| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| * |
| * Initial import from |
| * skia:b4171f5ba83048039097bbc664eaa076190f6239@src/gpu/RectanizerSkyline.cpp |
| * |
| * Copyright 2025 Rive |
| */ |
| |
| #include "rive/renderer/sk_rectanizer_skyline.hpp" |
| |
| #include <algorithm> |
| #include <cassert> |
| |
| namespace skgpu |
| { |
| |
| bool RectanizerSkyline::addRect(int width, int height, int16_t* x, int16_t* y) |
| { |
| if ((unsigned)width > (unsigned)this->width() || |
| (unsigned)height > (unsigned)this->height()) |
| { |
| return false; |
| } |
| |
| // find position for new rectangle |
| int bestWidth = this->width() + 1; |
| int bestX = 0; |
| int bestY = this->height() + 1; |
| int bestIndex = -1; |
| for (int i = 0; i < fSkyline.size(); ++i) |
| { |
| int y; |
| if (this->rectangleFits(i, width, height, &y)) |
| { |
| // minimize y position first, then width of skyline |
| if (y < bestY || (y == bestY && fSkyline[i].fWidth < bestWidth)) |
| { |
| bestIndex = i; |
| bestWidth = fSkyline[i].fWidth; |
| bestX = fSkyline[i].fX; |
| bestY = y; |
| } |
| } |
| } |
| |
| // add rectangle to skyline |
| if (-1 != bestIndex) |
| { |
| this->addSkylineLevel(bestIndex, bestX, bestY, width, height); |
| *x = bestX; |
| *y = bestY; |
| |
| fAreaSoFar += width * height; |
| return true; |
| } |
| |
| *x = 0; |
| *y = 0; |
| return false; |
| } |
| |
| bool RectanizerSkyline::rectangleFits(int skylineIndex, |
| int width, |
| int height, |
| int* ypos) const |
| { |
| int x = fSkyline[skylineIndex].fX; |
| if (x + width > this->width()) |
| { |
| return false; |
| } |
| |
| int widthLeft = width; |
| int i = skylineIndex; |
| int y = fSkyline[skylineIndex].fY; |
| while (widthLeft > 0) |
| { |
| y = std::max(y, fSkyline[i].fY); |
| if (y + height > this->height()) |
| { |
| return false; |
| } |
| widthLeft -= fSkyline[i].fWidth; |
| ++i; |
| assert(i < fSkyline.size() || widthLeft <= 0); |
| } |
| |
| *ypos = y; |
| return true; |
| } |
| |
| void RectanizerSkyline::addSkylineLevel(int skylineIndex, |
| int x, |
| int y, |
| int width, |
| int height) |
| { |
| SkylineSegment& newSegment = |
| *fSkyline.emplace(fSkyline.begin() + skylineIndex); |
| newSegment.fX = x; |
| newSegment.fY = y + height; |
| newSegment.fWidth = width; |
| |
| assert(newSegment.fX + newSegment.fWidth <= this->width()); |
| assert(newSegment.fY <= this->height()); |
| |
| // delete width of the new skyline segment from following ones |
| for (int i = skylineIndex + 1; i < fSkyline.size(); ++i) |
| { |
| // The new segment subsumes all or part of fSkyline[i] |
| assert(fSkyline[i - 1].fX <= fSkyline[i].fX); |
| |
| if (fSkyline[i].fX < fSkyline[i - 1].fX + fSkyline[i - 1].fWidth) |
| { |
| int shrink = |
| fSkyline[i - 1].fX + fSkyline[i - 1].fWidth - fSkyline[i].fX; |
| |
| fSkyline[i].fX += shrink; |
| fSkyline[i].fWidth -= shrink; |
| |
| if (fSkyline[i].fWidth <= 0) |
| { |
| // fully consumed |
| fSkyline.erase(fSkyline.begin() + i); |
| --i; |
| } |
| else |
| { |
| // only partially consumed |
| break; |
| } |
| } |
| else |
| { |
| break; |
| } |
| } |
| |
| // merge fSkylines |
| for (int i = 0; i < fSkyline.size() - 1; ++i) |
| { |
| if (fSkyline[i].fY == fSkyline[i + 1].fY) |
| { |
| fSkyline[i].fWidth += fSkyline[i + 1].fWidth; |
| fSkyline.erase(fSkyline.begin() + i + 1); |
| --i; |
| } |
| } |
| } |
| |
| } // End of namespace skgpu |