| #include "rive/hittest_command_path.hpp" | |
| #include "rive/shapes/path.hpp" | |
| #include "rive/shapes/shape.hpp" | |
| #include "rive/shapes/clipping_shape.hpp" | |
| #include "rive/shapes/paint/blend_mode.hpp" | |
| #include "rive/shapes/paint/shape_paint.hpp" | |
| #include "rive/shapes/path_composer.hpp" | |
| #include <algorithm> | |
| using namespace rive; | |
| Shape::Shape() : m_PathComposer(this) {} | |
| void Shape::addPath(Path* path) | |
| { | |
| // Make sure the path is not already in the shape. | |
| assert(std::find(m_Paths.begin(), m_Paths.end(), path) == m_Paths.end()); | |
| m_Paths.push_back(path); | |
| } | |
| void Shape::update(ComponentDirt value) | |
| { | |
| Super::update(value); | |
| if (hasDirt(value, ComponentDirt::RenderOpacity)) | |
| { | |
| for (auto shapePaint : m_ShapePaints) | |
| { | |
| shapePaint->renderOpacity(renderOpacity()); | |
| } | |
| } | |
| } | |
| void Shape::pathChanged() | |
| { | |
| m_PathComposer.addDirt(ComponentDirt::Path, true); | |
| invalidateStrokeEffects(); | |
| } | |
| void Shape::draw(Renderer* renderer) | |
| { | |
| if (renderOpacity() == 0.0f) | |
| { | |
| return; | |
| } | |
| auto shouldRestore = clip(renderer); | |
| for (auto shapePaint : m_ShapePaints) | |
| { | |
| if (!shapePaint->isVisible()) | |
| { | |
| continue; | |
| } | |
| renderer->save(); | |
| bool paintsInLocal = (shapePaint->pathSpace() & PathSpace::Local) == PathSpace::Local; | |
| if (paintsInLocal) | |
| { | |
| renderer->transform(worldTransform()); | |
| } | |
| shapePaint->draw(renderer, | |
| paintsInLocal ? m_PathComposer.localPath() : m_PathComposer.worldPath()); | |
| renderer->restore(); | |
| } | |
| if (shouldRestore) | |
| { | |
| renderer->restore(); | |
| } | |
| } | |
| bool Shape::hitTest(const IAABB& area) const | |
| { | |
| HitTestCommandPath tester(area); | |
| for (auto path : m_Paths) | |
| { | |
| tester.setXform(path->pathTransform()); | |
| path->buildPath(tester); | |
| } | |
| return tester.wasHit(); | |
| } | |
| Core* Shape::hitTest(HitInfo* hinfo, const Mat2D& xform) | |
| { | |
| if (renderOpacity() == 0.0f) | |
| { | |
| return nullptr; | |
| } | |
| // TODO: clip: | |
| const bool shapeIsLocal = (pathSpace() & PathSpace::Local) == PathSpace::Local; | |
| for (auto rit = m_ShapePaints.rbegin(); rit != m_ShapePaints.rend(); ++rit) | |
| { | |
| auto shapePaint = *rit; | |
| if (shapePaint->isTranslucent()) | |
| { | |
| continue; | |
| } | |
| if (!shapePaint->isVisible()) | |
| { | |
| continue; | |
| } | |
| auto paintIsLocal = (shapePaint->pathSpace() & PathSpace::Local) == PathSpace::Local; | |
| auto mx = xform; | |
| if (paintIsLocal) | |
| { | |
| mx *= worldTransform(); | |
| } | |
| HitTestCommandPath tester(hinfo->area); | |
| for (auto path : m_Paths) | |
| { | |
| if (shapeIsLocal) | |
| { | |
| tester.setXform(xform * path->pathTransform()); | |
| } | |
| else | |
| { | |
| tester.setXform(mx * path->pathTransform()); | |
| } | |
| path->buildPath(tester); | |
| } | |
| if (tester.wasHit()) | |
| { | |
| return this; | |
| } | |
| } | |
| return nullptr; | |
| } | |
| void Shape::buildDependencies() | |
| { | |
| // Make sure to propagate the call to PathComposer as it's no longer part of | |
| // Core and owned only by the Shape. | |
| m_PathComposer.buildDependencies(); | |
| Super::buildDependencies(); | |
| // Set the blend mode on all the shape paints. If we ever animate this | |
| // property, we'll need to update it in the update cycle/mark dirty when the | |
| // blend mode changes. | |
| for (auto paint : m_ShapePaints) | |
| { | |
| paint->blendMode(blendMode()); | |
| } | |
| } | |
| void Shape::addDefaultPathSpace(PathSpace space) { m_DefaultPathSpace |= space; } | |
| StatusCode Shape::onAddedDirty(CoreContext* context) | |
| { | |
| auto code = Super::onAddedDirty(context); | |
| if (code != StatusCode::Ok) | |
| { | |
| return code; | |
| } | |
| // This ensures context propagates to path composer too. | |
| return m_PathComposer.onAddedDirty(context); | |
| } |