blob: 99c10e4ec816be0c5f3844d295a40c0228df4580 [file]
#include "rive/animation/system_state_instance.hpp"
using namespace rive;
SystemStateInstance::SystemStateInstance(
const LayerState* layerState,
ArtboardInstance* instance)
: StateInstance(layerState)
{}
void SystemStateInstance::advance(
float seconds,
StateMachineInstance* stateMachineInstance)
{}
void SystemStateInstance::apply(ArtboardInstance* artboard, float mix) {}
bool SystemStateInstance::keepGoing() const { return false; }