| /* |
| * Copyright 2020 Google LLC. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| * |
| * Initial import from |
| * skia:src/gpu/ganesh/tessellate/GrStrokeTessellationShader.cpp |
| * |
| * Copyright 2022 Rive |
| */ |
| |
| #define MAX_PARAMETRIC_SEGMENTS_LOG2 10 // Max 1024 segments. |
| |
| #ifdef @VERTEX |
| ATTR_BLOCK_BEGIN(Attrs) |
| ATTR( |
| 0, |
| float4, |
| @a_p0p1_); // End in '_' because D3D interprets the '1' as a semantic index. |
| ATTR(1, float4, @a_p2p3_); |
| ATTR(2, float4, @a_joinTan_and_ys); // [joinTangent, y, reflectionY] |
| #ifdef SPLIT_UINT4_ATTRIBUTES |
| ATTR(3, uint, @a_x0x1); |
| ATTR(4, uint, @a_reflectionX0X1); |
| ATTR(5, uint, @a_segmentCounts); |
| ATTR(6, uint, @a_contourIDWithFlags); |
| #else |
| ATTR(3, |
| uint4, |
| @a_args); // [x0x1, reflectionX0X1, segmentCounts, contourIDWithFlags] |
| #endif |
| ATTR_BLOCK_END |
| #endif |
| |
| VARYING_BLOCK_BEGIN |
| NO_PERSPECTIVE VARYING(0, float4, v_p0p1); |
| NO_PERSPECTIVE VARYING(1, float4, v_p2p3); |
| // [vertexIdx, totalVertexCount, joinSegmentCount, |
| // parametricSegmentCount, radsPerPolarSegment] |
| NO_PERSPECTIVE VARYING(2, float4, v_args); |
| // [joinTangent, radsPerJoinSegment] |
| NO_PERSPECTIVE VARYING(3, float3, v_joinArgs); |
| FLAT VARYING(4, uint, v_contourIDWithFlags); |
| VARYING_BLOCK_END |
| |
| #ifdef @VERTEX |
| VERTEX_TEXTURE_BLOCK_BEGIN |
| TEXTURE_R16F_1D_ARRAY(PER_FLUSH_BINDINGS_SET, |
| FEATHER_TEXTURE_IDX, |
| @featherTexture); |
| VERTEX_TEXTURE_BLOCK_END |
| |
| SAMPLER_LINEAR(FEATHER_TEXTURE_IDX, featherSampler) |
| |
| VERTEX_STORAGE_BUFFER_BLOCK_BEGIN |
| STORAGE_BUFFER_U32x4(PATH_BUFFER_IDX, PathBuffer, @pathBuffer); |
| STORAGE_BUFFER_U32x4(CONTOUR_BUFFER_IDX, ContourBuffer, @contourBuffer); |
| VERTEX_STORAGE_BUFFER_BLOCK_END |
| |
| VERTEX_MAIN(@tessellateVertexMain, Attrs, attrs, _vertexID, _instanceID) |
| { |
| // Each instance repeats twice. Once for normal patch(es) and once for |
| // reflection(s). |
| ATTR_UNPACK(_instanceID, attrs, @a_p0p1_, float4); |
| ATTR_UNPACK(_instanceID, attrs, @a_p2p3_, float4); |
| ATTR_UNPACK(_instanceID, attrs, @a_joinTan_and_ys, float4); |
| #ifdef SPLIT_UINT4_ATTRIBUTES |
| ATTR_UNPACK(_instanceID, attrs, @a_x0x1, uint); |
| ATTR_UNPACK(_instanceID, attrs, @a_reflectionX0X1, uint); |
| ATTR_UNPACK(_instanceID, attrs, @a_segmentCounts, uint); |
| ATTR_UNPACK(_instanceID, attrs, @a_contourIDWithFlags, uint); |
| |
| uint4 @a_args = uint4(@a_x0x1, |
| @a_reflectionX0X1, |
| @a_segmentCounts, |
| @a_contourIDWithFlags); |
| #else |
| ATTR_UNPACK(_instanceID, attrs, @a_args, uint4); |
| #endif |
| |
| VARYING_INIT(v_p0p1, float4); |
| VARYING_INIT(v_p2p3, float4); |
| VARYING_INIT(v_args, float4); |
| VARYING_INIT(v_joinArgs, float3); |
| VARYING_INIT(v_contourIDWithFlags, uint); |
| |
| float2 p0 = @a_p0p1_.xy; |
| float2 p1 = @a_p0p1_.zw; |
| float2 p2 = @a_p2p3_.xy; |
| float2 p3 = @a_p2p3_.zw; |
| // Each instance has two spans, potentially for both a forward copy and and |
| // reflection. (If the second span isn't needed, the client will have placed |
| // it offscreen.) |
| bool isFirstSpan = _vertexID < 4; |
| float y = isFirstSpan ? @a_joinTan_and_ys.z : @a_joinTan_and_ys.w; |
| int x0x1 = int(isFirstSpan ? @a_args.x : @a_args.y); |
| #ifdef GLSL |
| int x1up = x0x1 << 16; |
| if (@a_args.z == 0xffffffffu) |
| { |
| // Pixel 8 with ARM Mali-G715 throws away "x0x1 << 16 >> 16". We need |
| // this in order to sign-extend the bottom 16 bits of x0x1. Create a |
| // branch that we know won't be taken, in order to convince the compiler |
| // not to throw this operation away. NOTE: we could use |
| // bitfieldExtract(), but it isn't available on ES 3.0. |
| --x1up; |
| } |
| float x0 = float(x1up >> 16); |
| #else |
| float x0 = float(x0x1 << 16 >> 16); |
| #endif |
| float x1 = float(x0x1 >> 16); |
| float2 coord = float2((_vertexID & 1) == 0 ? x0 : x1, |
| (_vertexID & 2) == 0 ? y + 1. : y); |
| if ((x1 - x0) * uniforms.tessInverseViewportY < .0) |
| { |
| // Make sure we always emit clockwise triangles. Swap the top and bottom |
| // vertices. |
| coord.y = 2. * y + 1. - coord.y; |
| } |
| |
| // Unpack arguments. |
| uint parametricSegmentCount = @a_args.z & 0x3ffu; |
| uint polarSegmentCount = (@a_args.z >> 10) & 0x3ffu; |
| uint joinSegmentCount = @a_args.z >> 20; |
| uint contourIDWithFlags = @a_args.w; |
| uint contourID = contourIDWithFlags & CONTOUR_ID_MASK; |
| uint pathID = |
| contourID > 0u |
| // Clamp contourID at 1, even though this is the <true> expression |
| // of "contourID > 0u", and even though GLSL specifies short-circuit |
| // evaluation for the ternary operator. |
| // |
| // PowerVR (B-Series BXM-8-256, build 1.15) appears to evaluate this |
| // expression unconditionally, leading to a load at buffer index |
| // 0xffffffff when contourID == 0, which crashes the render pass. |
| ? STORAGE_BUFFER_LOAD4(@contourBuffer, max(contourID, 1u) - 1u).z |
| : 0u; |
| uint4 pathData = pathID != 0u |
| ? STORAGE_BUFFER_LOAD4(@pathBuffer, pathID * 4u + 1u) |
| : uint4(0u, 0u, 0u, 0u); |
| float strokeRadius = uintBitsToFloat(pathData.z); |
| float featherRadius = uintBitsToFloat(pathData.w); |
| |
| if (featherRadius != .0 && strokeRadius == .0) |
| { |
| // We're a cubic from a feathered fill. To simulate the |
| // feather-softening effect that happens with curvature, reduce the |
| // height of the curve proportionally. |
| // Start by finding the point of maximum height on the cubic. |
| float maxHeightT; |
| float height = find_cubic_max_height(p0, p1, p2, p3, maxHeightT); |
| |
| // Measure curvature across one standard deviation of the feather. |
| float oneStddev = featherRadius * (1. / FEATHER_TEXTURE_STDDEVS); |
| float curvature = measure_cubic_local_curvature(p0, |
| p1, |
| p2, |
| p3, |
| maxHeightT, |
| oneStddev); |
| |
| // The feather gets softer with curvature. Find a dimming factor based |
| // on the strength of curvature at maximum height. |
| float dimming = 1. - curvature * (1. / PI); |
| |
| // It gets hard to measure curvature on short segments. Also taper down |
| // to completely flat as the distance between endpoints moves from 2 |
| // standard deviations to 1. |
| float stddevsPow2 = dot(p3 - p0, p3 - p0) / (oneStddev * oneStddev); |
| float dimmingByStddevs = (stddevsPow2 - 1.) * .5; |
| dimming = min(dimming, dimmingByStddevs); |
| |
| // Unfortunately, the best method we have to get rid of some final |
| // speckles on cusps is to dim everything by 1%. |
| dimming = min(dimming, .99); |
| |
| // Soften the feather by reducing the curve height. Find a new height |
| // such that the center of the feather (currently 50% opacity) is |
| // reduced to "50% * dimming". |
| float desiredOpacityOnCenter = .5 * dimming; |
| float x = INVERSE_FEATHER(desiredOpacityOnCenter) * -2. + 1.; |
| float softness = clamped_divide(x * featherRadius, height); |
| |
| // Flatten the curve down to "softenedHeight". (Height scales linearly |
| // as we lerp the control points to "flatLinePoints".) |
| float4 flatLinePoints = |
| mix(p0.xyxy, p3.xyxy, float4(1. / 3., 1. / 3., 2. / 3., 2. / 3.)); |
| p1 = mix(p1, flatLinePoints.xy, softness); |
| p2 = mix(p2, flatLinePoints.zw, softness); |
| } |
| |
| if ((contourIDWithFlags & CULL_EXCESS_TESSELLATION_SEGMENTS_CONTOUR_FLAG) != |
| 0u) |
| { |
| // This span may have more tessellation vertices allocated to it than |
| // necessary (e.g., outerCurve patches all have a fixed patch size, |
| // regardless of how many segments the curve actually needs). Re-run |
| // Wang's formula to figure out how many segments we actually need, and |
| // make any excess segments degenerate by co-locating their vertices at |
| // T=0. |
| float2x2 mat = make_float2x2( |
| uintBitsToFloat(STORAGE_BUFFER_LOAD4(@pathBuffer, pathID * 4u))); |
| float2 d0 = MUL(mat, -2. * p1 + p2 + p0); |
| float2 d1 = MUL(mat, -2. * p2 + p3 + p1); |
| float m = max(dot(d0, d0), dot(d1, d1)); |
| float n = max(ceil(sqrt(.75 * 4. * sqrt(m))), 1.); |
| parametricSegmentCount = min(uint(n), parametricSegmentCount); |
| } |
| |
| // Polar and parametric segments share the same beginning and ending |
| // vertices, so the merged *vertex* count is equal to the sum of polar and |
| // parametric *segment* counts. |
| uint totalVertexCount = |
| parametricSegmentCount + polarSegmentCount + joinSegmentCount - 1u; |
| |
| float2x2 tangents = find_cubic_tangents(p0, p1, p2, p3); |
| float theta = acos(cosine_between_vectors(tangents[0], tangents[1])); |
| float radsPerPolarSegment = theta / float(polarSegmentCount); |
| // Adjust sign of radsPerPolarSegment to match the direction the curve |
| // turns. |
| // NOTE: Since the curve is not allowed to inflect, we can just check |
| // F'(.5) x F''(.5). |
| // NOTE: F'(.5) x F''(.5) has the same sign as (p2 - p0) x (p3 - p1). |
| float turn = determinant(float2x2(p2 - p0, p3 - p1)); |
| // This is the case for joins and cusps where points are co-located. |
| if (turn == .0) |
| turn = determinant(tangents); |
| if (turn < .0) |
| radsPerPolarSegment = -radsPerPolarSegment; |
| |
| v_p0p1 = float4(p0, p1); |
| v_p2p3 = float4(p2, p3); |
| v_args = float4(float(totalVertexCount) - abs(x1 - coord.x), // vertexIdx |
| float(totalVertexCount), // totalVertexCount |
| (joinSegmentCount << 10) | parametricSegmentCount, |
| radsPerPolarSegment); |
| if (joinSegmentCount > 1u) |
| { |
| float2x2 joinTangents = float2x2(tangents[1], @a_joinTan_and_ys.xy); |
| float joinTheta = |
| acos(cosine_between_vectors(joinTangents[0], joinTangents[1])); |
| float joinSpan = float(joinSegmentCount); |
| if ((contourIDWithFlags & |
| (JOIN_TYPE_MASK | EMULATED_STROKE_CAP_CONTOUR_FLAG)) == |
| (ROUND_JOIN_CONTOUR_FLAG | EMULATED_STROKE_CAP_CONTOUR_FLAG)) |
| { |
| // Round caps emulated as joins need to emit vertices at T=0 and |
| // T=1, unlike normal round joins. The fragment shader will handle |
| // most of this, but here we need to adjust radsPerJoinSegment to |
| // account for the fact that this join will be rotating around two |
| // more segments. |
| joinSpan -= 2.; |
| } |
| float radsPerJoinSegment = joinTheta / joinSpan; |
| if (determinant(joinTangents) < .0) |
| radsPerJoinSegment = -radsPerJoinSegment; |
| v_joinArgs.xy = @a_joinTan_and_ys.xy; |
| v_joinArgs.z = radsPerJoinSegment; |
| } |
| |
| if (x1 < x0) // Reflections are drawn right to left. |
| { |
| contourIDWithFlags |= MIRRORED_CONTOUR_CONTOUR_FLAG; |
| } |
| |
| v_contourIDWithFlags = contourIDWithFlags; |
| |
| float4 pos = pixel_coord_to_clip_coord(coord, |
| 2. / TESS_TEXTURE_WIDTH, |
| uniforms.tessInverseViewportY); |
| #ifdef @POST_INVERT_Y |
| pos.y = -pos.y; |
| #endif |
| |
| VARYING_PACK(v_p0p1); |
| VARYING_PACK(v_p2p3); |
| VARYING_PACK(v_args); |
| VARYING_PACK(v_joinArgs); |
| VARYING_PACK(v_contourIDWithFlags); |
| EMIT_VERTEX(pos); |
| } |
| #endif |
| |
| #ifdef @FRAGMENT |
| FRAG_TEXTURE_BLOCK_BEGIN |
| FRAG_TEXTURE_BLOCK_END |
| |
| FRAG_DATA_MAIN(TESSDATA4, @tessellateFragmentMain) |
| { |
| VARYING_UNPACK(v_p0p1, float4); |
| VARYING_UNPACK(v_p2p3, float4); |
| VARYING_UNPACK(v_args, float4); |
| VARYING_UNPACK(v_joinArgs, float3); |
| VARYING_UNPACK(v_contourIDWithFlags, uint); |
| |
| float2 p0 = v_p0p1.xy; |
| float2 p1 = v_p0p1.zw; |
| float2 p2 = v_p2p3.xy; |
| float2 p3 = v_p2p3.zw; |
| float2x2 tangents = find_cubic_tangents(p0, p1, p2, p3); |
| // Colocate any padding vertices at T=0. |
| float vertexIdx = max(floor(v_args.x), .0); |
| float totalVertexCount = v_args.y; |
| uint joinSegmentCount_and_parametricSegmentCount = uint(v_args.z); |
| float parametricSegmentCount = |
| float(joinSegmentCount_and_parametricSegmentCount & 0x3ffu); |
| float joinSegmentCount = |
| float(joinSegmentCount_and_parametricSegmentCount >> 10); |
| float radsPerPolarSegment = v_args.w; |
| uint contourIDWithFlags = v_contourIDWithFlags; |
| |
| // mergedVertexID/mergedSegmentCount are relative to the sub-section of the |
| // instance this vertex belongs to (either the curve section that consists |
| // of merged polar and parametric segments, or the join section composed of |
| // just polar segments). |
| // |
| // Begin with the assumption that we belong to the curve section. |
| float mergedSegmentCount = totalVertexCount - joinSegmentCount; |
| float mergedVertexID = vertexIdx; |
| if (mergedVertexID <= mergedSegmentCount) |
| { |
| // We do belong to the curve section. Clear out any stroke join flags. |
| contourIDWithFlags &= ~JOIN_TYPE_MASK; |
| } |
| else |
| { |
| // We actually belong to the join section following the curve. Construct |
| // a point-cubic with rotation. |
| p0 = p1 = p2 = p3; |
| tangents = float2x2(tangents[1], v_joinArgs.xy /*joinTangent*/); |
| parametricSegmentCount = 1.; |
| mergedVertexID -= mergedSegmentCount; |
| mergedSegmentCount = joinSegmentCount; |
| radsPerPolarSegment = v_joinArgs.z; // radsPerJoinSegment. |
| if ((contourIDWithFlags & JOIN_TYPE_MASK) > ROUND_JOIN_CONTOUR_FLAG) |
| { |
| // Miter or bevel join vertices snap to either tangents[0] or |
| // tangents[1], and get adjusted in the shader that follows. |
| if (mergedVertexID < 2.5) // With 5 join segments, this branch will |
| // see IDs: 1, 2, 3, 4. |
| contourIDWithFlags |= JOIN_TANGENT_0_CONTOUR_FLAG; |
| if (mergedVertexID > 1.5 && mergedVertexID < 3.5) |
| contourIDWithFlags |= JOIN_TANGENT_INNER_CONTOUR_FLAG; |
| } |
| else if ((contourIDWithFlags & EMULATED_STROKE_CAP_CONTOUR_FLAG) != |
| 0u || |
| (contourIDWithFlags & JOIN_TYPE_MASK) == |
| FEATHER_JOIN_CONTOUR_FLAG) |
| { |
| // Round caps emulated as joins and feather joins need to emit |
| // vertices at T=0 and T=1, unlike normal round joins. Preserve |
| // the same number of vertices, but adjust our stepping |
| // parameters so we begin at T=0 and end at T=1. (The CPU should |
| // have known we were going to add vertices here and increased our |
| // count to make sure the tessellation would still be smooth). |
| mergedSegmentCount -= 2.; |
| --mergedVertexID; |
| } |
| contourIDWithFlags |= radsPerPolarSegment < .0 |
| ? LEFT_JOIN_CONTOUR_FLAG |
| : RIGHT_JOIN_CONTOUR_FLAG; |
| } |
| |
| float2 tessCoord; |
| float theta = .0; |
| if (mergedVertexID == .0 || mergedVertexID == mergedSegmentCount || |
| (contourIDWithFlags & JOIN_TYPE_MASK) > ROUND_JOIN_CONTOUR_FLAG) |
| { |
| // Tessellated vertices at the beginning and end of the strip use exact |
| // endpoints and tangents. This ensures crack-free seaming between |
| // instances. |
| bool isTan0 = mergedVertexID < mergedSegmentCount * .5; |
| tessCoord = isTan0 ? p0 : p3; |
| theta = atan2(isTan0 ? tangents[0] : tangents[1]); |
| } |
| else if ((contourIDWithFlags & RETROFITTED_TRIANGLE_CONTOUR_FLAG) != 0u) |
| { |
| // This cubic should actually be drawn as the single, non-AA triangle: |
| // [p0, p1, p3]. This is used to squeeze in more rare triangles, like |
| // "grout" triangles from self intersections on interior triangulation, |
| // where it wouldn't be worth it to put them in their own dedicated draw |
| // call. |
| tessCoord = p1; |
| } |
| else |
| { |
| float T, polarT; |
| if (parametricSegmentCount == mergedSegmentCount) |
| { |
| // There are no polar vertices. This is (probably) a fill. Vertices |
| // are spaced evenly in parametric space. |
| T = mergedVertexID / parametricSegmentCount; |
| polarT = .0; // Set polarT != T to ensure we calculate the |
| // parametric tangent later. |
| } |
| else |
| { |
| // Compute the location and tangent direction of the tessellated |
| // stroke vertex with the integral id "mergedVertexID", where |
| // mergedVertexID is the sorted-order index of parametric and polar |
| // vertices. Start by finding the tangent function's power basis |
| // coefficients. These define a tangent direction (scaled by some |
| // uniform value) as: |
| // |
| // |T^2| |
| // Tangent_Direction(T) = dx,dy = |A 2B C| * |T | |
| // |. . .| |1 | |
| float2 A, B, C = p1 - p0; |
| float2 D = p3 - p0; |
| float2 E = p2 - p1; |
| B = E - C; |
| A = -3. * E + D; |
| // FIXME(crbug.com/800804,skbug.com/11268): Consider normalizing the |
| // exponents in A,B,C at this point in order to prevent fp32 |
| // overflow. |
| |
| // Now find the coefficients that give a tangent direction from a |
| // parametric vertex ID: |
| // |
| // Tangent_Direction(parametricVertexID) = dx,dy = |
| // |
| // |parametricVertexID^2| |
| // |A B_ C_| * |parametricVertexID | |
| // |. . .| |1 | |
| // |
| float2 B_ = B * (parametricSegmentCount * 2.); |
| float2 C_ = C * (parametricSegmentCount * parametricSegmentCount); |
| |
| // Run a binary search to determine the highest parametric vertex |
| // that is located on or before the mergedVertexID. A merged ID is |
| // determined by the sum of complete parametric and polar segments |
| // behind it. i.e., find the highest parametric vertex where: |
| // |
| // parametricVertexID + floor(numPolarSegmentsAtParametricT) <= |
| // mergedVertexID |
| // |
| float lastParametricVertexID = .0; |
| float maxParametricVertexID = |
| min(parametricSegmentCount - 1., mergedVertexID); |
| // FIXME(crbug.com/800804,skbug.com/11268): This normalize() can |
| // overflow. |
| float2 tan0norm = normalize(tangents[0]); |
| float negAbsRadsPerSegment = -abs(radsPerPolarSegment); |
| float maxRotation0 = |
| (1. + mergedVertexID) * abs(radsPerPolarSegment); |
| for (int p = MAX_PARAMETRIC_SEGMENTS_LOG2 - 1; p >= 0; --p) |
| { |
| // Test the parametric vertex at lastParametricVertexID + 2^p. |
| float testParametricID = |
| lastParametricVertexID + exp2(float(p)); |
| if (testParametricID <= maxParametricVertexID) |
| { |
| float2 testTan = testParametricID * A + B_; |
| testTan = testParametricID * testTan + C_; |
| float cosRotation = dot(normalize(testTan), tan0norm); |
| float maxRotation = |
| testParametricID * negAbsRadsPerSegment + maxRotation0; |
| maxRotation = min(maxRotation, PI); |
| // Is rotation <= maxRotation? (i.e., is the number of |
| // complete polar segments behind testT, + testParametricID |
| // <= mergedVertexID?) |
| if (cosRotation >= cos(maxRotation)) |
| lastParametricVertexID = testParametricID; |
| } |
| } |
| |
| // Find the T value of the parametric vertex at |
| // lastParametricVertexID. |
| float parametricT = lastParametricVertexID / parametricSegmentCount; |
| |
| // Now that we've identified the highest parametric vertex on or |
| // before the mergedVertexID, the highest polar vertex is easy: |
| float lastPolarVertexID = mergedVertexID - lastParametricVertexID; |
| |
| // Find the angle of tan0, or the angle between tan0norm and the |
| // positive x axis. |
| float theta0 = acos(clamp(tan0norm.x, -1., 1.)); |
| theta0 = tan0norm.y >= .0 ? theta0 : -theta0; |
| |
| // Find the tangent vector on the vertex at lastPolarVertexID. |
| theta = lastPolarVertexID * radsPerPolarSegment + theta0; |
| float2 norm = float2(sin(theta), -cos(theta)); |
| |
| // Find the T value where the tangent is orthogonal to norm. This is |
| // a quadratic: |
| // |
| // dot(norm, Tangent_Direction(T)) == 0 |
| // |
| // |T^2| |
| // norm * |A 2B C| * |T | == 0 |
| // |. . .| |1 | |
| // |
| float a = dot(norm, A), b_over_2 = dot(norm, B), c = dot(norm, C); |
| float discr_over_4 = max(b_over_2 * b_over_2 - a * c, .0); |
| float q = sqrt(discr_over_4); |
| if (b_over_2 > .0) |
| q = -q; |
| q -= b_over_2; |
| |
| // Roots are q/a and c/q. Since each curve section does not inflect |
| // or rotate more than 180 degrees, there can only be one tangent |
| // orthogonal to "norm" inside 0..1. Pick the root nearest .5. |
| float _5qa = -.5 * q * a; |
| float2 root = (abs(q * q + _5qa) < abs(a * c + _5qa)) |
| ? float2(q, a) |
| : float2(c, q); |
| polarT = (root.t != .0) ? root.s / root.t : .0; |
| polarT = clamp(polarT, .0, 1.); |
| |
| // The root finder above can become unstable when lastPolarVertexID |
| // == 0 (e.g., if there are roots at exatly 0 and 1 both). polarT |
| // should always == 0 in this case. |
| if (lastPolarVertexID == .0) |
| polarT = .0; |
| |
| // Now that we've identified the T values of the last parametric and |
| // polar vertices, our final T value for mergedVertexID is whichever |
| // is larger. |
| T = max(parametricT, polarT); |
| } |
| |
| // Evaluate the cubic at T. Use De Casteljau's for its accuracy and |
| // stability. |
| float2 ab = unchecked_mix(p0, p1, T); |
| float2 bc = unchecked_mix(p1, p2, T); |
| float2 cd = unchecked_mix(p2, p3, T); |
| float2 abc = unchecked_mix(ab, bc, T); |
| float2 bcd = unchecked_mix(bc, cd, T); |
| tessCoord = unchecked_mix(abc, bcd, T); |
| |
| // If we went with T=parametricT, then update theta. Otherwise leave it |
| // at the polar theta found previously. (In the event that |
| // parametricT == polarT, we keep the polar theta.) |
| if (T != polarT) |
| theta = atan2(bcd - abc); |
| } |
| |
| TESSDATA4 tessData; |
| tessData.xy = FLOAT_AS_TESSDATA(tessCoord); |
| if ((contourIDWithFlags & JOIN_TYPE_MASK) == FEATHER_JOIN_CONTOUR_FLAG) |
| { |
| // Feather joins work out their stepping in the vertex shader, so we |
| // emit the original tessellation parameters instead of just the tangent |
| // angle and let the vertex shader work it all out. |
| // Pack these as integers instead of using packHalf2x16() because the |
| // latter does not work on ARM Mali. |
| tessData.z = UINT_AS_TESSDATA((uint(mergedSegmentCount) << 16) | |
| uint(mergedVertexID)); |
| } |
| else |
| { |
| tessData.z = FLOAT_AS_TESSDATA(mod(theta, _2PI)); |
| } |
| tessData.w = UINT_AS_TESSDATA(contourIDWithFlags); |
| EMIT_FRAG_DATA(tessData); |
| } |
| #endif |