blob: 5f086193e69049fbd955a440faebaf2e0e08ee76 [file]
#include "rive/animation/animation_state.hpp"
#include "rive/animation/linear_animation.hpp"
#include "rive/animation/animation_state_instance.hpp"
#include "rive/core_context.hpp"
#include "rive/artboard.hpp"
using namespace rive;
std::unique_ptr<StateInstance> AnimationState::makeInstance(
ArtboardInstance* instance) const
{
return std::make_unique<AnimationStateInstance>(this, instance);
}
#ifdef TESTING
void AnimationState::animation(LinearAnimation* animation)
{
m_Animation = animation;
}
#endif