| /* |
| * Copyright 2023 Rive |
| */ |
| |
| #pragma once |
| |
| #include "rive/refcnt.hpp" |
| #include "rive/renderer/render_context_impl.hpp" |
| |
| namespace rive::gpu |
| { |
| class Texture : public RefCnt<Texture> |
| { |
| public: |
| Texture(uint32_t width, uint32_t height); |
| virtual ~Texture() {} |
| |
| uint32_t width() const { return m_width; } |
| uint32_t height() const { return m_height; } |
| |
| // Quazi-unique identifier of the underlying GPU texture resource managed by |
| // this class. |
| uint32_t textureResourceHash() const { return m_textureResourceHash; } |
| |
| protected: |
| uint32_t m_width; |
| uint32_t m_height; |
| uint32_t m_textureResourceHash; |
| }; |
| |
| } // namespace rive::gpu |