| #ifndef _RIVE_ARTBOARD_HPP_ | |
| #define _RIVE_ARTBOARD_HPP_ | |
| #include "rive/animation/linear_animation.hpp" | |
| #include "rive/animation/state_machine.hpp" | |
| #include "rive/core_context.hpp" | |
| #include "rive/generated/artboard_base.hpp" | |
| #include "rive/hit_info.hpp" | |
| #include "rive/math/aabb.hpp" | |
| #include "rive/renderer.hpp" | |
| #include "rive/shapes/shape_paint_container.hpp" | |
| #include <queue> | |
| #include <vector> | |
| namespace rive | |
| { | |
| class File; | |
| class Drawable; | |
| class Factory; | |
| class Node; | |
| class DrawTarget; | |
| class ArtboardImporter; | |
| class NestedArtboard; | |
| class ArtboardInstance; | |
| class LinearAnimationInstance; | |
| class Scene; | |
| class StateMachineInstance; | |
| class Artboard : public ArtboardBase, public CoreContext, public ShapePaintContainer | |
| { | |
| friend class File; | |
| friend class ArtboardImporter; | |
| friend class Component; | |
| private: | |
| std::vector<Core*> m_Objects; | |
| std::vector<LinearAnimation*> m_Animations; | |
| std::vector<StateMachine*> m_StateMachines; | |
| std::vector<Component*> m_DependencyOrder; | |
| std::vector<Drawable*> m_Drawables; | |
| std::vector<DrawTarget*> m_DrawTargets; | |
| std::vector<NestedArtboard*> m_NestedArtboards; | |
| unsigned int m_DirtDepth = 0; | |
| std::unique_ptr<RenderPath> m_BackgroundPath; | |
| std::unique_ptr<RenderPath> m_ClipPath; | |
| Factory* m_Factory = nullptr; | |
| Drawable* m_FirstDrawable = nullptr; | |
| bool m_IsInstance = false; | |
| bool m_FrameOrigin = true; | |
| void sortDependencies(); | |
| void sortDrawOrder(); | |
| Artboard* getArtboard() override { return this; } | |
| #ifdef TESTING | |
| public: | |
| Artboard(Factory* factory) : m_Factory(factory) {} | |
| #endif | |
| void addObject(Core* object); | |
| void addAnimation(LinearAnimation* object); | |
| void addStateMachine(StateMachine* object); | |
| void addNestedArtboard(NestedArtboard* object); | |
| public: | |
| Artboard() {} | |
| ~Artboard() override; | |
| StatusCode initialize(); | |
| Core* resolve(uint32_t id) const override; | |
| /// Find the id of a component in the artboard the object in the artboard. The artboard | |
| /// itself has id 0 so we use that as a flag for not found. | |
| uint32_t idOf(Core* object) const; | |
| Factory* factory() const { return m_Factory; } | |
| // EXPERIMENTAL -- for internal testing only for now. | |
| // DO NOT RELY ON THIS as it may change/disappear in the future. | |
| Core* hitTest(HitInfo*, const Mat2D* = nullptr); | |
| void onComponentDirty(Component* component); | |
| /// Update components that depend on each other in DAG order. | |
| bool updateComponents(); | |
| void update(ComponentDirt value) override; | |
| void onDirty(ComponentDirt dirt) override; | |
| bool advance(double elapsedSeconds); | |
| enum class DrawOption | |
| { | |
| kNormal, | |
| kHideBG, | |
| kHideFG, | |
| }; | |
| void draw(Renderer* renderer, DrawOption = DrawOption::kNormal); | |
| #ifdef TESTING | |
| RenderPath* clipPath() const { return m_ClipPath.get(); } | |
| RenderPath* backgroundPath() const { return m_BackgroundPath.get(); } | |
| #endif | |
| const std::vector<Core*>& objects() const { return m_Objects; } | |
| const std::vector<NestedArtboard*> nestedArtboards() const { return m_NestedArtboards; } | |
| AABB bounds() const; | |
| // Can we hide these from the public? (they use playable) | |
| bool isTranslucent(const LinearAnimation*) const; | |
| bool isTranslucent(const LinearAnimationInstance*) const; | |
| template <typename T = Component> T* find(const std::string& name) | |
| { | |
| for (auto object : m_Objects) | |
| { | |
| if (object != nullptr && object->is<T>() && object->as<T>()->name() == name) | |
| { | |
| return static_cast<T*>(object); | |
| } | |
| } | |
| return nullptr; | |
| } | |
| template <typename T = Component> std::vector<T*> find() | |
| { | |
| std::vector<T*> results; | |
| for (auto object : m_Objects) | |
| { | |
| if (object != nullptr && object->is<T>()) | |
| { | |
| results.push_back(static_cast<T*>(object)); | |
| } | |
| } | |
| return results; | |
| } | |
| size_t animationCount() const { return m_Animations.size(); } | |
| std::string animationNameAt(size_t index) const; | |
| size_t stateMachineCount() const { return m_StateMachines.size(); } | |
| std::string stateMachineNameAt(size_t index) const; | |
| LinearAnimation* firstAnimation() const { return animation(0); } | |
| LinearAnimation* animation(const std::string& name) const; | |
| LinearAnimation* animation(size_t index) const; | |
| StateMachine* firstStateMachine() const { return stateMachine(0); } | |
| StateMachine* stateMachine(const std::string& name) const; | |
| StateMachine* stateMachine(size_t index) const; | |
| /// When provided, the designer has specified that this artboard should | |
| /// always autoplay this StateMachine. Returns -1 if it was not | |
| // provided. | |
| int defaultStateMachineIndex() const; | |
| /// Make an instance of this artboard, must be explictly deleted when no | |
| /// longer needed. | |
| // Deprecated... | |
| std::unique_ptr<ArtboardInstance> instance() const; | |
| /// Returns true if the artboard is an instance of another | |
| bool isInstance() const { return m_IsInstance; } | |
| /// Returns true when the artboard will shift the origin from the top | |
| /// left to the relative width/height of the artboard itself. This is | |
| /// what the editor does visually when you change the origin value to | |
| /// give context as to where the origin lies within the framed bounds. | |
| bool frameOrigin() const { return m_FrameOrigin; } | |
| /// When composing multiple artboards together in a common world-space, | |
| /// it may be desireable to have them share the same space regardless of | |
| /// origin offset from the bounding artboard. Set frameOrigin to false | |
| /// to move the bounds relative to the origin instead of the origin | |
| /// relative to the bounds. | |
| void frameOrigin(bool value); | |
| StatusCode import(ImportStack& importStack) override; | |
| }; | |
| class ArtboardInstance : public Artboard | |
| { | |
| public: | |
| ArtboardInstance(); | |
| ~ArtboardInstance() override; | |
| std::unique_ptr<LinearAnimationInstance> animationAt(size_t index); | |
| std::unique_ptr<LinearAnimationInstance> animationNamed(const std::string& name); | |
| std::unique_ptr<StateMachineInstance> stateMachineAt(size_t index); | |
| std::unique_ptr<StateMachineInstance> stateMachineNamed(const std::string& name); | |
| /// When provided, the designer has specified that this artboard should | |
| /// always autoplay this StateMachine instance. If it was not specified, | |
| /// this returns nullptr. | |
| std::unique_ptr<StateMachineInstance> defaultStateMachine(); | |
| // This attemps to always return *something*, in this search order: | |
| // 1. default statemachine instance | |
| // 2. first statemachine instance | |
| // 3. first animation instance | |
| // 4. nullptr | |
| std::unique_ptr<Scene> defaultScene(); | |
| }; | |
| } // namespace rive | |
| #endif |