| #include "rive/shapes/image.hpp" |
| #include "rive/backboard.hpp" |
| #include "rive/importers/backboard_importer.hpp" |
| #include "rive/assets/file_asset.hpp" |
| #include "rive/assets/image_asset.hpp" |
| |
| using namespace rive; |
| |
| void Image::draw(Renderer* renderer) |
| { |
| if (renderOpacity() == 0.0f) |
| { |
| return; |
| } |
| renderer->drawImage( |
| m_ImageAsset->renderImage(), blendMode(), renderOpacity()); |
| } |
| |
| StatusCode Image::import(ImportStack& importStack) |
| { |
| auto backboardImporter = |
| importStack.latest<BackboardImporter>(Backboard::typeKey); |
| if (backboardImporter == nullptr) |
| { |
| return StatusCode::MissingObject; |
| } |
| backboardImporter->addFileAssetReferencer(this); |
| |
| return Super::import(importStack); |
| } |
| |
| void Image::assets(const std::vector<FileAsset*>& assets) |
| { |
| if (assetId() < 0 || assetId() >= assets.size()) |
| { |
| return; |
| } |
| auto asset = assets[assetId()]; |
| if (asset->is<ImageAsset>()) |
| { |
| m_ImageAsset = asset->as<ImageAsset>(); |
| } |
| } |