blob: 9cce93becce18a14e62c98c313dfa7a873162afd [file] [log] [blame] [edit]
/*
* Copyright 2024 Rive
*/
#pragma once
#include "rive/math/simd.hpp"
#include <vector>
namespace rive::gpu
{
// 255 x 255 tile that manages a set of rectangles and their groupIndex.
// From a given rectangle, finds the max groupIndex in the set of internal
// rectangles it intersects. The size is 255 so we can store bounding box
// coordinates in 8 bits.
class IntersectionTile
{
public:
void reset(int left, int top, int16_t baselineGroupIndex = 0);
void addRectangle(int4 ltrb, int16_t groupIndex);
// Accumulate local maximum intersecting group indices for the given
// rectangle in each channel of a int16x8. "runningMaxGroupIndices" is a
// running set of local maximums if the IntersectionBoard also ran this same
// test on other tile(s) that the rectangle touched. The absolute maximum
// group index that this rectangle intersects with will be
// simd::reduce_max(returnValue).
int16x8 findMaxIntersectingGroupIndex(int4 ltrb,
int16x8 runningMaxGroupIndices) const;
private:
int4 m_topLeft;
int16_t m_baselineGroupIndex;
int16_t m_maxGroupIndex;
size_t m_rectangleCount = 0;
// How many rectangles/groupIndices are in each chunk of data?
constexpr static size_t kChunkSize = 8;
// Chunk of 8 rectangles encoded as [L, T, 255 - R, 255 - B], relative to
// m_left and m_top. The data is also transposed: [L0..L7, T0..T7, -R0..R7,
// -B0..B7].
std::vector<int8x32> m_edges;
static_assert(sizeof(m_edges[0]) == kChunkSize * 4);
// Chunk of 8 groupIndices corresponding to the above edges.
std::vector<int16x8> m_groupIndices;
static_assert(sizeof(m_groupIndices[0]) == kChunkSize * 2);
};
// Manages a set of rectangles and their groupIndex across a variable-sized
// viewport. Each time a rectangle is added, assigns and returns a groupIndex
// that is one larger than the max groupIndex in the set of existing rectangles
// it intersects.
class IntersectionBoard
{
public:
void resizeAndReset(uint32_t viewportWidth, uint32_t viewportHeight);
// Adds a rectangle to the internal set and assigns it "layerCount"
// contiguous group indices, beginning one larger than the max groupIndex in
// the set of existing rectangles it intersects.
//
// Returns the first newly assigned groupIndex for the added rectangle.
// If it does not intersect with any other rectangles, this groupIndex is 1.
//
// It is the caller's responsibility to not insert more rectangles than can
// fit in a signed 16-bit integer. (The result is signed because SSE doesn't
// have an unsigned max instruction.)
int16_t addRectangle(int4 ltrb, int16_t layerCount = 1);
private:
int2 m_viewportSize;
int32_t m_cols;
int32_t m_rows;
std::vector<IntersectionTile> m_tiles;
};
} // namespace rive::gpu