blob: d90011ce06019b1dcaca10b50206e3c2be155d3b [file]
/*
* Copyright 2025 Rive
*/
#ifdef @FRAGMENT
layout(
input_attachment_index = 0,
binding = COLOR_PLANE_IDX,
set = PLS_TEXTURE_BINDINGS_SET) uniform lowp subpassInputMS msaaColor;
layout(location = 0) out half4 outputColor;
void main()
{
outputColor = (subpassLoad(msaaColor, 0) + subpassLoad(msaaColor, 1) +
subpassLoad(msaaColor, 2) + subpassLoad(msaaColor, 3)) *
.25;
}
#endif