| #ifndef _RIVE_WEIGHT_HPP_ | |
| #define _RIVE_WEIGHT_HPP_ | |
| #include "rive/generated/bones/weight_base.hpp" | |
| #include "rive/math/vec2d.hpp" | |
| #include <stdio.h> | |
| namespace rive | |
| { | |
| class Vertex; | |
| class Weight : public WeightBase | |
| { | |
| private: | |
| Vec2D m_Translation; | |
| public: | |
| Vec2D& translation() { return m_Translation; } | |
| /// Whether [vertex] can deform through this weight: a cubic vertex reads | |
| /// its weight as a CubicWeight, so a base Weight under one can't be used. | |
| bool fitsVertex(const Vertex* vertex) const; | |
| StatusCode onAddedDirty(CoreContext* context) override; | |
| #ifdef WITH_RIVE_EDITOR | |
| void editorParentChanged(ContainerComponent* from, ContainerComponent* to) | |
| override; | |
| void valuesChanged() override { bindingChanged(); } | |
| void indicesChanged() override { bindingChanged(); } | |
| protected: | |
| void bindingChanged(); | |
| public: | |
| #endif | |
| static Vec2D deform( | |
| Vec2D inPoint, | |
| unsigned int indices, | |
| unsigned int weights, | |
| const Mat2D& world, | |
| const float* boneTransforms); | |
| }; | |
| } // namespace rive | |
| #endif |