blob: 7ed198d4f019a916678f7dfa6a24f5885f71852c [file]
#include "rive/animation/blend_state_1d_input.hpp"
#include "rive/animation/state_machine.hpp"
#include "rive/animation/state_machine_number.hpp"
#include "rive/animation/blend_state_1d_instance.hpp"
#include "rive/importers/state_machine_importer.hpp"
using namespace rive;
StatusCode BlendState1DInput::import(ImportStack& importStack)
{
auto stateMachineImporter = importStack.latest<StateMachineImporter>(
StateMachine::typeKey);
if (stateMachineImporter == nullptr)
{
return StatusCode::MissingObject;
}
if (hasValidInputId())
{
// Make sure the inputId doesn't overflow the input buffer.
if ((size_t)inputId() >= stateMachineImporter->stateMachine()->inputCount())
{
return StatusCode::InvalidObject;
}
auto input = stateMachineImporter->stateMachine()->input((size_t)inputId());
if (input == nullptr || !input->is<StateMachineNumber>())
{
return StatusCode::InvalidObject;
}
}
return Super::import(importStack);
}