Don't defer path update if Shape has a dependent skin

Fixes an issue where shapes set to 0% opacity and also having bound bones were not updating, causing problems with hit detection on those shapes.

Diffs=
e0c4d9a20 Don't defer path update if Shape has a dependent skin (#7231)

Co-authored-by: Philip Chung <philterdesign@gmail.com>
diff --git a/.rive_head b/.rive_head
index 42e7060..f5a3b4c 100644
--- a/.rive_head
+++ b/.rive_head
@@ -1 +1 @@
-806ae1faea4cc10452c76a4ce2b35f2ca12aa469
+e0c4d9a20df66b8bc43d7d2528caf432aa053ebb
diff --git a/src/shapes/points_path.cpp b/src/shapes/points_path.cpp
index a6d70d6..a23b0ca 100644
--- a/src/shapes/points_path.cpp
+++ b/src/shapes/points_path.cpp
@@ -28,7 +28,7 @@
 
 void PointsPath::update(ComponentDirt value)
 {
-    if (hasDirt(value, ComponentDirt::Path) && skin() != nullptr && !m_Shape->canDeferPathUpdate())
+    if (hasDirt(value, ComponentDirt::Path) && skin() != nullptr)
     {
         // Path tracks re-adding ComponentDirt::Path if we deferred due to to
         // shape being invisible.
diff --git a/src/shapes/shape.cpp b/src/shapes/shape.cpp
index 420b82d..e37b474 100644
--- a/src/shapes/shape.cpp
+++ b/src/shapes/shape.cpp
@@ -1,6 +1,7 @@
 #include "rive/constraints/constraint.hpp"
 #include "rive/hittest_command_path.hpp"
 #include "rive/shapes/path.hpp"
+#include "rive/shapes/points_path.hpp"
 #include "rive/shapes/shape.hpp"
 #include "rive/shapes/clipping_shape.hpp"
 #include "rive/shapes/paint/blend_mode.hpp"
@@ -28,6 +29,14 @@
                     (pathSpace() & PathSpace::FollowPath) != PathSpace::FollowPath;
     if (canDefer)
     {
+        // If we have a dependent Skin, don't defer the update
+        for (auto d : dependents())
+        {
+            if (d->is<PointsPath>() && d->as<PointsPath>()->skin() != nullptr)
+            {
+                return false;
+            }
+        }
         for (auto path : m_Paths)
         {
             if (!path->canDeferPathUpdate())