| /* | |
| * Copyright 2021 Google LLC. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| * | |
| * Initial import from skia:src/core/SkGeometry.cpp | |
| * skia:src/gpu/tessellate/Tessellation.cpp | |
| * | |
| * Copyright 2022 Rive | |
| */ | |
| #include "rive/math/bezier_utils.hpp" | |
| #include "rive/math/math_types.hpp" | |
| namespace rive | |
| { | |
| namespace math | |
| { | |
| Vec2D evalCubicAt(const Vec2D p[4], float t) | |
| { | |
| float2 p0 = simd::load2f(p + 0); | |
| float2 p1 = simd::load2f(p + 1); | |
| float2 p2 = simd::load2f(p + 2); | |
| float2 p3 = simd::load2f(p + 3); | |
| float2 a = p3 + 3.f * (p1 - p2) - p0; | |
| float2 b = 3.f * (p2 - 2.f * p1 + p0); | |
| float2 c = 3.f * (p1 - p0); | |
| float2 d = p0; | |
| return math::bit_cast<Vec2D>(((a * t + b) * t + c) * t + d); | |
| } | |
| void chopCubicAt(const Vec2D src[4], Vec2D dst[7], float t) | |
| { | |
| assert(0 <= t && t <= 1); | |
| if (t == 1) | |
| { | |
| memcpy(dst, src, sizeof(Vec2D) * 4); | |
| dst[4] = dst[5] = dst[6] = src[3]; | |
| return; | |
| } | |
| float4 p0p1 = simd::load4f(src); | |
| float4 p1p2 = simd::load4f(src + 1); | |
| float4 p2p3 = simd::load4f(src + 2); | |
| float4 T = t; | |
| float4 ab_bc = simd::mix(p0p1, p1p2, T); | |
| float4 bc_cd = simd::mix(p1p2, p2p3, T); | |
| float4 abc_bcd = simd::mix(ab_bc, bc_cd, T); | |
| float2 abcd = simd::mix(abc_bcd.xy, abc_bcd.zw, T.xy); | |
| simd::store(dst + 0, p0p1.xy); | |
| simd::store(dst + 1, ab_bc.xy); | |
| simd::store(dst + 2, abc_bcd.xy); | |
| simd::store(dst + 3, abcd); | |
| simd::store(dst + 4, abc_bcd.zw); | |
| simd::store(dst + 5, bc_cd.zw); | |
| simd::store(dst + 6, p2p3.zw); | |
| } | |
| void chopCubicAt(const Vec2D src[4], Vec2D dst[10], float t0, float t1) | |
| { | |
| assert(0 <= t0 && t0 <= t1 && t1 <= 1); | |
| if (t1 == 1) | |
| { | |
| chopCubicAt(src, dst, t0); | |
| dst[7] = dst[8] = dst[9] = src[3]; | |
| return; | |
| } | |
| // Perform both chops in parallel using 4-lane SIMD. | |
| float4 p00, p11, p22, p33, T; | |
| p00 = simd::load2f(src + 0).xyxy; | |
| p11 = simd::load2f(src + 1).xyxy; | |
| p22 = simd::load2f(src + 2).xyxy; | |
| p33 = simd::load2f(src + 3).xyxy; | |
| T.xy = t0; | |
| T.zw = t1; | |
| float4 ab = simd::mix(p00, p11, T); | |
| float4 bc = simd::mix(p11, p22, T); | |
| float4 cd = simd::mix(p22, p33, T); | |
| float4 abc = simd::mix(ab, bc, T); | |
| float4 bcd = simd::mix(bc, cd, T); | |
| float4 abcd = simd::mix(abc, bcd, T); | |
| float4 middle = simd::mix(abc, bcd, T.zwxy); | |
| simd::store(dst + 0, p00.xy); | |
| simd::store(dst + 1, ab.xy); | |
| simd::store(dst + 2, abc.xy); | |
| simd::store(dst + 3, abcd.xy); | |
| simd::store(dst + 4, middle); // 2 points! | |
| // dst + 5 written above. | |
| simd::store(dst + 6, abcd.zw); | |
| simd::store(dst + 7, bcd.zw); | |
| simd::store(dst + 8, cd.zw); | |
| simd::store(dst + 9, p33.zw); | |
| } | |
| void chopCubicAt( | |
| const Vec2D src[4], | |
| Vec2D dst[], | |
| const float tValues[], | |
| int tCount) | |
| { | |
| assert(dst); | |
| assert( | |
| tValues == nullptr || std::all_of(tValues, tValues + tCount, [](float t) { | |
| return t >= 0 && t <= 1; | |
| })); | |
| assert(tValues == nullptr || std::is_sorted(tValues, tValues + tCount)); | |
| if (tCount == 0) | |
| { | |
| // nothing to chop | |
| memcpy(dst, src, 4 * sizeof(Vec2D)); | |
| } | |
| else | |
| { | |
| int i = 0; | |
| float lastT = 0; | |
| for (; i < tCount - 1; i += 2) | |
| { | |
| // Do two chops at once. | |
| float2 tt; | |
| if (tValues != nullptr) | |
| { | |
| tt = simd::load2f(tValues + i); | |
| tt = simd::clamp((tt - lastT) / (1 - lastT), float2(0), float2(1)); | |
| lastT = tValues[i + 1]; | |
| } | |
| else | |
| { | |
| tt = float2{1, 2} / static_cast<float>(tCount + 1 - i); | |
| } | |
| chopCubicAt(src, dst, tt[0], tt[1]); | |
| src = dst = dst + 6; | |
| } | |
| if (i < tCount) | |
| { | |
| // Chop the final cubic if there was an odd number of chops. | |
| assert(i + 1 == tCount); | |
| float t = tValues != nullptr ? tValues[i] : .5f; | |
| t = simd::clamp<float, 1>( | |
| math::ieee_float_divide(t - lastT, 1 - lastT), | |
| 0, | |
| 1) | |
| .x; | |
| chopCubicAt(src, dst, t); | |
| } | |
| } | |
| } | |
| float measureAngleBetweenVectors(Vec2D a, Vec2D b) | |
| { | |
| float cosTheta = math::ieee_float_divide( | |
| Vec2D::dot(a, b), | |
| sqrtf(Vec2D::dot(a, a) * Vec2D::dot(b, b))); | |
| // Pin cosTheta such that if it is NaN (e.g., if a or b was 0), then we | |
| // return acos(1) = 0. | |
| cosTheta = std::max(std::min(1.f, cosTheta), -1.f); | |
| return acosf(cosTheta); | |
| } | |
| // If a chop falls within a distance of "TESS_EPSILON" from 0 or 1, throw it | |
| // out. Tangents become unstable when we chop too close to the boundary. This | |
| // works out because the tessellation shaders don't allow more than 2^10 | |
| // parametric segments, and they snap the beginning and ending edges at 0 and 1. | |
| // So if we overstep an inflection or point of 180-degree rotation by a fraction | |
| // of a tessellation segment, it just gets snapped. | |
| constexpr static float TESS_EPSILON = 1.f / (1 << 10); | |
| // Floating-point representation of "1 - 2*TESS_EPSILON". | |
| constexpr static uint32_t IEEEOneMinus2Epsilon = (127 << 23) - | |
| 2 * (1 << (24 - 10)); | |
| #ifdef RIVE_HAS_CONSTEXPR_BIT_CAST | |
| static_assert( | |
| math::bit_cast<float>(IEEEOneMinus2Epsilon) == 1 - 2 * TESS_EPSILON); | |
| #endif | |
| int findCubicConvex180Chops(const Vec2D pts[4], float T[2], bool* areCusps) | |
| { | |
| assert(pts); | |
| assert(T); | |
| assert(areCusps); | |
| #ifndef RIVE_HAS_CONSTEXPR_BIT_CAST | |
| // Without a constexpr bit_cast, check the bits at runtime instead. | |
| assert(math::bit_cast<float>(IEEEOneMinus2Epsilon) == 1 - 2 * TESS_EPSILON); | |
| #endif | |
| float2 p0 = simd::load2f(&pts[0].x); | |
| float2 p1 = simd::load2f(&pts[1].x); | |
| float2 p2 = simd::load2f(&pts[2].x); | |
| float2 p3 = simd::load2f(&pts[3].x); | |
| // Build the three edges between the four control points. We use this for | |
| // some early-out tests below. | |
| float2 e01 = p1 - p0; | |
| float2 e12 = p2 - p1; | |
| float2 e23 = p3 - p2; | |
| // The sign of the cross product gives us the winding orientation of three | |
| // points | |
| float c01x12 = simd::cross(e01, e12); | |
| float c12x23 = simd::cross(e12, e23); | |
| float c01x23 = simd::cross(e01, e23); | |
| bool e01IsZero = simd::all(e01 == 0.0f); | |
| bool e23IsZero = simd::all(e23 == 0.0f); | |
| // If the first edge is zero, we have a triangle, and there's only one | |
| // relevant turn (p1-p2-p3). Duplicate it to simplify the convexity test | |
| // below. | |
| if (e01IsZero) | |
| { | |
| c01x12 = c12x23; | |
| c01x23 = c12x23; | |
| } | |
| // Same logic, but for the last edge. Note that if both the first and last | |
| // edges are zero, all of the cAAxBB values will be zero, causing isConvex | |
| // to become false. In this case, isLine will detect an actual line versus | |
| // the degenerate single point case. | |
| if (e23IsZero) | |
| { | |
| c12x23 = c01x12; | |
| c01x23 = c01x12; | |
| } | |
| float turnMin = std::min(std::min(c01x12, c12x23), c01x23); | |
| float turnMax = std::max(std::max(c01x12, c12x23), c01x23); | |
| // Cross products and their rounding error both scale with the squared edge | |
| // lengths, so the threshold scales with them too. | |
| float maxEdgeLengthSquared = std::max( | |
| std::max(simd::dot(e01, e01), simd::dot(e12, e12)), | |
| simd::dot(e23, e23)); | |
| float turnThreshold = EPSILON * maxEdgeLengthSquared; | |
| // If the windings of both edge pairs are in the same direction, there's no | |
| // inflection point. Furthermore, if (p0-p1) x (p2-p3) also winds in that | |
| // same direction, then we haven't exceeded 180 degrees. | |
| bool isConvex = turnMin > turnThreshold || turnMax < -turnThreshold; | |
| bool isLine = e01IsZero && e23IsZero && simd::any(e12 != 0.0f); | |
| if (isConvex || isLine) | |
| { | |
| *areCusps = false; | |
| return 0; | |
| } | |
| CubicCoeffs coeffs(p0, p1, p2, p3); | |
| // Now find the cubic's inflection function. | |
| // There are inflections where F' x F'' == 0. | |
| // | |
| // We formulate this as a quadratic equation: | |
| // | |
| // F' x F'' == aT^2 + bT + c == 0. | |
| // | |
| // See: | |
| // https://www.microsoft.com/en-us/research/wp-content/uploads/2005/01/p1000-loop.pdf | |
| // NOTE: We only need the roots, so a uniform scale factor does not affect | |
| // the solution. | |
| float a = simd::cross(coeffs.A, coeffs.B); | |
| float b = simd::cross(coeffs.A, coeffs.C); | |
| float c = simd::cross(coeffs.B, coeffs.C); | |
| float b_over_minus_2 = -.5f * b; | |
| float discr_over_4 = b_over_minus_2 * b_over_minus_2 - a * c; | |
| // If -cuspThreshold <= discr_over_4 <= cuspThreshold, it means the two | |
| // roots are within TESS_EPSILON of one another (in parametric space). This | |
| // is close enough for our purposes to consider them a single cusp. | |
| float cuspThreshold = a * (TESS_EPSILON / 2); | |
| cuspThreshold *= cuspThreshold; | |
| if (discr_over_4 < -cuspThreshold) | |
| { | |
| // The curve does not inflect or cusp. This means it might rotate more | |
| // than 180 degrees instead. Chop were rotation == 180 deg. (This is the | |
| // 2nd root where the tangent is parallel to tan0.) | |
| // | |
| // Tangent_Direction(T) x tan0 == 0 | |
| // (AT^2 x tan0) + (2BT x tan0) + (C x tan0) == 0 | |
| // (A x C)T^2 + (2B x C)T + (C x C) == 0 | |
| // [[because tan0 == P1 - P0 == C]] | |
| // bT^2 + 2cT + 0 == 0 [[because A x C == b, B x C == c]] | |
| // T = [0, -2c/b] | |
| // | |
| // NOTE: if C == 0, then C != tan0. But this is fine because the curve | |
| // is definitely convex-180 if any points are colocated, and T[0] will | |
| // equal NaN which returns 0 chops. | |
| *areCusps = false; | |
| float root = math::ieee_float_divide(c, b_over_minus_2); | |
| // Is "root" inside the range [TESS_EPSILON, 1 - TESS_EPSILON)? | |
| if (math::bit_cast<uint32_t>(root - TESS_EPSILON) < IEEEOneMinus2Epsilon) | |
| { | |
| T[0] = root; | |
| return 1; | |
| } | |
| return 0; | |
| } | |
| *areCusps = discr_over_4 <= cuspThreshold; | |
| if (*areCusps) | |
| { | |
| // The two roots are close enough that we can consider them a single | |
| // cusp. | |
| if (a != 0 || b_over_minus_2 != 0 || c != 0) | |
| { | |
| // Pick the average of both roots. | |
| float root = math::ieee_float_divide(b_over_minus_2, a); | |
| // Is "root" inside the range [TESS_EPSILON, 1 - TESS_EPSILON)? | |
| if (math::bit_cast<uint32_t>(root - TESS_EPSILON) < IEEEOneMinus2Epsilon) | |
| { | |
| T[0] = root; | |
| return 1; | |
| } | |
| *areCusps = false; | |
| return 0; | |
| } | |
| // The curve is a flat line. If the points are ordered, there are no | |
| // inflections. | |
| float2 base = p3 - p0; | |
| float4 pX = {pts[0].x, pts[1].x, pts[2].x, pts[3].x}; | |
| float4 pY = {pts[0].y, pts[1].y, pts[2].y, pts[3].y}; | |
| float4 dotProds = pX * base.x + pY * base.y; | |
| if (simd::all(dotProds.yzw > dotProds.xyz)) | |
| { | |
| // Flat line with no cusps. | |
| *areCusps = false; | |
| return 0; | |
| } | |
| // The curve is a flat line with inflections. The standard inflection | |
| // function doesn't detect cusps from flat lines. Find cusps by | |
| // searching instead for points where the tangent is perpendicular to | |
| // tan0. This will find any cusp point. | |
| // | |
| // dot(tan0, Tangent_Direction(T)) == 0 | |
| // | |
| // |T^2| | |
| // tan0 * |A 2B C| * |T | == 0 | |
| // |. . .| |1 | | |
| // | |
| float2 tan0 = simd::any(coeffs.C != 0.f) ? coeffs.C : p2 - p0; | |
| a = simd::dot(tan0, coeffs.A); | |
| b_over_minus_2 = -simd::dot(tan0, coeffs.B); | |
| c = simd::dot(tan0, coeffs.C); | |
| discr_over_4 = std::max(b_over_minus_2 * b_over_minus_2 - a * c, 0.f); | |
| } | |
| // Solve our quadratic equation to find where to chop. See the quadratic | |
| // formula from Numerical Recipes in C. | |
| float q = sqrtf(discr_over_4); | |
| q = copysignf(q, b_over_minus_2); | |
| q = q + b_over_minus_2; | |
| float2 roots = float2{q, c} / float2{a, q}; | |
| auto inside = (roots > TESS_EPSILON) & (roots < (1 - TESS_EPSILON)); | |
| if (inside[0]) | |
| { | |
| if (inside[1] && roots[0] != roots[1]) | |
| { | |
| if (roots[0] > roots[1]) | |
| { | |
| roots = roots.yx; // Sort. | |
| } | |
| simd::store(T, roots); | |
| return 2; | |
| } | |
| T[0] = roots[0]; | |
| return 1; | |
| } | |
| if (inside[1]) | |
| { | |
| T[0] = roots[1]; | |
| return 1; | |
| } | |
| return 0; | |
| } | |
| static float4 cross4(float4 ax, float4 ay, float4 bx, float4 by) | |
| { | |
| float4 axby = ax * by; | |
| float4 aybx = ay * bx; | |
| return axby - aybx; | |
| } | |
| static float4 lengthSquared4(float4 x, float4 y) | |
| { | |
| float4 xx = x * x; | |
| float4 yy = y * y; | |
| return xx + yy; | |
| } | |
| int4 cubicsNeedNoChops( | |
| float4 p0x, | |
| float4 p0y, | |
| float4 p1x, | |
| float4 p1y, | |
| float4 p2x, | |
| float4 p2y, | |
| float4 p3x, | |
| float4 p3y) | |
| { | |
| float4 e01x = p1x - p0x; | |
| float4 e01y = p1y - p0y; | |
| float4 e12x = p2x - p1x; | |
| float4 e12y = p2y - p1y; | |
| float4 e23x = p3x - p2x; | |
| float4 e23y = p3y - p2y; | |
| float4 c01x12 = cross4(e01x, e01y, e12x, e12y); | |
| float4 c12x23 = cross4(e12x, e12y, e23x, e23y); | |
| float4 c01x23 = cross4(e01x, e01y, e23x, e23y); | |
| int4 e01IsZero = (e01x == 0.f) & (e01y == 0.f); | |
| int4 e23IsZero = (e23x == 0.f) & (e23y == 0.f); | |
| // If the first edge is zero, we have a triangle, and there's only one | |
| // relevant turn (p1-p2-p3). Duplicate it to simplify the convexity test | |
| // below. Same logic for if the last edge is zero. If both are zero, all of | |
| // the cAAxBB values become zero, causing isConvex to become false, and | |
| // isLine detects an actual line versus the degenerate single point case. | |
| c01x12 = simd::if_then_else(e01IsZero, c12x23, c01x12); | |
| c01x23 = simd::if_then_else(e01IsZero, c12x23, c01x23); | |
| c12x23 = simd::if_then_else(e23IsZero, c01x12, c12x23); | |
| c01x23 = simd::if_then_else(e23IsZero, c01x12, c01x23); | |
| float4 turnMin = simd::minFast(simd::minFast(c01x12, c12x23), c01x23); | |
| float4 turnMax = simd::maxFast(simd::maxFast(c01x12, c12x23), c01x23); | |
| // Cross products and their rounding error both scale with the squared edge | |
| // lengths, so the threshold scales with them too. | |
| float4 maxEdgeLengthSquared = simd::maxFast( | |
| simd::maxFast(lengthSquared4(e01x, e01y), lengthSquared4(e12x, e12y)), | |
| lengthSquared4(e23x, e23y)); | |
| float4 turnThreshold = EPSILON * maxEdgeLengthSquared; | |
| int4 isConvex = (turnMin > turnThreshold) | (turnMax < -turnThreshold); | |
| int4 isLine = e01IsZero & e23IsZero & ((e12x != 0.f) | (e12y != 0.f)); | |
| return isConvex | isLine; | |
| } | |
| Convex180Chops4 findCubicConvex180Chops4( | |
| float4 p0x, | |
| float4 p0y, | |
| float4 p1x, | |
| float4 p1y, | |
| float4 p2x, | |
| float4 p2y, | |
| float4 p3x, | |
| float4 p3y) | |
| { | |
| #ifndef RIVE_HAS_CONSTEXPR_BIT_CAST | |
| // Without a constexpr bit_cast, check the bits at runtime instead. | |
| assert(math::bit_cast<float>(IEEEOneMinus2Epsilon) == 1 - 2 * TESS_EPSILON); | |
| #endif | |
| // Is each root inside [TESS_EPSILON, 1 - TESS_EPSILON)? Shifted down by | |
| // TESS_EPSILON, the range starts at 0, and non-negative floats order the | |
| // same as their bits. Negative roots and NaN have large bits, so one | |
| // unsigned compare rejects them too. | |
| const uint4 IEEEOneMinus2Epsilon4 = IEEEOneMinus2Epsilon; | |
| auto inChopRange = [IEEEOneMinus2Epsilon4](float4 root) { | |
| return math::bit_cast<uint4>(root - TESS_EPSILON) < IEEEOneMinus2Epsilon4; | |
| }; | |
| // The power-basis coefficients, as in CubicCoeffs. | |
| float4 cx = p1x - p0x; | |
| float4 cy = p1y - p0y; | |
| float4 dx = p2x - p1x; | |
| float4 dy = p2y - p1y; | |
| float4 ex = p3x - p0x; | |
| float4 ey = p3y - p0y; | |
| float4 bx = dx - cx; | |
| float4 by = dy - cy; | |
| float4 ax = -3.f * dx + ex; | |
| float4 ay = -3.f * dy + ey; | |
| // There are inflections where F' x F'' == 0. As a quadratic: | |
| // | |
| // F' x F'' == aT^2 + bT + c == 0. | |
| // | |
| // See: | |
| // https://www.microsoft.com/en-us/research/wp-content/uploads/2005/01/p1000-loop.pdf | |
| // Only the roots matter, so a uniform scale factor doesn't affect them. | |
| float4 a = cross4(ax, ay, bx, by); | |
| float4 b = cross4(ax, ay, cx, cy); | |
| float4 c = cross4(bx, by, cx, cy); | |
| float4 bOverMinus2 = -.5f * b; | |
| float4 discrOver4 = bOverMinus2 * bOverMinus2 - a * c; | |
| // If -cuspThreshold <= discrOver4 <= cuspThreshold, the two roots are | |
| // within TESS_EPSILON of each other in parametric space, close enough to | |
| // treat them as a single cusp. | |
| float4 cuspThreshold = a * (TESS_EPSILON / 2); | |
| cuspThreshold *= cuspThreshold; | |
| // Each lane takes one of three cases, but every lane computes them all. | |
| // | |
| // 1) No inflections or cusps. The curve might rotate more than 180 degrees | |
| // instead, so chop where the rotation reaches 180. (This is the 2nd root | |
| // where the tangent is parallel to tan0.) | |
| // | |
| // Tangent_Direction(T) x tan0 == 0 | |
| // (AT^2 x tan0) + (2BT x tan0) + (C x tan0) == 0 | |
| // (A x C)T^2 + (2B x C)T + (C x C) == 0 | |
| // [[because tan0 == P1 - P0 == C]] | |
| // bT^2 + 2cT + 0 == 0 [[because A x C == b, B x C == c]] | |
| // T = [0, -2c/b] | |
| // | |
| // If C == 0, then C != tan0, but a cubic with colocated points is | |
| // convex-180 anyway, and the root is NaN, which doesn't chop. | |
| int4 noInflections = discrOver4 < -cuspThreshold; | |
| float4 root180 = c / bOverMinus2; | |
| int4 chop180 = inChopRange(root180); | |
| Convex180Chops4 result; | |
| if (simd::all(noInflections)) | |
| { | |
| // Skip the divides and square root the other cases need. | |
| result.numChops = chop180 & 1; | |
| result.T0 = root180; | |
| result.T1 = float4(0); | |
| result.possibleCusps = int4(0); | |
| return result; | |
| } | |
| // 2) Two roots close enough to count as one cusp, or a, b and c all 0, | |
| // which means the control points lie on one line and may double back. | |
| // These are left to findCubicConvex180Chops(). | |
| result.possibleCusps = ~noInflections & (discrOver4 <= cuspThreshold); | |
| // 3) Up to two inflections, as a serpentine curve has. Solve the quadratic | |
| // with the formula from Numerical Recipes in C. | |
| float4 q = simd::sqrt(discrOver4); | |
| q = simd::copysign(q, bOverMinus2); | |
| q = q + bOverMinus2; | |
| float4 r0 = q / a; | |
| float4 r1 = c / q; | |
| int4 in0 = (r0 > TESS_EPSILON) & (r0 < 1 - TESS_EPSILON); | |
| int4 in1 = (r1 > TESS_EPSILON) & (r1 < 1 - TESS_EPSILON); | |
| int4 twoIn = in0 & in1 & (r0 != r1); | |
| int4 swap = r0 > r1; | |
| float4 generalT0 = simd::if_then_else( | |
| twoIn, | |
| simd::if_then_else(swap, r1, r0), | |
| simd::if_then_else(in0, r0, r1)); | |
| float4 generalT1 = simd::if_then_else(swap, r0, r1); | |
| int4 generalCount = simd::if_then_else(twoIn, int4(2), (in0 | in1) & 1); | |
| result.numChops = simd::if_then_else( | |
| noInflections, | |
| chop180 & 1, | |
| generalCount); | |
| result.T0 = simd::if_then_else(noInflections, root180, generalT0); | |
| result.T1 = generalT1; | |
| return result; | |
| } | |
| } // namespace math | |
| } // namespace rive |