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/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*
* Initial import from
* skia:b4171f5ba83048039097bbc664eaa076190f6239@src/gpu/RectanizerSkyline.cpp
*
* Copyright 2025 Rive
*/
#include "rive/renderer/sk_rectanizer_skyline.hpp"
#include <algorithm>
#include <cassert>
namespace skgpu
{
bool RectanizerSkyline::addRect(int width, int height, int16_t* x, int16_t* y)
{
if ((unsigned)width > (unsigned)this->width() ||
(unsigned)height > (unsigned)this->height())
{
return false;
}
// find position for new rectangle
int bestWidth = this->width() + 1;
int bestX = 0;
int bestY = this->height() + 1;
int bestIndex = -1;
for (int i = 0; i < fSkyline.size(); ++i)
{
int y;
if (this->rectangleFits(i, width, height, &y))
{
// minimize y position first, then width of skyline
if (y < bestY || (y == bestY && fSkyline[i].fWidth < bestWidth))
{
bestIndex = i;
bestWidth = fSkyline[i].fWidth;
bestX = fSkyline[i].fX;
bestY = y;
}
}
}
// add rectangle to skyline
if (-1 != bestIndex)
{
this->addSkylineLevel(bestIndex, bestX, bestY, width, height);
*x = bestX;
*y = bestY;
fAreaSoFar += width * height;
return true;
}
*x = 0;
*y = 0;
return false;
}
bool RectanizerSkyline::rectangleFits(int skylineIndex,
int width,
int height,
int* ypos) const
{
int x = fSkyline[skylineIndex].fX;
if (x + width > this->width())
{
return false;
}
int widthLeft = width;
int i = skylineIndex;
int y = fSkyline[skylineIndex].fY;
while (widthLeft > 0)
{
y = std::max(y, fSkyline[i].fY);
if (y + height > this->height())
{
return false;
}
widthLeft -= fSkyline[i].fWidth;
++i;
assert(i < fSkyline.size() || widthLeft <= 0);
}
*ypos = y;
return true;
}
void RectanizerSkyline::addSkylineLevel(int skylineIndex,
int x,
int y,
int width,
int height)
{
SkylineSegment& newSegment =
*fSkyline.emplace(fSkyline.begin() + skylineIndex);
newSegment.fX = x;
newSegment.fY = y + height;
newSegment.fWidth = width;
assert(newSegment.fX + newSegment.fWidth <= this->width());
assert(newSegment.fY <= this->height());
// delete width of the new skyline segment from following ones
for (int i = skylineIndex + 1; i < fSkyline.size(); ++i)
{
// The new segment subsumes all or part of fSkyline[i]
assert(fSkyline[i - 1].fX <= fSkyline[i].fX);
if (fSkyline[i].fX < fSkyline[i - 1].fX + fSkyline[i - 1].fWidth)
{
int shrink =
fSkyline[i - 1].fX + fSkyline[i - 1].fWidth - fSkyline[i].fX;
fSkyline[i].fX += shrink;
fSkyline[i].fWidth -= shrink;
if (fSkyline[i].fWidth <= 0)
{
// fully consumed
fSkyline.erase(fSkyline.begin() + i);
--i;
}
else
{
// only partially consumed
break;
}
}
else
{
break;
}
}
// merge fSkylines
for (int i = 0; i < fSkyline.size() - 1; ++i)
{
if (fSkyline[i].fY == fSkyline[i + 1].fY)
{
fSkyline[i].fWidth += fSkyline[i + 1].fWidth;
fSkyline.erase(fSkyline.begin() + i + 1);
--i;
}
}
}
} // End of namespace skgpu