| #ifndef _RIVE_CUSTOM_PROPERTY_TRIGGER_HPP_ | |
| #define _RIVE_CUSTOM_PROPERTY_TRIGGER_HPP_ | |
| #include "rive/generated/custom_property_trigger_base.hpp" | |
| #include <cstdint> | |
| #include <stdio.h> | |
| namespace rive | |
| { | |
| class CustomPropertyTrigger : public CustomPropertyTriggerBase | |
| { | |
| public: | |
| void fire(const CallbackData& value) override | |
| { | |
| propertyValue(propertyValue() + 1); | |
| } | |
| // Its count only goes up, by one per fire. Like a view model trigger's | |
| // change, a fire takes a position in ViewModelInstanceValue's change | |
| // sequence, which is how a state machine's component condition tells | |
| // when it fired (StateMachineInstance::changePending). | |
| uint64_t changeSequence() const { return m_changeSequence; } | |
| protected: | |
| void propertyValueChanged() override; | |
| private: | |
| uint64_t m_changeSequence = 0; | |
| }; | |
| } // namespace rive | |
| #endif |