| #include "rive/shapes/paint/trim_path.hpp" |
| #include "rive/shapes/paint/stroke.hpp" |
| #include "rive/factory.hpp" |
| |
| using namespace rive; |
| |
| StatusCode TrimPath::onAddedClean(CoreContext* context) |
| { |
| if (!parent()->is<Stroke>()) |
| { |
| return StatusCode::InvalidObject; |
| } |
| |
| parent()->as<Stroke>()->addStrokeEffect(this); |
| |
| return StatusCode::Ok; |
| } |
| |
| void TrimPath::trimRawPath(const RawPath& source) |
| { |
| m_rawPath.rewind(); |
| auto renderOffset = std::fmod(std::fmod(offset(), 1.0f) + 1.0f, 1.0f); |
| |
| // Build up contours if they're empty. |
| if (m_contours.empty()) |
| { |
| ContourMeasureIter iter(&source); |
| while (auto meas = iter.next()) |
| { |
| m_contours.push_back(meas); |
| } |
| } |
| switch (mode()) |
| { |
| case TrimPathMode::sequential: |
| { |
| float totalLength = 0.0f; |
| for (auto contour : m_contours) |
| { |
| totalLength += contour->length(); |
| } |
| auto startLength = totalLength * (start() + renderOffset); |
| auto endLength = totalLength * (end() + renderOffset); |
| |
| if (endLength < startLength) |
| { |
| float swap = startLength; |
| startLength = endLength; |
| endLength = swap; |
| } |
| |
| if (startLength > totalLength) |
| { |
| startLength -= totalLength; |
| endLength -= totalLength; |
| } |
| |
| int i = 0, subPathCount = (int)m_contours.size(); |
| while (endLength > 0) |
| { |
| auto contour = m_contours[i % subPathCount]; |
| auto contourLength = contour->length(); |
| |
| if (startLength < contourLength) |
| { |
| contour->getSegment(startLength, |
| endLength, |
| &m_rawPath, |
| true); |
| endLength -= contourLength; |
| startLength = 0; |
| } |
| else |
| { |
| startLength -= contourLength; |
| endLength -= contourLength; |
| } |
| i++; |
| } |
| } |
| break; |
| |
| case TrimPathMode::synchronized: |
| { |
| for (auto contour : m_contours) |
| { |
| auto contourLength = contour->length(); |
| auto startLength = contourLength * (start() + renderOffset); |
| auto endLength = contourLength * (end() + renderOffset); |
| if (endLength < startLength) |
| { |
| auto length = startLength; |
| startLength = endLength; |
| endLength = length; |
| } |
| |
| if (startLength > contourLength) |
| { |
| startLength -= contourLength; |
| endLength -= contourLength; |
| } |
| contour->getSegment(startLength, endLength, &m_rawPath, true); |
| while (endLength > contourLength) |
| { |
| startLength = 0; |
| endLength -= contourLength; |
| contour->getSegment(startLength, |
| endLength, |
| &m_rawPath, |
| true); |
| } |
| } |
| } |
| break; |
| default: |
| RIVE_UNREACHABLE(); |
| } |
| } |
| |
| RenderPath* TrimPath::effectPath(const RawPath& source, Factory* factory) |
| { |
| if (m_renderPath != nullptr) |
| { |
| // Previous result hasn't been invalidated, it's still good. |
| return m_renderPath; |
| } |
| |
| trimRawPath(source); |
| |
| if (!m_trimmedPath) |
| { |
| m_trimmedPath = factory->makeEmptyRenderPath(); |
| } |
| else |
| { |
| m_trimmedPath->rewind(); |
| } |
| |
| m_renderPath = m_trimmedPath.get(); |
| m_rawPath.addTo(m_renderPath); |
| return m_renderPath; |
| } |
| |
| void TrimPath::invalidateEffect() |
| { |
| invalidateTrim(); |
| // This is usually sent when the path is changed so we need to also |
| // invalidate the contours, not just the trim effect. |
| m_contours.clear(); |
| } |
| |
| void TrimPath::invalidateTrim() |
| { |
| m_renderPath = nullptr; |
| if (parent() != nullptr) |
| { |
| auto stroke = parent()->as<Stroke>(); |
| stroke->parent()->addDirt(ComponentDirt::Paint); |
| stroke->invalidateRendering(); |
| } |
| } |
| |
| void TrimPath::startChanged() { invalidateTrim(); } |
| void TrimPath::endChanged() { invalidateTrim(); } |
| void TrimPath::offsetChanged() { invalidateTrim(); } |
| void TrimPath::modeValueChanged() { invalidateTrim(); } |
| |
| StatusCode TrimPath::onAddedDirty(CoreContext* context) |
| { |
| auto code = Super::onAddedDirty(context); |
| if (code != StatusCode::Ok) |
| { |
| return code; |
| } |
| switch (mode()) |
| { |
| case TrimPathMode::sequential: |
| case TrimPathMode::synchronized: |
| return StatusCode::Ok; |
| } |
| return StatusCode::InvalidObject; |
| } |