive::Span<const uint32_t> draw_msaa_atlas_blit_frag =
rive::make_span(embedded::draw_msaa_atlas_blit_frag);
rive::Span<const uint32_t> draw_msaa_atlas_blit_fixedcolor_frag =
rive::make_span(embedded::draw_msaa_atlas_blit_fixedcolor_frag);
rive::Span<const uint32_t> draw_msaa_image_mesh_vert =
rive::make_span(embedded::draw_msaa_image_mesh_vert);
rive::Span<const uint32_t> draw_msaa_image_mesh_noclipdistance_vert =
rive::make_span(embedded::draw_msaa_image_mesh_noclipdistance_vert);
rive::Span<const uint32_t> draw_msaa_image_mesh_frag =
rive::make_span(embedded::draw_msaa_image_mesh_frag);
rive::Span<const uint32_t> draw_msaa_image_mesh_fixedcolor_frag =
rive::make_span(embedded::draw_msaa_image_mesh_fixedcolor_frag);
rive::Span<const uint32_t> copy_attachment_to_attachment_vert =
rive::make_span(embedded::copy_attachment_to_attachment_vert);
rive::Span<const uint32_t> copy_attachment_to_attachment_frag =
rive::make_span(embedded::copy_attachment_to_attachment_frag);
void hotload_shaders(rive::Span<const uint32_t> spirvData)
{
size_t spirvIndex = 0;
auto readNextBytecodeSpan = [spirvData,
&spirvIndex]() -> rive::Span<const uint32_t> {
size_t insnCount = spirvData[spirvIndex++];
const uint32_t* insnData = spirvData.data() + spirvIndex;
spirvIndex += insnCount;
return rive::make_span(insnData, insnCount);
};
spirv::color_ramp_vert = readNextBytecodeSpan();
spirv::color_ramp_frag = readNextBytecodeSpan();
spirv::tessellate_vert = readNextBytecodeSpan();
spirv::tessellate_frag = readNextBytecodeSpan();
spirv::render_atlas_vert = readNextBytecodeSpan();
spirv::render_atlas_fill_frag = readNextBytecodeSpan();
spirv::render_atlas_stroke_frag = readNextBytecodeSpan();
spirv::draw_path_vert = readNextBytecodeSpan();
spirv::draw_path_frag = readNextBytecodeSpan();
spirv::draw_interior_triangles_vert = readNextBytecodeSpan();
spirv::draw_interior_triangles_frag = readNextBytecodeSpan();
spirv::draw_atlas_blit_vert = readNextBytecodeSpan();
spirv::draw_atlas_blit_frag = readNextBytecodeSpan();
spirv::draw_image_mesh_vert = readNextBytecodeSpan();
spirv::draw_image_mesh_frag = readNextBytecodeSpan();
spirv::atomic_draw_path_vert = readNextBytecodeSpan();
spirv::atomic_draw_path_frag = readNextBytecodeSpan();
spirv::atomic_draw_path_fixedcolor_frag = readNextBytecodeSpan();
spirv::atomic_draw_interior_triangles_vert = readNextBytecodeSpan();
spirv::atomic_draw_interior_triangles_frag = readNextBytecodeSpan();
spirv::atomic_draw_interior_triangles_fixedcolor_frag =
readNextBytecodeSpan();
spirv::atomic_draw_atlas_blit_vert = readNextBytecodeSpan();
spirv::atomic_draw_atlas_blit_frag = readNextBytecodeSpan();
spirv::atomic_draw_atlas_blit_fixedcolor_frag = readNextBytecodeSpan();
spirv::atomic_draw_image_rect_vert = readNextBytecodeSpan();
spirv::atomic_draw_image_rect_frag = readNextBytecodeSpan();
spirv::atomic_draw_image_rect_fixedcolor_frag = readNextBytecodeSpan();
spirv::atomic_draw_image_mesh_vert = readNextBytecodeSpan();
spirv::atomic_draw_image_mesh_frag = readNextBytecodeSpan();
spirv::atomic_draw_image_mesh_fixedcolor_frag = readNextBytecodeSpan();
spirv::atomic_resolve_vert = readNextBytecodeSpan();
spirv::atomic_resolve_frag = readNextBytecodeSpan();
spirv::atomic_resolve_fixedcolor_frag = readNextBytecodeSpan();
spirv::atomic_resolve_coalesced_vert = readNextBytecodeSpan();
spirv::atomic_resolve_coalesced_frag = readNextBytecodeSpan();
spirv::draw_clockwise_atomic_path_vert = readNextBytecodeSpan();
spirv::draw_clockwise_atomic_path_frag = readNextBytecodeSpan();
spirv::draw_clockwise_atomic_interior_triangles_vert =
readNextBytecodeSpan();
spirv::draw_clockwise_atomic_interior_triangles_frag =
readNextBytecodeSpan();
spirv::draw_clockwise_atomic_atlas_blit_vert = readNextBytecodeSpan();
spirv::draw_clockwise_atomic_atlas_blit_frag = readNextBytecodeSpan();
spirv::draw_clockwise_atomic_image_mesh_vert = readNextBytecodeSpan();
spirv::draw_clockwise_atomic_image_mesh_frag = readNextBytecodeSpan();
spirv::draw_msaa_path_vert = readNextBytecodeSpan();
spirv::draw_msaa_path_noclipdistance_vert = readNextBytecodeSpan();
spirv::draw_msaa_path_frag = readNextBytecodeSpan();
spirv::draw_msaa_path_fixedcolor_frag = readNextBytecodeSpan();
spirv::draw_msaa_stencil_vert = readNextBytecodeSpan();
spirv::draw_msaa_stencil_frag = readNextBytecodeSpan();
spirv::draw_msaa_stencil_fixedcolor_frag = readNextBytecodeSpan();
spirv::draw_msaa_atlas_blit_vert = readNextBytecodeSpan();
spirv::draw_msaa_atlas_blit_noclipdistance_vert = readNextBytecodeSpan();
spirv::draw_msaa_atlas_blit_frag = readNextBytecodeSpan();
spirv::draw_msaa_atlas_blit_fixedcolor_frag = readNextBytecodeSpan();
spirv::draw_msaa_image_mesh_vert = readNextBytecodeSpan();
spirv::draw_msaa_image_mesh_noclipdistance_vert = readNextBytecodeSpan();
spirv::draw_msaa_image_mesh_frag = readNextBytecodeSpan();
spirv::draw_msaa_image_mesh_fixedcolor_frag = readNextBytecodeSpan();
spirv::copy_attachment_to_attachment_vert = readNextBytecodeSpan();
spirv::copy_attachment_to_attachment_frag = readNextBytecodeSpan();
}
} // namespace rive::gpu::spirv