blob: 41c488207786be144d01e236bc20a8c6f9e6a288 [file]
#include "rive/generated/animation/state_machine_fire_action_base.hpp"
#include "rive/animation/state_machine_fire_event.hpp"
#include "rive/animation/state_machine_layer_component.hpp"
#include "rive/animation/state_machine_instance.hpp"
#include "rive/event.hpp"
#include "rive/importers/state_machine_layer_component_importer.hpp"
using namespace rive;
StatusCode StateMachineFireAction::import(ImportStack& importStack)
{
auto stateImporter = importStack.latest<StateMachineLayerComponentImporter>(
StateMachineLayerComponent::typeKey);
if (stateImporter == nullptr)
{
return StatusCode::MissingObject;
}
stateImporter->addFireEvent(this);
return Super::import(importStack);
}