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/*
* Copyright 2022 Rive
*/
#pragma once
#include "rive/renderer/gpu.hpp"
#include "rive/renderer.hpp"
#include <array>
namespace rive::gpu
{
// Copies an array of colors or stops for a gradient.
// Stores the data locally if there are 4 values or fewer.
// Spills onto the heap if there are >4 values.
template <typename T> class GradDataArray
{
public:
static_assert(std::is_pod_v<T>);
GradDataArray(const T data[], size_t count)
{
m_data =
count <= m_localData.size() ? m_localData.data() : new T[count];
memcpy(m_data, data, count * sizeof(T));
}
GradDataArray(GradDataArray&& other)
{
if (other.m_data == other.m_localData.data())
{
m_localData = other.m_localData;
m_data = m_localData.data();
}
else
{
m_data = other.m_data;
other.m_data =
other.m_localData.data(); // Don't delete[] other.m_data.
}
}
~GradDataArray()
{
if (m_data != m_localData.data())
{
delete[] m_data;
}
}
const T* get() const { return m_data; }
const T operator[](size_t i) const { return m_data[i]; }
T& operator[](size_t i) { return m_data[i]; }
private:
std::array<T, 4> m_localData;
T* m_data;
};
// RenderShader implementation for Rive's pixel local storage renderer.
class Gradient : public LITE_RTTI_OVERRIDE(RenderShader, Gradient)
{
public:
static rcp<Gradient> MakeLinear(float sx,
float sy,
float ex,
float ey,
const ColorInt colors[], // [count]
const float stops[], // [count]
size_t count);
static rcp<Gradient> MakeRadial(float cx,
float cy,
float radius,
const ColorInt colors[], // [count]
const float stops[], // [count]
size_t count);
PaintType paintType() const { return m_paintType; }
const float* coeffs() const { return m_coeffs.data(); }
const ColorInt* colors() const { return m_colors.get(); }
const float* stops() const { return m_stops.get(); }
size_t count() const { return m_count; }
bool isOpaque() const;
private:
Gradient(PaintType paintType,
GradDataArray<ColorInt>&& colors, // [count]
GradDataArray<float>&& stops, // [count]
size_t count,
float coeffX,
float coeffY,
float coeffZ) :
m_paintType(paintType),
m_colors(std::move(colors)),
m_stops(std::move(stops)),
m_count(count),
m_coeffs{coeffX, coeffY, coeffZ}
{
assert(paintType == gpu::PaintType::linearGradient ||
paintType == gpu::PaintType::radialGradient);
}
PaintType m_paintType; // Specifically, linearGradient or radialGradient.
GradDataArray<ColorInt> m_colors;
GradDataArray<float> m_stops;
size_t m_count;
std::array<float, 3> m_coeffs;
mutable gpu::TriState m_isOpaque = gpu::TriState::unknown;
};
} // namespace rive::gpu