| ## Runs minify.py on the whole batch of .glsl files in this folder. |
| ## |
| ## Premake can't do this build step because it has multiple inputs AND multiple outputs. |
| ## |
| ## The files have to be processed in batch in to ensure consistent renaming. |
| OUT := out/generated |
| FLAGS := |
| |
| ## Shader minification. |
| MINIFY_INPUTS := $(wildcard *.glsl) $(wildcard *.vert) $(wildcard *.frag) |
| MINIFY_EXPORT_OUTPUTS := $(addprefix $(OUT)/, $(patsubst %.glsl, %.exports.h, $(MINIFY_INPUTS))) |
| MINIFY_GLSL_OUTPUTS := $(addprefix $(OUT)/, $(patsubst %.glsl, %.minified.glsl, $(MINIFY_INPUTS))) |
| MINIFY_HPP_OUTPUTS := $(addprefix $(OUT)/, $(patsubst %.glsl, %.glsl.hpp, $(MINIFY_INPUTS))) |
| MINIFY_OUTPUTS := $(MINIFY_EXPORT_OUTPUTS) $(MINIFY_GLSL_OUTPUTS) $(MINIFY_HPP_OUTPUTS) |
| MINIFY_STAMP := $(OUT)/glsl.stamp |
| |
| minify: $(MINIFY_OUTPUTS) |
| |
| ## Using a stamp enables a build step with multiple inputs and multiple outputs. |
| ## https://www.gnu.org/software/automake/manual/html_node/Multiple-Outputs.html |
| $(MINIFY_OUTPUTS): $(MINIFY_STAMP) |
| @test -f $@ || rm -f $(MINIFY_STAMP) |
| @test -f $@ || "$(MAKE)" $(AM_MAKEFLAGS) $(MINIFY_STAMP) |
| |
| $(MINIFY_STAMP): $(MINIFY_INPUTS) minify.py |
| python3 minify.py $(FLAGS) -o $(OUT) $(MINIFY_INPUTS) |
| @touch $(MINIFY_STAMP) |
| |
| |
| ## Metal shader offline compiling. |
| DRAW_COMBINATIONS_METAL := $(OUT)/draw_combinations.metal |
| METAL_INPUTS := $(wildcard metal/*.metal) |
| METAL_MACOSX_AIR_OUTPUTS := \ |
| $(addprefix $(OUT)/, $(patsubst metal/%.metal, macosx/%.air, $(METAL_INPUTS))) |
| METAL_IOS_AIR_OUTPUTS := $(addprefix $(OUT)/, $(patsubst metal/%.metal, ios/%.air, $(METAL_INPUTS))) |
| |
| $(DRAW_COMBINATIONS_METAL): metal/generate_draw_combinations.py |
| @mkdir -p $(OUT) |
| python3 metal/generate_draw_combinations.py $(DRAW_COMBINATIONS_METAL) |
| |
| rive_pls_macosx_metallib: $(OUT)/rive_pls_macosx.metallib.c |
| rive_pls_ios_metallib: $(OUT)/rive_pls_ios.metallib.c |
| rive_pls_ios_simulator_metallib: $(OUT)/rive_pls_ios_simulator.metallib.c |
| rive_renderer_xros_metallib: $(OUT)/rive_renderer_xros.metallib.c |
| rive_renderer_xros_simulator_metallib: $(OUT)/rive_renderer_xros_simulator.metallib.c |
| rive_renderer_appletvos_metallib: $(OUT)/rive_renderer_appletvos.metallib.c |
| rive_renderer_appletvsimulator_metallib: $(OUT)/rive_renderer_appletvsimulator.metallib.c |
| |
| ## The source files all get regenerated in a batch, so there's no need to separate out separate |
| ## rules for each intermediate file. |
| $(OUT)/macosx/rive_pls_macosx.metallib: $(MINIFY_GLSL_OUTPUTS) $(METAL_INPUTS) $(DRAW_COMBINATIONS_METAL) |
| @mkdir -p $(OUT)/macosx |
| $(foreach FILE, $(METAL_INPUTS), \ |
| xcrun -sdk macosx metal -std=macos-metal2.3 \ |
| -mmacosx-version-min=10.0 \ |
| -I$(OUT) -ffast-math -ffp-contract=fast -fpreserve-invariance -fvisibility=hidden \ |
| -c $(FILE) \ |
| -o $(patsubst metal/%.metal, $(OUT)/macosx/%.air, $(FILE));) |
| xcrun -sdk macosx metallib $(METAL_MACOSX_AIR_OUTPUTS) -o $(OUT)/macosx/rive_pls_macosx.metallib |
| |
| $(OUT)/rive_pls_macosx.metallib.c: $(OUT)/macosx/rive_pls_macosx.metallib |
| xxd -i -n rive_pls_macosx_metallib \ |
| $(OUT)/macosx/rive_pls_macosx.metallib \ |
| $(OUT)/rive_pls_macosx.metallib.c |
| |
| $(OUT)/ios/rive_pls_ios.metallib: $(MINIFY_GLSL_OUTPUTS) $(METAL_INPUTS) $(DRAW_COMBINATIONS_METAL) |
| @mkdir -p $(OUT)/ios |
| $(foreach FILE, $(METAL_INPUTS), \ |
| xcrun -sdk iphoneos metal -std=ios-metal2.2 \ |
| -I$(OUT) -mios-version-min=13 -ffast-math -ffp-contract=fast -fpreserve-invariance \ |
| -fvisibility=hidden \ |
| -c $(FILE) \ |
| -o $(patsubst metal/%.metal, $(OUT)/ios/%.air, $(FILE));) |
| xcrun -sdk iphoneos metallib $(METAL_IOS_AIR_OUTPUTS) -o $(OUT)/ios/rive_pls_ios.metallib |
| |
| $(OUT)/rive_pls_ios.metallib.c: $(OUT)/ios/rive_pls_ios.metallib |
| xxd -i -n rive_pls_ios_metallib $(OUT)/ios/rive_pls_ios.metallib $(OUT)/rive_pls_ios.metallib.c |
| |
| $(OUT)/ios/rive_pls_ios_simulator.metallib: $(MINIFY_GLSL_OUTPUTS) $(METAL_INPUTS) $(DRAW_COMBINATIONS_METAL) |
| @mkdir -p $(OUT)/ios |
| $(foreach FILE, $(METAL_INPUTS), \ |
| xcrun -sdk iphonesimulator metal -std=ios-metal2.2 \ |
| -I$(OUT) -miphonesimulator-version-min=13 -ffast-math -ffp-contract=fast -fpreserve-invariance \ |
| -fvisibility=hidden \ |
| -c $(FILE) \ |
| -o $(patsubst metal/%.metal, $(OUT)/ios/%.air, $(FILE));) |
| xcrun -sdk iphonesimulator metallib $(METAL_IOS_AIR_OUTPUTS) -o $(OUT)/ios/rive_pls_ios_simulator.metallib |
| |
| $(OUT)/rive_pls_ios_simulator.metallib.c: $(OUT)/ios/rive_pls_ios_simulator.metallib |
| xxd -i -n rive_pls_ios_simulator_metallib $(OUT)/ios/rive_pls_ios_simulator.metallib $(OUT)/rive_pls_ios_simulator.metallib.c |
| |
| $(OUT)/ios/rive_renderer_xros.metallib: $(MINIFY_GLSL_OUTPUTS) $(METAL_INPUTS) $(DRAW_COMBINATIONS_METAL) |
| @mkdir -p $(OUT)/ios |
| $(foreach FILE, $(METAL_INPUTS), \ |
| xcrun -sdk xros metal -std=metal3.1 \ |
| -I$(OUT) --target=air64-apple-xros1.0 -ffast-math -ffp-contract=fast -fpreserve-invariance \ |
| -fvisibility=hidden \ |
| -c $(FILE) \ |
| -o $(patsubst metal/%.metal, $(OUT)/ios/%.air, $(FILE));) |
| xcrun -sdk xros metallib $(METAL_IOS_AIR_OUTPUTS) -o $(OUT)/ios/rive_renderer_xros.metallib |
| |
| $(OUT)/rive_renderer_xros.metallib.c: $(OUT)/ios/rive_renderer_xros.metallib |
| xxd -i -n rive_renderer_xros_metallib $(OUT)/ios/rive_renderer_xros.metallib $(OUT)/rive_renderer_xros.metallib.c |
| |
| $(OUT)/ios/rive_renderer_xros_simulator.metallib: $(MINIFY_GLSL_OUTPUTS) $(METAL_INPUTS) $(DRAW_COMBINATIONS_METAL) |
| @mkdir -p $(OUT)/ios |
| $(foreach FILE, $(METAL_INPUTS), \ |
| xcrun -sdk xrsimulator metal -std=metal3.1 \ |
| -I$(OUT) --target=air64-apple-xros1.0-simulator -ffast-math -ffp-contract=fast -fpreserve-invariance \ |
| -fvisibility=hidden \ |
| -c $(FILE) \ |
| -o $(patsubst metal/%.metal, $(OUT)/ios/%.air, $(FILE));) |
| xcrun -sdk xrsimulator metallib $(METAL_IOS_AIR_OUTPUTS) -o $(OUT)/ios/rive_renderer_xros_simulator.metallib |
| |
| $(OUT)/rive_renderer_xros_simulator.metallib.c: $(OUT)/ios/rive_renderer_xros_simulator.metallib |
| xxd -i -n rive_renderer_xros_simulator_metallib $(OUT)/ios/rive_renderer_xros_simulator.metallib $(OUT)/rive_renderer_xros_simulator.metallib.c |
| |
| $(OUT)/ios/rive_renderer_appletvos.metallib: $(MINIFY_GLSL_OUTPUTS) $(METAL_INPUTS) $(DRAW_COMBINATIONS_METAL) |
| @mkdir -p $(OUT)/ios |
| $(foreach FILE, $(METAL_INPUTS), \ |
| xcrun -sdk appletvos metal -std=metal3.0 \ |
| -I$(OUT) -mappletvos-version-min=16.0 -ffast-math -ffp-contract=fast -fpreserve-invariance \ |
| -fvisibility=hidden \ |
| -c $(FILE) \ |
| -o $(patsubst metal/%.metal, $(OUT)/ios/%.air, $(FILE));) |
| xcrun -sdk appletvos metallib $(METAL_IOS_AIR_OUTPUTS) -o $(OUT)/ios/rive_renderer_appletvos.metallib |
| |
| $(OUT)/rive_renderer_appletvos.metallib.c: $(OUT)/ios/rive_renderer_appletvos.metallib |
| xxd -i -n rive_renderer_appletvos_metallib $(OUT)/ios/rive_renderer_appletvos.metallib $(OUT)/rive_renderer_appletvos.metallib.c |
| |
| $(OUT)/ios/rive_renderer_appletvsimulator.metallib: $(MINIFY_GLSL_OUTPUTS) $(METAL_INPUTS) $(DRAW_COMBINATIONS_METAL) |
| @mkdir -p $(OUT)/ios |
| $(foreach FILE, $(METAL_INPUTS), \ |
| xcrun -sdk appletvsimulator metal -std=metal3.0 \ |
| -I$(OUT) -mappletvsimulator-version-min=16.0 -ffast-math -ffp-contract=fast -fpreserve-invariance \ |
| -fvisibility=hidden \ |
| -c $(FILE) \ |
| -o $(patsubst metal/%.metal, $(OUT)/ios/%.air, $(FILE));) |
| xcrun -sdk appletvsimulator metallib $(METAL_IOS_AIR_OUTPUTS) -o $(OUT)/ios/rive_renderer_appletvsimulator.metallib |
| |
| $(OUT)/rive_renderer_appletvsimulator.metallib.c: $(OUT)/ios/rive_renderer_appletvsimulator.metallib |
| xxd -i -n rive_renderer_appletvsimulator_metallib $(OUT)/ios/rive_renderer_appletvsimulator.metallib $(OUT)/rive_renderer_appletvsimulator.metallib.c |
| |
| |
| ## SPIRV compilation. |
| SPIRV_INPUTS := $(wildcard spirv/*.main) \ |
| $(wildcard spirv/*.vert) \ |
| $(wildcard spirv/*.frag) |
| |
| SPIRV_OUTPUTS_HEADERS := \ |
| $(addprefix $(OUT)/, $(patsubst %.main, %.vert.h, $(wildcard spirv/*.main))) \ |
| $(addprefix $(OUT)/, $(patsubst %.main, %.frag.h, $(wildcard spirv/*.main))) \ |
| $(addprefix $(OUT)/, $(patsubst %.vert, %.vert.h, $(wildcard spirv/*.vert))) \ |
| $(addprefix $(OUT)/, $(patsubst %.frag, %.frag.h, $(wildcard spirv/*.frag))) \ |
| $(OUT)/spirv/atomic_draw_image_mesh.fixedcolor_frag.h \ |
| $(OUT)/spirv/atomic_draw_image_rect.fixedcolor_frag.h \ |
| $(OUT)/spirv/atomic_draw_interior_triangles.fixedcolor_frag.h \ |
| $(OUT)/spirv/atomic_draw_atlas_blit.fixedcolor_frag.h \ |
| $(OUT)/spirv/atomic_draw_path.fixedcolor_frag.h \ |
| $(OUT)/spirv/atomic_resolve.fixedcolor_frag.h \ |
| $(OUT)/spirv/draw_msaa_atlas_blit.fixedcolor_frag.h \ |
| $(OUT)/spirv/draw_msaa_image_mesh.fixedcolor_frag.h \ |
| $(OUT)/spirv/draw_msaa_path.fixedcolor_frag.h \ |
| $(OUT)/spirv/draw_msaa_stencil.fixedcolor_frag.h \ |
| $(OUT)/spirv/draw_path.webgpu_vert.h \ |
| $(OUT)/spirv/draw_path.webgpu_frag.h \ |
| $(OUT)/spirv/draw_interior_triangles.webgpu_vert.h \ |
| $(OUT)/spirv/draw_interior_triangles.webgpu_frag.h \ |
| $(OUT)/spirv/draw_atlas_blit.webgpu_vert.h \ |
| $(OUT)/spirv/draw_atlas_blit.webgpu_frag.h \ |
| $(OUT)/spirv/draw_image_mesh.webgpu_frag.h \ |
| $(OUT)/spirv/draw_msaa_path.noclipdistance_vert.h \ |
| $(OUT)/spirv/draw_msaa_image_mesh.noclipdistance_vert.h \ |
| $(OUT)/spirv/draw_msaa_atlas_blit.noclipdistance_vert.h \ |
| |
| SPIRV_OUTPUTS_BINARY := \ |
| $(addprefix $(OUT)/, $(patsubst %.main, %.vert.spirv, $(wildcard spirv/*.main))) \ |
| $(addprefix $(OUT)/, $(patsubst %.main, %.frag.spirv, $(wildcard spirv/*.main))) \ |
| $(addprefix $(OUT)/, $(patsubst %.vert, %.vert.spirv, $(wildcard spirv/*.vert))) \ |
| $(addprefix $(OUT)/, $(patsubst %.frag, %.frag.spirv, $(wildcard spirv/*.frag))) \ |
| $(OUT)/spirv/atomic_draw_image_mesh.fixedcolor_frag.spirv \ |
| $(OUT)/spirv/atomic_draw_image_rect.fixedcolor_frag.spirv \ |
| $(OUT)/spirv/atomic_draw_interior_triangles.fixedcolor_frag.spirv \ |
| $(OUT)/spirv/atomic_draw_atlas_blit.fixedcolor_frag.spirv \ |
| $(OUT)/spirv/atomic_draw_path.fixedcolor_frag.spirv \ |
| $(OUT)/spirv/atomic_resolve.fixedcolor_frag.spirv \ |
| $(OUT)/spirv/draw_msaa_atlas_blit.fixedcolor_frag.spirv \ |
| $(OUT)/spirv/draw_msaa_image_mesh.fixedcolor_frag.spirv \ |
| $(OUT)/spirv/draw_msaa_path.fixedcolor_frag.spirv \ |
| $(OUT)/spirv/draw_msaa_stencil.fixedcolor_frag.spirv \ |
| $(OUT)/spirv/draw_msaa_path.noclipdistance_vert.spirv \ |
| $(OUT)/spirv/draw_msaa_atlas_blit.noclipdistance_vert.spirv \ |
| $(OUT)/spirv/draw_msaa_image_mesh.noclipdistance_vert.spirv \ |
| |
| ## Compile *.main into vertex shaders. First rule generates the binary spirv, then the .h file after. |
| $(OUT)/spirv/%.vert.spirv: spirv/%.main $(MINIFY_STAMP) |
| @mkdir -p $(OUT)/spirv |
| @glslangValidator -S vert -DTARGET_VULKAN -DVERTEX -I$(OUT) -V -o $@ $< |
| |
| $(OUT)/spirv/%.vert.h: spirv/%.main $(MINIFY_STAMP) |
| @mkdir -p $(OUT)/spirv |
| @glslangValidator -S vert -DTARGET_VULKAN -DVERTEX -I$(OUT) -V --vn $(subst .main,_vert,$(notdir $<)) -o $@ $< |
| |
| ## Compile *.main again into fragment shaders. |
| $(OUT)/spirv/%.frag.spirv: spirv/%.main $(MINIFY_STAMP) |
| @mkdir -p $(OUT)/spirv |
| @glslangValidator -S frag -DTARGET_VULKAN -DFRAGMENT -DPLS_IMPL_SUBPASS_LOAD -I$(OUT) -V -o $@ $< |
| |
| $(OUT)/spirv/%.frag.h: spirv/%.main $(MINIFY_STAMP) |
| @mkdir -p $(OUT)/spirv |
| @glslangValidator -S frag -DTARGET_VULKAN -DFRAGMENT -DPLS_IMPL_SUBPASS_LOAD -I$(OUT) -V --vn $(subst .main,_frag,$(notdir $<)) -o $@ $< |
| |
| ## Compile atomic fragment shaders again with FIXED_FUNCTION_COLOR_OUTPUT defined. |
| $(OUT)/spirv/%.fixedcolor_frag.spirv: spirv/%.main $(MINIFY_STAMP) |
| @mkdir -p $(OUT)/spirv |
| @glslangValidator -S frag -DTARGET_VULKAN -DFRAGMENT -DPLS_IMPL_SUBPASS_LOAD -DFIXED_FUNCTION_COLOR_OUTPUT -I$(OUT) -V -o $@ $< |
| |
| $(OUT)/spirv/%.fixedcolor_frag.h: spirv/%.main $(MINIFY_STAMP) |
| @mkdir -p $(OUT)/spirv |
| @glslangValidator -S frag -DTARGET_VULKAN -DFRAGMENT -DPLS_IMPL_SUBPASS_LOAD -DFIXED_FUNCTION_COLOR_OUTPUT -I$(OUT) -V --vn $(subst .main,_fixedcolor_frag,$(notdir $<)) -o $@ $< |
| |
| ## Compile msaa vertex shaders again with DISABLE_CLIP_RECT_FOR_VULKAN_MSAA defined. |
| $(OUT)/spirv/%.noclipdistance_vert.spirv: spirv/%.main $(MINIFY_STAMP) |
| @mkdir -p $(OUT)/spirv |
| @glslangValidator -S vert -DTARGET_VULKAN -DVERTEX -DDISABLE_CLIP_RECT_FOR_VULKAN_MSAA -I$(OUT) -V -o $@ $< |
| |
| $(OUT)/spirv/%.noclipdistance_vert.h: spirv/%.main $(MINIFY_STAMP) |
| @mkdir -p $(OUT)/spirv |
| @glslangValidator -S vert -DTARGET_VULKAN -DVERTEX -DDISABLE_CLIP_RECT_FOR_VULKAN_MSAA -I$(OUT) -V --vn $(subst .main,_noclipdistance_vert,$(notdir $<)) -o $@ $< |
| |
| ## Compile *.vert into vertex shaders. |
| $(OUT)/spirv/%.vert.spirv: spirv/%.vert $(MINIFY_STAMP) |
| @mkdir -p $(OUT)/spirv |
| @glslangValidator -S vert -DTARGET_VULKAN -DVERTEX -I$(OUT) -V -o $@ $< |
| |
| $(OUT)/spirv/%.vert.h: spirv/%.vert $(MINIFY_STAMP) |
| @mkdir -p $(OUT)/spirv |
| @glslangValidator -S vert -DTARGET_VULKAN -DVERTEX -I$(OUT) -V --vn $(subst .vert,_vert,$(notdir $<)) -o $@ $< |
| |
| ## Compile *.frag into fragment shaders. |
| $(OUT)/spirv/%.frag.spirv: spirv/%.frag $(MINIFY_STAMP) |
| @mkdir -p $(OUT)/spirv |
| @glslangValidator -S frag -DTARGET_VULKAN -DFRAGMENT -DPLS_IMPL_SUBPASS_LOAD -I$(OUT) -V -o $@ $< |
| |
| $(OUT)/spirv/%.frag.h: spirv/%.frag $(MINIFY_STAMP) |
| @mkdir -p $(OUT)/spirv |
| @glslangValidator -S frag -DTARGET_VULKAN -DFRAGMENT -DPLS_IMPL_SUBPASS_LOAD -I$(OUT) -V --vn $(subst .frag,_frag,$(notdir $<)) -o $@ $< |
| |
| ## Compile fragment shaders in a way that is compatible with webgpu. |
| $(OUT)/spirv/%.webgpu_vert.h: spirv/%.main $(MINIFY_STAMP) |
| @mkdir -p $(OUT)/spirv |
| @glslangValidator -S vert -DTARGET_VULKAN -DVERTEX -DSPEC_CONST_NONE -I$(OUT) -V --vn $(subst .main,_webgpu_vert,$(notdir $<)) -o $@ $< |
| |
| $(OUT)/spirv/%.webgpu_frag.h: spirv/%.main $(MINIFY_STAMP) |
| @mkdir -p $(OUT)/spirv |
| @glslangValidator -S frag -DTARGET_VULKAN -DFRAGMENT -DPLS_IMPL_NONE -DSPEC_CONST_NONE -I$(OUT) -V --vn $(subst .main,_webgpu_frag,$(notdir $<)) -o $@ $< |
| |
| spirv: $(SPIRV_OUTPUTS_HEADERS) |
| spirv-binary: $(SPIRV_OUTPUTS_BINARY) |
| |
| ## d3d compilation. |
| .PHONY: $(OUT)/d3d/render_atlas.frag.h |
| |
| |
| FXC_DEBUG_FLAG := $(if $(filter --human-readable,$(FLAGS)),/Zi,) |
| |
| D3D_OUTPUTS := \ |
| $(OUT)/d3d/root.sig.h \ |
| $(addprefix $(OUT)/, $(patsubst %.hlsl, %.vert.h, $(wildcard d3d/*.hlsl))) \ |
| $(addprefix $(OUT)/, $(patsubst %.hlsl, %.frag.h, $(wildcard d3d/*.hlsl))) \ |
| $(OUT)/d3d/render_atlas_stroke.frag.h\ |
| $(OUT)/d3d/render_atlas_fill.frag.h\ |
| |
| $(OUT)/d3d/%.vert.h: d3d/%.hlsl $(MINIFY_STAMP) |
| @mkdir -p $(OUT)/d3d |
| @fxc /D VERTEX /I $(OUT) $(FXC_DEBUG_FLAG) /T vs_5_0 /Fh $@ $< |
| |
| $(OUT)/d3d/%.frag.h: d3d/%.hlsl $(MINIFY_STAMP) |
| @mkdir -p $(OUT)/d3d |
| @fxc /D FRAGMENT /I $(OUT) $(FXC_DEBUG_FLAG) /T ps_5_0 /Fh $@ $< |
| |
| $(OUT)/d3d/render_atlas_stroke.frag.h: d3d/render_atlas.hlsl $(MINIFY_STAMP) |
| @mkdir -p $(OUT)/d3d |
| @fxc /D FRAGMENT /D ATLAS_FEATHERED_STROKE $(FXC_DEBUG_FLAG) /I $(OUT) /T ps_5_0 /Fh $@ $< |
| |
| $(OUT)/d3d/render_atlas_fill.frag.h: d3d/render_atlas.hlsl $(MINIFY_STAMP) |
| @mkdir -p $(OUT)/d3d |
| @fxc /D FRAGMENT /D ATLAS_FEATHERED_FILL $(FXC_DEBUG_FLAG) /I $(OUT) /T ps_5_0 /Fh $@ $< |
| |
| $(OUT)/d3d/root.sig.h: d3d/root.sig |
| @mkdir -p $(OUT)/d3d |
| @fxc /I $(OUT) /T rootsig_1_1 /E ROOT_SIG /Fh $@ $< |
| |
| d3d: $(D3D_OUTPUTS) |
| |
| ## Cleaning. |
| clean: |
| @rm -fr out |