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/*
* Copyright 2022 Rive
*/
#ifndef _RIVE_SERIALIZING_FACTORY_HPP_
#define _RIVE_SERIALIZING_FACTORY_HPP_
#include "rive/factory.hpp"
#include "rive/core/vector_binary_writer.hpp"
#include <vector>
namespace rive
{
// A factory that generates render objects which serialize their rendering
// commands into one buffer that can then be used to replay the commands in a
// viewer app or compare them to ensure that subsequent runs generate the same
// commands.
class SerializingFactory : public Factory
{
public:
SerializingFactory();
rcp<RenderBuffer> makeRenderBuffer(RenderBufferType,
RenderBufferFlags,
size_t) override;
rcp<RenderShader> makeLinearGradient(float sx,
float sy,
float ex,
float ey,
const ColorInt colors[], // [count]
const float stops[], // [count]
size_t count) override;
rcp<RenderShader> makeRadialGradient(float cx,
float cy,
float radius,
const ColorInt colors[], // [count]
const float stops[], // [count]
size_t count) override;
rcp<RenderPath> makeRenderPath(RawPath&, FillRule) override;
rcp<RenderPath> makeEmptyRenderPath() override;
rcp<RenderPaint> makeRenderPaint() override;
rcp<RenderImage> decodeImage(Span<const uint8_t>) override;
std::unique_ptr<Renderer> makeRenderer();
void addFrame();
void frameSize(uint32_t width, uint32_t height);
void save(const char* filename);
bool matches(const char* filename);
private:
void saveTarnished(const char* filename);
std::vector<uint8_t> m_buffer;
VectorBinaryWriter m_writer;
uint64_t m_renderImageId = 0;
uint64_t m_renderPaintId = 0;
uint64_t m_renderPathId = 0;
uint64_t m_renderBufferId = 0;
uint64_t m_renderShaderId = 0;
};
} // namespace rive
#endif