| #include "rive/animation/keyframe_double.hpp" |
| #include "rive/generated/core_registry.hpp" |
| #include "rive/animation/linear_animation_instance.hpp" |
| #include "rive/data_bind/bindable_property_number.hpp" |
| |
| using namespace rive; |
| |
| // This whole class is intentionally misnamed to match our editor code. The |
| // editor uses doubles (float64) for numeric values but at runtime 32 bit |
| // floating point numbers suffice. So even though this is a "double keyframe" to |
| // match editor names, the actual values are stored and applied in 32 bits. |
| |
| static void applyDouble(Core* object, int propertyKey, float mix, float value) |
| { |
| if (mix == 1.0f) |
| { |
| CoreRegistry::setDouble(object, propertyKey, value); |
| } |
| else |
| { |
| float mixi = 1.0f - mix; |
| CoreRegistry::setDouble( |
| object, |
| propertyKey, |
| CoreRegistry::getDouble(object, propertyKey) * mixi + value * mix); |
| } |
| } |
| |
| float KeyFrameDouble::effectiveValue( |
| const LinearAnimationInstance* context) const |
| { |
| if (context != nullptr) |
| { |
| if (auto* holder = context->keyFrameValueHolder(this)) |
| { |
| return holder->as<BindablePropertyNumber>()->propertyValue(); |
| } |
| } |
| return value(); |
| } |
| |
| void KeyFrameDouble::apply(Core* object, |
| int propertyKey, |
| float mix, |
| const LinearAnimationInstance* context) |
| { |
| applyDouble(object, propertyKey, mix, effectiveValue(context)); |
| } |
| |
| void KeyFrameDouble::applyInterpolation(Core* object, |
| int propertyKey, |
| float currentTime, |
| const KeyFrame* nextFrame, |
| float mix, |
| const LinearAnimationInstance* context) |
| { |
| auto kfd = nextFrame->as<KeyFrameDouble>(); |
| const KeyFrameDouble& nextDouble = *kfd; |
| float fromValue = effectiveValue(context); |
| float toValue = nextDouble.effectiveValue(context); |
| float f = (currentTime - seconds()) / (nextDouble.seconds() - seconds()); |
| |
| float frameValue; |
| if (KeyFrameInterpolator* keyframeInterpolator = |
| effectiveInterpolator(context)) |
| { |
| frameValue = |
| keyframeInterpolator->transformValue(fromValue, toValue, f); |
| } |
| else |
| { |
| frameValue = fromValue + (toValue - fromValue) * f; |
| } |
| |
| applyDouble(object, propertyKey, mix, frameValue); |
| } |