| #include "rive/importers/state_machine_importer.hpp" | |
| #include "rive/animation/state_machine.hpp" | |
| #include "rive/animation/state_machine_listener.hpp" | |
| #include "rive/animation/state_machine_input.hpp" | |
| #include "rive/animation/state_machine_layer.hpp" | |
| using namespace rive; | |
| StateMachineImporter::StateMachineImporter(StateMachine* machine) : m_StateMachine(machine) {} | |
| void StateMachineImporter::addLayer(std::unique_ptr<StateMachineLayer> layer) | |
| { | |
| m_StateMachine->addLayer(std::move(layer)); | |
| } | |
| void StateMachineImporter::addInput(std::unique_ptr<StateMachineInput> input) | |
| { | |
| m_StateMachine->addInput(std::move(input)); | |
| } | |
| void StateMachineImporter::addListener(std::unique_ptr<StateMachineListener> listener) | |
| { | |
| m_StateMachine->addListener(std::move(listener)); | |
| } | |
| bool StateMachineImporter::readNullObject() | |
| { | |
| // Hard assumption that we won't add new layer types... | |
| m_StateMachine->addInput(nullptr); | |
| return true; | |
| } | |
| StatusCode StateMachineImporter::resolve() { return StatusCode::Ok; } |